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Iesha Foxglove doesn't have a Combat check to defeat; hers are Charisma, Diplomacy, or Divine.  Holy Light says "For your Combat check...", so you can't use it here.

 

That Blessing of Shelyn should be pretty useful, though. :)

Edited by Parody
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Let's take this a step further.  You'll learn here that not only is Iesha Foxglove not a Combat check, but if your non-combat check to defeat her doesn't have the Magic trait, she is undefeated.  Only Kyra can add the Magic trait to that particular check, at this point, using her Undead-slaughtering power.  So only Kyra can actually defeat Iesha Foxglove.

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"I need a lie-down" is the new "I'll be in my bunk..."

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Are there other ways to defeat her in the physical game?

 

In the link Parody helpfully provided, it mentions Seelah's Crusader Role.  For those of you who haven't played the physical game a "Role" is a one-time choice you make after completing Adventure 3 in any given Adventure Path.  Each character has two unique roles which expand their powers with about 8 more power feats, some of which beef up existing powers (Seelah's Crusader role allows her to improve beyond Improved Inspired Grace, to add +2 or even +3 to each use) or add new powers (Seelah's Crusader role offers an option for a new power to turn undead much like Kyra's basic Turn Undead power).

 

So, if you "level up" Seelah to the point where she gets a Role, choose Crusader, and go BACK, then, yeah.  No problem.

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"I need a lie-down" is the new "I'll be in my bunk..."

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FWIW: in the physical game you don't normally replay completed scenarios, so you would never have a Role at this point and thus Seelah wouldn't have Crusader powers yet.  (Just so folks know.)

Edited by Parody
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Actually, I replay scenarios in the physical game fairly regularly.  The trick is, you can never get a scenario, Adventure, or Adventure Path reward more than once with the same character.  But sometimes you're beefing up your deck for something big, and sometimes you're babysittling someone who hasn't played that scenario yet.

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"I need a lie-down" is the new "I'll be in my bunk..."

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I haven't replayed scenarios with the same characters in the physical game yet, but I was playing the game wrong anyway.  The distinction between banish and bury makes a hell of a lot more sense when you realize that you keep the cards you acquire during the scenario.  Banishing is more painful now that you realize you lose access to the banished card, but the fact that you get to choose from the cards you acquire means replaying scenarios is handy for access to more cards and the ability to switch in the new cards instead of resetting to basic and reward cards each new hand.  Let me tell you, Ezren is much more fun when you can keep those non basic offensive spells in your deck.

 

We've played through the first two scenarios in the physical game with all of the characters so far.  I hope the team doesn't balk at starting all over again, but I'd rather play the real way.  It's much more interesting.

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