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The Weird, Random, and Interesting things that Fit Nowhere Else Thread
Posted 15 June 2017 - 04:18 PM
Posted 15 June 2017 - 09:13 PM
Posted 16 June 2017 - 09:35 PM
Hottest Moments In Movies
- Volourn, rjshae and redneckdevil like this
Posted 18 June 2017 - 08:10 AM
If you guys don't read Reason magazine, you should. It's the best News Commentary publication around IMO. But this one piece is a pretty interesting defense of the positive effects computer and console games have on young men. http://reason.com/ar...laying-video-ga
I did get a good laugh out of this. The author is describing the experience of playing Mass Effect Andromeda
In some ways I was playing sci-fi CEO, but in other ways it felt more like being an all-purpose flunky. Much of the game involves menial chores. My character was equipped with a handheld scanner that can catalog items and provide technical information about many of the objects she encounters. The game offers rewards for scanning just about everything, which means that the play frequently descends into a kind of cataloging and list making, hunting down items to scan, using the scanner to trace wires and connections and solve ancient alien relic puzzles that rather suspiciously resemble games of Sudoku. Land on any of the game's planets and pull up a map, and you'll see that it's covered with icons and markers, each of which represents a task to complete, a person to talk with, an item to acquire.
Completing all of these objectives would take dozens of hours. Most are not even directly related to the game's core storyline. Instead they are what gamers refer to as side-quests—secondary activities and sideline time wasters embedded inside a massive virtual time waster.
The multitude of priorities and objectives means that there is always someplace to go, something to do, someone to talk to, or some object to fetch. Like many games, Mass Effect: Andromeda is designed to entice the player with a cycle of discovery, frustration, achievement, and advancement that never fully resolves, because each in-game accomplishment leads to the discovery of more tasks and objectives, more upgrades and abilities, more work to be done. At its best, it was satisfying, distracting, and frustrating, all at once. I found myself feeling not only that I could play forever, but that I must.
Andromeda is not the most entertaining game I have ever played, but with its endless array of tasks to complete and objectives to achieve, it is among the most job-like in its approach to game design. At times it hit rather close to home.
The game boasts an intricate conversation system, and a substantial portion of the playtime is spent talking to in-game characters, quizzing them for information (much of which adds color but is ultimately irrelevant), asking them for assignments, relaying details of your progress, and then finding out what they would like you to do next.
At a certain point, it started to feel more than a little familiar. It wasn't just that it was a lot like work. It was that it was a lot like my own work as a journalist: interviewing subjects, attempting to figure out which one of the half-dozen questions they had just answered provided useful information, and then moving on to ask someone else about what I had just been told.
Eventually I quit playing. I already have a job, and though I enjoy it quite a bit, I didn't feel as if I needed another one.
Posted 18 June 2017 - 12:45 PM
am knowing gifted would likely prefer if the drone were dropping cybernetic sharks into the ocean, sharks with freakin' lasers on their heads, to attack something sinister. a raft full o' hippies? perhaps evil border crossers, stymied by trump's wall, forced to try a seaward violation o' american sovereignty? conspicuous consumption ny giants fans on a party boat?
regardless, am occasional impressed enough with such video footage to share in spite o' fact the liberal science geeks is clearly using the drones wrong.
HA! Good Fun!
Edited by Gromnir, 18 June 2017 - 10:56 PM.
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Posted Yesterday, 07:16 AM
Picture of the Curiosity rover on Mars as captured by the MRO.
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Posted Today, 09:05 AM
For that oddity of legal issues...
In 1979, the North Carolina Supreme Court, in State v. Way, ruled that women cannot revoke consent after sexual intercourse begins.
Jeff Jackson, a Democratic state senator who represents Mecklenburg County, is working to get the law changed. He said many other women have approached him privately about cases in which they withdrew consent for sex, but the law would not permit the men to be charged.
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