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Patch Notes for 1.1.3 is now live!


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#81
mccrispy

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Awesome! First patch in a while that updated smoothly with no update process issues. Of course I've logged 6 bugs after the first scenario, but nothing game-breaking this time around, it's mostly related to the UI changes and dice visuals. Perhaps we're moving toward a stable code base! I hope so.

 

You did read the previous comments right?...

 

I did, and your point is... what, exactly? I'm reporting my experience, not yours or anybody else's. I spot and report quite a number of bugs *every* release and this time around *I* have seen fewer game-breaking bugs than heretofore.


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#82
RedPred

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I confirm mccrispy experience. It seems to me more stable (with a bunch of UI glitch anyway). But I know there are players with serious bug that can't play at all at the moment reading in the Tech section..


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#83
Saint Ajora

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  • Nightbelly Boa: Removed from Quest Mode as a possible henchmen.

 

That's funny because the Nightbelly Boa was generated as a henchman today in one of my quests.



#84
Hannibal_PJV

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Hmmm... if so, what hensman was removed instead of it...
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#85
RedPred

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:aiee:  :wowey:  :woot:

 

Also Wand of Enervation requires a second fix  :-



#86
RevvyObsidian

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Quest Mode: Resolved an issue where characters that died or lost a scenario but leveled up were unable to acquire rewards.

 

Yesterday I did story mode, (3th story. First scenario. Normal). With Kyra and Mersiel. Kyra died and when I finished the scenario Meresiel got to pick an upgrade to one of her skills..but Kyra didn't. 



#87
boxerboyhomer

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Quest Mode: Resolved an issue where characters that died or lost a scenario but leveled up were unable to acquire rewards.

 

Yesterday I did story mode, (3th story. First scenario. Normal). With Kyra and Mersiel. Kyra died and when I finished the scenario Meresiel got to pick an upgrade to one of her skills..but Kyra didn't. 

 

You were playing story mode not quest mode.

 

Also, if a character dies it doesn't get a reward






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