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Necklace bug!


Feyzel

Question

Hello Obsidian,

I'd like to reporta a considerable bug in "ycg br tomb fragment".

 

In a few words, when you equip this item in your neck socket, it correctly reduces your Max Health by 25%, but when you unequip it, you not only get back that 25%, but (here's the bug) if your current health is below that percent, it regenerates to 25%.

 

Example: 

my Paladin had Endurance 134/168, and Health 134/841. After equipping "ycg br tomb fragment" his Endurance correctly got to 134/193 and Health got to 134/690.

BUT after unequipping that necklace, Endurance got totally regenerated to 168/168, as well as Health, who went up to 284/841.

 

Result: simply by equipping/unequipping "ycg br tomb fragment" at the end of a fight, you'll get infinite Endurance, and will need to camp/sleep only for recovering spells of heal injuries. 

 

I hope to be of help! :)

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