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The Obsidian Boards' Build List - Last modified: 25-Feb-17

Builds Class builds Strategies Index

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#41
AndreaColombo

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Quite sure the Chillfog chanter's already there ;) Will add the others over the weekend.

Edited by AndreaColombo, 01 July 2016 - 09:14 PM.


#42
Boeroer

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Ooops, sorry. Shame on me. I saw there are only two lonely chanter builds - I didn't realise they're both mine.  :blush:



#43
Kazuma

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Btw, AndreaColombo thanks for keeping this list updated. Newbs like me would be truly lost without it. ;)

 
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#44
svdk

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I like the builds on this list but I feel like some basic builds for every class would be really nice.

Some of these are a really specific I think and having some basic ones should set beginners on the right track.

Items don't have to be included in such builds, just some recommended attributes and first couple talents or a brief description of them and how they can be used most effectively.


Edited by svdk, 28 July 2016 - 02:14 AM.


#45
Boeroer

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Go ahead an do it. :)
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#46
Arddv

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Hi everyone! New PoE addict here.

Just started playing last weekend and got totally sucked in. It is almost like it was with BG1 and IWD back in 90's when I was a kid.)

 

But I'm a bit overwhelmed with all the new mechanics and choices availible. I would be eternally grateful if some experienced PoE vet compiled a quick database of 'do's and dont's' for each class or archetype. Some spines for the commonly efficient builds that can be used with 'blue' mundane items and can be further improved or narrowed by the player themselves.

 

For example: 1. Fighter. 1a. Sword'n'board tank - preferred stats / talents / equipment type. 1b. 2h offtank/dps - same ...; 2. Wizard 2a. Blaster - stats / talents / noteworthy spells 2b. CC mage - ... 2c. Gish wizard.

 

Because all this highly minmaxed builds are undoubtly awesome ... on a 10th playthrough, but doesn't help new players that much.



#47
DreamWayfarer

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Not all of these builds are highly minmaxed. And the most important part of them is not the Attributes or gear list, but the explanations of why the builder choose those Attributes and gear, and description of the games mechanics. Read through those descriptions, look for the "Attack Speed" thread, and you will understand some of the most esoteric game mechanics.

And don't care too much about builds when playing. Respec was introduced for a reason, and it wasn't cheesing dragon fights. In fact, half of the fun is testing ideas you had yourself when you found a nice piece of gear.

#48
Arddv

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@DreamWayfarer Well, reading through this builds I indeed figured out some core concepts like: go heavy armor for dualwield, medium armor for 2h/sword'n'board, light or no armor + high dex for ranged; nothing beats sabers in DPS, close second are BotEP and Tidefall for specialised builds and so on. But it took me hours. I think I spent more time reding this forum than playing a game. :mellow:


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#49
Boeroer

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Haha - as we all do I guess. :)

 

Another important thing is: don't focus your build on all the high level late game stuff. The game is most difficult in Act I, after the "tutorial" maps of the caravan camp and Cilant Lis. If you can manage that, the rest is also doable. After that it's pretty difficult to completely misskill your charater. The build in this forum are not all minmaxed, some or most are also fitting a special theme and don't sacrifice everything to power. So you can take them as an inspiration, but you don't have to follow them till the last iota.

 

In early levels the differences of the class are pretty obvious because of the different starting values like deflection, endurance and accuracy. Also, some classes' development curve in the early level ups is rather steep, while others' are not. A rogue for example starts with great damage, but during the first levels his performance won't change much. A barb seems to be supersquishy, but after some levels his higher endurance bonuses per level start to make him sturdier. A monk seems to be no good because he can only take a few wounds before going down. He, too, becomes a lot sturdier with every level up because wound costs stay the same, but his endurance pool gets bloated up pretty quickly. And so on.

That's also a reason why heavy armor is very effective in the early game. Enemies don't do a lot of damage and the high DR of a plate (12 and higher against most attacks) eats up almost all of the damage while your endiurance pool is small. You can feel a huge difference between plate and no armor. Later on you'll have more endurance and enemies deal more damage than most armors can absorb, making the difference between 12 or 8 DR not so important as in the beginning.

 
This game rewards flexibility: don't stick to a certain weapon or armor all the time. I mean you can do that and it's all doable, but the game will be way easier if you adapt to your enemies. For example if you sneak around and see oozes (deal corrode damage), you should change your preferred hide armor to something with more DR against corrode damage, like scale armor - or even put on a robe. It has the same corrode DR as a hide armor but is 10% faster.

Or if you meet pierce immune flame blights you might want to put your war bow with that burning lash into the stash and take a wand.

An enemy fighet might wear a mail armor, which is very good against slash damage, but poor against crush: you shoud switch from dual sabres to dual clubs. That makes the fight a lot easier. Things like that. So always have a backup set of armor and weapons for special enemies in the stash and scout before going into combat (if you don't know what's coming next). There's a reason you have 2 weapon sets (and it's not only to switch between ranged and melee). ;)

 

And the most important thing: It's all about accuracy vs. defense. So try to get as high ACC as possible and lower enemies' defenses as much as possible and the game will be easy. And vice versa: try to have high defenses and lower enemies ACC and you won't go down. That's the reason why crowd control, buffs and debuffs in this game are way more important than simple damage output. If you are in doubt whether to use a buff/debuff/cc ability or a damaging one, take the first. ;) 


Edited by Boeroer, 02 August 2016 - 11:18 PM.


#50
Arddv

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Ok, so, as I understand, earlygame you go hatchet+shield+light armor for casters, whatever+shield+heavy armor for tanks, dualwield+heavy armor for DPS. Then what is the point of all armors besides full plate and robes? Special abilities? And where can you find full plate in earlygame?



#51
Blades of Vanatar

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Ok, so, as I understand, earlygame you go hatchet+shield+light armor for casters, whatever+shield+heavy armor for tanks, dualwield+heavy armor for DPS. Then what is the point of all armors besides full plate and robes? Special abilities? And where can you find full plate in earlygame?


In Gilded Vale there is a backer NPC wearing plate just east of the temple of Eothas ruins. Plus many suits are worn by Raedric's Berathian lackeys within his Hold. Or wait until you can buy Crucible Knight Armor in Def Bay.

There are tons of mid range armors that are useful. Eder's armor is what I slap on my Barb and Rogue melee builds in the early game. Aloth's Leather Armor is great for any spellcaster that needs AoE. Blaid Gholan hide Armor is easy enough to acquire in Def Bay as is Pike's Pride which is a Scale Mail.

I prefer mid range armor on my Monks as I want them to have some DR but I also want them to accumulate wounds to power up their class abilities/talents.

#52
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The different armor types are also useful because they have different values for different damage types. Leather for example is really bad against corrode, but great against slash while being relatively light. Plate is great against pierce and slash, but really bad against shock and slows you down. The most effective way to use armor is to know which enemies await you (so scout) and which damage types they are using. Then pick your armor accordingly. Same with your weapons and the enemies' armor. 



#53
QuiteGoneJin

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I'm looking for a flashy big hit agile rogue build, get in, open from stealth, and "shadowstep" out. I see only 3 rogue builds and the melee one seems to have a lot of criticism against it. Is this doable? It's for a second playthrough, lets say on hard mode, with the NPCs as I want to see all their questlines and stories to the end. 



#54
QuiteGoneJin

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The different armor types are also useful because they have different values for different damage types. Leather for example is really bad against corrode, but great against slash while being relatively light. Plate is great against pierce and slash, but really bad against shock and slows you down. The most effective way to use armor is to know which enemies await you (so scout) and which damage types they are using. Then pick your armor accordingly. Same with your weapons and the enemies' armor. 

Can you scout them and see their damage types? Silly question I know. 



#55
Boeroer

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No no, it's a good question.

You don't get any good info if you meet them for the first time. You will unlock bestiary entries once you defeat enemies. When you meet them the second time you can see more infos when scouting.
But for most enemies you can guess what types of damage they do, based on their appearance.
All that armor and weapon switching isn't necessary if you have a full party, but it helps a lot whn you're doing solo (PotD) runs for example or when you run into encounters which are very tough and you have to reload a lot. Then just look at the combat log before reloading and change your equipment accordingly.

#56
Jojobobo

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Should the Yellow Flash Rogue build have a feature on this thread? I'm guessing the mosspit didn't PM AndreaColombo or Tigranes for hosting, but IMO it's the best Rogue build you can find addressing the mechanical changes from 3.02 to 3.03 for Riposte. Definitely worth hosting if it's slipped through the cracks.


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#57
AndreaColombo

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Should the Yellow Flash Rogue build have a feature on this thread?

 

Definitely. I've just added it :)


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#58
Ben No.3

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[shameless self promotion] ;)

#59
Jojobobo

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I did a class build post thingie. I've played the vast majority of the game, and though I haven't killed the beefy dragons yet (wanted to wait until I get a legendary upgrade on Silver Flash), I think it's safe to say it's more or less tested. I'll update the build as I go with the big boss fights.


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#60
Boeroer

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I mean if you can kill all bounties solo on PotD I'd say it's proof enough that a build is viable. :)
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