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Patch Notes for 1.1.3 is now live!


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#1
Aarik D

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New

 

Looking for what will be new come patch 1.1.3? You can check it out here!

 

Phone Support

  • We now have official support for phones!
    • In addition to some significant UI overhauls, we've implemented new methods of zooming:
      • Tap on a card to do the initial zoom, then tap and hold on a card to zoom in on the card text (available on both phone and tablets)
      • Tap on a card to do the initial zoom, then rotate the device to get the card to rotate and zoom in further. (Phone only)
    • Phones with less than a 1gb of RAM are not officially supported and may experience performance issues with such devices.

Quest Mode XP changes

    • We've listened to your feedback regarding the leveling experience in quest mode.  We've modified the numbers so the leveling should be smoother and less of a grind.
      • Tier B has been slowed down.  The initial levels won't be blown through quite so quickly.
      • Experience gain in later tiers has been scaled up.

Other New Features

  • Achievements
    • Some initial achievements have been added.
  • Dice changes
    • When other characters add dice to your check, the dice use that character's dice skin.
  • Push Notifications
    • If you opt in, at 5pm PST you'll now be notified when the Daily Challenge resets, and, if you have Daily Gold, be notified that its available for pickup.

Top Community Issues

 

These are issues you have all helped to bring to our attention. We can't thank you enough for your feedback on the game! These five issues have been the most discussed here on the forum and these, along with many more, will be fixed when 1.1.3 goes live!

  • Daily Gold: An issue where you could purchase Daily Gold when you already had an active subscription has been resolved
  • Login:  Several fixes have been implemented to resolve issues that some players were having with logging into Google Play Games and Gamecenter.
  • Progression Break: Bury Card: Some fixes have been made to resolve issues with encountering a progression break when being prompted to bury a card
  • Progression Break: Ezren: Fixed a possible progression break when using Ezren's Expanded Spellbook.  This should also resolve issues where cards from his deck would be stuck on screen.
  • Scenario Completion Gold: Resolved an issue where you could miss out on gold when completing scenarios that should grant it
  • Quest Mode: Resolved an issue where characters that died or lost a scenario but leveled up were unable to acquire rewards.
    • This fix is not retroactive, so characters missing out on feats will not get them.
    • We are working on ways to correct all characters in Quest and Story mode that have missed out on rewards.

Other Fixes

 

Here's the list of other fixes we've addressed in this patch, broken down by type!

 

Progression Breaks

  • Sandpoint Cathedral: Resolved a progression break that could occur if you defeated a monster with no blessings in discard

Cards

  • Booster: Demonbane Longsword +1: Text and functionality have been updated.
    • Original: "[...] you may additionally recharge this card to add another 1d6 and the Force trait, or to add another 1d8 if the bane has the Demon trait."
    • New: "[...] you may additionally recharge this card to add another 1d6 and the Force trait.  Add another 1d8 if the bane has the Demon trait."
  • Booster: Djezet Skin: Now only adds a bonus of +2 to a Charisma/Diplomacy check, per the text. The erroneous extra die has been removed.
  • Booster: Locksmith Leather: Card background art should now properly use the background for magic items
  • Booster: Portable Ram: Now correctly grants 2 extra die on discard.
  • Booster: Silent Enforcer: Can no longer be incorrectly played with other ally cards on the same check
  • Booster; Vicious Double Axe +1: Card changed to be more in line with other Vicious weapons. Now requires a discard upon play in addition to the damage taken after the check.
    • Original: "For your combat check, reveal this card to use your Strength or Melee skill + 1d10+2 [...]"
    • New: "For your combat check, reveal this card and discard another card to use your Strength or Melee skill + 1d10+3 [...]"
  • Booster: Vicious Trident +1: Card text updated to be consistent with other Vicious weapons.
    • Original: "When you play this weapon, you are dealt 1 Force damage that may not be reduced."
    • New: "After the check, you are dealt 1 Force damage that may not be reduced."
  • Attic Whisperer: Now properly restricts the Poison trait
  • Greater Luckstone: Resolved an issue where you were incorrectly given the option to bury on subsequent explorations
  • Major Cure: Now correctly shuffles a card into the player's deck when used off turn.
  • Shalelu Andosana: Resolved an issue where encountering a villain with Shalelu resulted in Villain Fanfare with no villain card
  • Wand of Enervation: Fixed an issue where the Wand could incorrectly remove dice in play

Character

  • Lini's Beast Form power text has been updated.
    • Original: "You may discard a card to roll 1d10 instead of your Strength or Dexterity die for any check."
    • New: "You may discard a card to roll 1d10 instead of your Strength or Dexterity die on your check."
  • Valeros: Fixed an issue where he could use his Melee bonus when using ranged weapons
  • Valeros: Close Quarters: Fixed an issue with Close Quarters where it would not use Melee.

Dice

  • Fixes for some dice textures: Cinnabar, Aquamarine, Lapis Lazuli, Pale Sun and Marigold
  • Sky Metal Blue has been renamed to Aquamarine
  • Opal has been renamed to Marigold
  • Hematite has been renamed to Pale Sun

General

  • Exploration: Fixed an exploit that would allow for extra explores without actually discarding a card.

Locations

  • Apothecary: Timing of At Location power was incorrect; now properly fires after resetting hand.
  • Mountain Peak: Fixed an issue that would allow a player to use the When Permanently Closed power multiple times in the same turn
  • Thassilonian Dungeon: Playing spells off turn now properly activates the At Location power.

Quest Mode

  • Resolved an issue where you could lose your bonuses when fighting certain villains
  • Nightbelly Boa: Removed from Quest Mode as a possible henchmen.

Store

  • Fixed an issue that could sometimes make scrolling characters and decks difficult

UI

  • Battle At the Dam: Resolved an issue where you could not modify the turn order on Heroic or higher difficulty
  • Daily Challenge:  Now refresh at the 5pm PST rollover time without needing to restart
  • Text for Ezren's Mind Trick options now fit properly on their buttons
  • Phone: Certain location powers (Warrens, Shadow Clock, Habe's Sanatorium) with the darkened overlay will have the highlighted area in the incorrect location
As always, please share your feedback here on our forum. We welcome all of it! If you find any issues while playing, let us know in our Technical Support Forum!
 
Also, if you haven't done so yet and have an opinion about the game, don't forget to rate it on Google Play and the Apple App Store. Your reviews and feedback help us out greatly!

  • Mysterio, MauGibrin, Ethics Gradient and 2 others like this

#2
HPL_fan

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"Quest Mode: Resolved an issue where characters that died but leveled up were unable to acquire rewards."

Does that include fixing the scenario where characters level up with partial experience after loosing a scenario as well?  Dead and missing out is almost understandable to me, but live and missing out is worse.



#3
Aarik D

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Yes, that is correct 

 

"Quest Mode: Resolved an issue where characters that died but leveled up were unable to acquire rewards."

Does that include fixing the scenario where characters level up with partial experience after loosing a scenario as well?  Dead and missing out is almost understandable to me, but live and missing out is worse.



#4
thundrax

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Any Update on Adventure Deck 4?


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#5
CovertDad

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And the patch is live on iOS!



#6
PRuano

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And the patch is live on iOS!


And Android.

#7
MauGibrin

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Great job, folks! Just tested it on my iPad and the mixed dice skins works great!

But... my chests (about 40) and gold (17k+) resetted to zero after the patch. Any idea on what could be causing this?

Cheers!

Mauricio

#8
Pediatron

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Lost all my chests (40) and gold (over 10,000)!!

Also was going to start the daily challenge -- but can't find it.


Edited by Pediatron, 06 September 2016 - 11:49 AM.


#9
Chris_R

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Got the patch on Android, like the UI changes, but like the posters above, goblins appear to have stolen all my gold, all my chests and the Daily Challenge. Will report goblins accordingly. Pesky goblins.



#10
Hannibal_PJV

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Check out that your play Center or google play account is active! Maybe have to restart both.

#11
Pengw1n

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Can't say I like the UI changes, but I'll probably get used to it. Feels - "phoney" - which I guess it is, unless there's a separate ui for them? I did get a tutorial popup for zooming on phones though, even if I'm on a tablet. Might be there in general - but it was weird, shouldn't those pointers be case sensitive?

Also, noticed a miss with the new dice feature - check out Goblin Raid. It makes the first die used for every character the colour of the character that triggered the event. I guess I can live with that if it's hard to code around - just making sure it wasn't a miss.

All in all. Looks good :)

Edit: Wait a minute. Now that people pointed it out - gold is gone. Was too busy playing the actual game!


Aaaand gold is back on restart, and the daily challenge appears on the start screen at the bottom now.

Edited by Pengw1n, 06 September 2016 - 12:26 PM.

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#12
RedPred

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This is amazing guys! Also a fix on the fly for Battle at the Dam issue posted today! You are really great!  :thumbsup:



#13
Slide87

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on Quest mode the game freezes on first exploration....great patch,sure...bah :(

#14
Pengw1n

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Also, I have to add - that there seems to have been some change to how your hand of cards is rendered. It's very jumbled now when you have more than 5 or so - now a card can wind up behind others, instead of in front of them. The overlap seems reversed, if that makes sense? A card, thT pre patch,would be on top of part of two others instead of showing up behind these two, just visible in the crack between them.

 

Addendum: Another hand observation, when loading a new area - the topmost "layer" of cards are visible, before the area and the rest of the hand is loaded in. It's likely this new? layer that causes the overlap issue.

 

Addendum 2: Going into your character sheet (tapping character in location) shows the troublesome cards over the sheet as well. Also, this might be related to the discard/reveal et c buttons missing when some cards are played.


Edited by Pengw1n, 06 September 2016 - 03:35 PM.

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#15
Slide87

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and obviously I can't forfeit,nor quit the game,so i'm stuck there until a new patch/hotfix comes....encouraging this new phone support...:(

#16
Aarik D

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Hey guys,

 

We sincerely apologies for the issues that are occurring as a result of this patch. We are currently looking into it right now and working as fast as we can to resolve it. 

 

Sorry for the inconveniences. 



#17
Slide87

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I hope you're quicker than AD4 ;) all we arein your hands :)

#18
Ripe

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Quest Mode: Nightbelly Boa: Removed from Quest Mode as a possible henchmen.

That's a shame... they presented a rather nice challenge. It's not like they made the scenario unbeatable so I can't see a reason why they got removed.


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#19
Bananafish

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Is this the place I go to report a bug regarding today's update? Unlike many my gold is still with me, however when I start or continue any game the first character to play is not in a location anymore and no options exist. No cards either. In fact the only thing available is switching back to menu.

I love this game and the app really sets the atmosphere. I have encountered minor bugs before where usually exiting to menu and going back in fixes it but not this time, this one is a real stopper.

Apologies if this isn't the place, I will happily cut and paste elsewhere but I can't seem to find where to raise a ticket.
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#20
RedPred

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Quest Mode: Nightbelly Boa: Removed from Quest Mode as a possible henchmen.

That's a shame... they presented a rather nice challenge. It's not like they made the scenario unbeatable so I can't see a reason why they got removed.

 

 

Because it was unbeatable for most of the players mate






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