Hey guys, new to the forum but not new to theorycrafting. I've created a foolproof rating system for this game and I would like to share it with you all. Feedback is welcome and will be included in the OP, with quotes, if found to be a relevent correction.
Info about the system:
The rating system only takes into account the content which already exists. This means a character from level 0 to level... 3? Well, attributes: Stat 4, Card 3, Power 3. I am not taking account the class-up gained at the end of current content, or theory crafting beyond... even though I've already done that of course.
I am rating each character based on five traits: Kill, Close, Sustain, Assist, Explore. Each will be given a rating out of 5, based on a comparison between characters. There will usually only be a single 5/5 and other characters will be rated down from there.
Kill: Ability to kill an enemy. This represents the greatest potential damage available to the character if they burn all of their powers.
Close: Ability to close a diverse number of locations. This number represents the average of all the character's non-combat skills
Sustain: Ability to complete a map without burning to many cards. This is a more abstract rating based on recharging abilities, proportion of rechargeable cards (ie. spells), and especially healing abilities and spells which allow you to recharge other players' cards.
Assist: Ability to boost other players' rolls through abilities or card types (bow, high # of blessings).
Explore: Ability to explore and/or scout multiple locations in a single round. This includes Ally/Blessing Deck Ratio, Hand Size and any scouting abilities.
Now that the system is explained, without further ado, here are your 11 characters!
Amiri - The Barbarian
Kill: 5/5, Close 1/5, Sustain 0/5, Assist 1/5, Explore 2/5
Amiri can kill... and that's pretty much it. She is by far the post powerful character, capable of the highest damage in the game. She has poor exploring stats and no sustain ability. She has one potential assist ability (move other character) and she can get a modest blessing count which makes her a decent explorer, but the small hand size kills it.
Ezren - The Wizard
Kill: 4/5, Close 2/5, Sustain 2/5, Assist 2/5, Explore 3/5
Ezren has a large number of spells which makes it difficult to rate him - because his spell selection can improve any of his ratings. He is a powerful killer and has 2's across the board. With more stat boosting spells he can be a better Closer or Assister, with lower cost spells he can have greater sustain and with lots of Auguries and Detect Magics he can become a more decent explorer (especially later when more magic items appear).
Harsk - The Ranger
Kill: 2/5, Close 3/5, Sustain 1/5, Assist 4/5, Explore 3/5
Harsk is mainly a ranged support character. In my play throughs he would usually just close 1 location slowly because he used up most of his cards boosting all the other characters. He doesn't do much combat damage, has decent closing stats and his scouting ability combined with his hand size and decent blessing/ally count make him a decent explorer.
Kyra - The Cleric
Kill: 3/5, Close 1/5, Sustain 5/5, Assist 1/5, Explore 3/5
Lem - The Bard
Kill: 1/5, Close 4/5, Sustain 4/5, Assist 5/5, Explore 4/5
Lini - The Druid
Kill: 3/5, Close 5/5, Sustain 4/5, Assist 2/5, Explore 4/5
Merisel - The Rogue
Kill: 4.5/5, Close 4/5, Sustain 2/5, Assist 1/5, Explore 1/5
Sajan - The Monk
Kill: 3/5, Close 3/5, Sustain 2/5, Assist 2/5, Explore 5/5
Sajan is an interesting character. He has very poor combat stats, second only to Lem. He can deal extremely high potential damage with his unlimited blessings but his small hand size makes that difficult to accomplish - and he'd have to use his exploring power to do so. He has decent closing stats and his high number of blessings (and allies) make him the best potential explorer, even though as stated he has a poor hand size. His high number of blessings means he can offer some OK support to other characters through them.
"At first [Sajan] is a bit weak, due to the hand size, but once you increase that, and get him some healing staffs, or healing allies, He becomes a tank. Unlike others he doesn't need to depend on a weapon, he is g2g." - Kgk4569
Seelah - The Paladin
Kill: 3/5, Close 4/5, Sustain 3/5, Assist 0/5, Explore 4/5
Seoni - The Sorceress
Kill: 4/5, Close 3/5, Sustain 1/5, Assist 1/5, Explore 3/5
Seoni has high killing potential with her spells and decent closing stats, and her high number of blessings make her a good explorer. She can auto-recharge her spells which helps her sustain and she can potentially get some assisting spells.
Kill: 4/5, Close 1/5, Sustain 2/5, Assist 3/5, Explore 1/5
Edited by Frivolimous, 05 July 2016 - 01:35 PM.