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discard and recharge often!


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After playing for a couple weeks now, I wanted to share something it took me a while to figure out.

 

Discarding, recharging, and healing after encounters is SO important and really gives you an opportunity to balance out your hand. Rather than having two armors in my hand, I often will recharge one if not both depending on whether I'm looking for a particular card draw. I started using my heal spell more often with Kyra (I carry two) even if I only have two cards in my discard pile.

 

Basically any chance I get to improve my hand, I take. It's a much less conservative strategy, but is very beneficial in the end.

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Yes, it's definitely something not readily apparent when first playing this game. The instinct is to hold onto cards to use 'at the right time', but that 'right time' may never come. It's also scary to discard when your deck is your life. A core skill to playing is finding that balance between discarding and getting your deck to the point you can constantly churn though it by recharging. How you achieve this balance differs between characters as well.

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Agreed, in the "Lini Questions" topic I am arguing roughly the same point about Sajan and that once you get over the fear of burning blessings he is very powerful and not "one trick" like people call him.

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I find i focus specifically on recharging over discarding to mitigte the fact that cards are hit points. I have a couple of parties so could try all the characters but my favorite has Seoni and Valeros because it's so easy to keep them alive recharging their attacks rather than discarding them

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Add info you find/want to the Pathfinder Adventures wiki

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Agreed, in the "Lini Questions" topic I am arguing roughly the same point about Sajan and that once you get over the fear of burning blessings he is very powerful and not "one trick" like people call him.

 

He is still pretty "one trick" though even if you discard your blessings =P 

 

(sorry. I had to.)

 

However, all of this relates very strongly to having a refined deck.  Knowing you will get your cure in X cards is powerful.  Knowing you can recharge approximately 2-3 cards all the time is powerful. 

 

Also, another concept people don't readily see is that recharging IS healing. You at any point only have to care about your next draw phase.  Even if you lose every card in your hand... it's not the end of the world as far as living/dying if you have enough cards to draw.   So even if you have 5 cards in your hand, and 4 cards in your draw (and your hand size is 5), 1 recharge is the difference between life and death in most scenarios.  Obviously, exceptions apply when there are random discard from top of deck + random draw mechanics in some scenarios, but they are much more rare. 

 

So this basically means, characters who have a lot of CONSISTANT recharge built into their cards are effectively healing themselves all the time, or at the very least, can stave off death until a cure can come about.  

Edited by wakasm
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I've played over half a scenario a few times with Sajan with 4 cards in his deck, and 3 in his hand. 2 of the cards being the staff of healing.

 

If you load up on blessings and bury your allies (Father and Poog) you are mostly recharging blessings (4 items: 2 fist amulets (1 in discard, 1 in hand), 2 staffs (alternating between hand and deck).

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Yes and no. Recharging when you can is useful a lot of the time, until you have a hand of cards that can deal with a wider variety of situations. Discarding, on the other hand, is almost never a good idea, unless you REALLY need a specific card that has a better than average chance of being drawn.

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Yes and no. Recharging when you can is useful a lot of the time, until you have a hand of cards that can deal with a wider variety of situations. Discarding, on the other hand, is almost never a good idea, unless you REALLY need a specific card that has a better than average chance of being drawn.

I *almost* always discharge nearly entire hands from every character once I've nailed down the villain, except for the character that will fight said villain, for the chance to load up on any ally-assisting cards before the final fight (blessings, ranged weaps, etc).

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Yes and no. Recharging when you can is useful a lot of the time, until you have a hand of cards that can deal with a wider variety of situations. Discarding, on the other hand, is almost never a good idea, unless you REALLY need a specific card that has a better than average chance of being drawn.

I *almost* always discharge nearly entire hands from every character once I've nailed down the villain, except for the character that will fight said villain, for the chance to load up on any ally-assisting cards before the final fight (blessings, ranged weaps, etc).

 

Yeah, I always like to imagine this process taking place as an 80's action-movie montage, with an inspiring electro-synth theme on the background.

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You can use the 'Mark Solved' button beneath a post that answers your topic or confirms it's not a bug.

The time that devs don't have to spend on the forum is a time they can spend on fixing the game.

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