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The Obsidian Boards' Build List - Last modified: 25-Feb-17

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#21
bigwillystyle

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Thank you for putting this together!  I just came back to PoE from a hiatus, and having an updated build list is helpful, particularly when digesting all of the 2.03 / 3.0 / 3.02 changes.  So Rangers don't suck any more, and Rogues are bottom of the barrel?  My, my.



#22
Boeroer

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Hahaha. :)

 

"Bottom of the barrel" is a bit exaggerated - but basically right. ;)



#23
Andvare

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Hey,

 

you made a small misstake for Support Priest, or How I Buffed The Others

 

link is:

http://http//forums....fed-the-others/

 

should be:

http://forums.obsidi...fed-the-others/

 

Thanks


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#24
AndreaColombo

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Should be good now; thanks for pointing out and thanks Tigranes for editing the OP!

#25
Andvare

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One more issue with "batsht crazy disabling druid tank"

 

http://http//forums....ing-druid-tank/

 

Should be the last one



#26
Boeroer

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I think you can put the Becklash Beldam off the list because of this: http://forums.obsidi...-5#entry1793464

 

Don't know why they nerfed this. Maybe it's just a bug - don't know. Maybe it stopped working because of the changes they did to "Amplified Thrust generating focus"... 



#27
AndreaColombo

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One more issue with "batsht crazy disabling druid tank"

 

http://http//forums....ing-druid-tank/

 

Should be the last one

 

Amended; thanks, Tigranes!

 

I think you can put the Becklash Beldam off the list because of this: http://forums.obsidi...-5#entry1793464

 

Don't know why they nerfed this. Maybe it's just a bug - don't know. Maybe it stopped working because of the changes they did to "Amplified Thrust generating focus"... 

 

I'll leave there for now, out of my profound conviction that it is a bug.



#28
Jojobobo

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I was curious, what kind of level of testing do people want for a Class Build? The original "How to post a class build" guidelines say completion of the game before you post it, but going solo PotD and trying to do a completionist run with WM I and II takes a long time.

 

For my current build, I've set myself the limitation of no respec-ing so every time I've thought of a tweak I want to make to it I've restarted (which I'm going to do again today) - however one of the early iterations of the build was played well into Act III (most quests before Sun in Shadow), went down to level 13 of the Endless Paths and got most of the way through WM I going solo PotD so I didn't know if that was enough for me to make a post of it. I think if an early poor iteration can make it far into the game, my new and improved design would assuredly be better - however it's going to take 100 hours to approach completion and test it out comprehensively.


Edited by Jojobobo, 09 April 2016 - 03:15 AM.


#29
Dr <3

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My personal training ground foro solo build is craghold cliffs. You can find in one place a lot of different High lvl battles ( first test are the two guards, after you can go for the "boss" Orlan monk or the Group fight on North or East. If you can solo survive this battles than the build is good enough.
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#30
Boeroer

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Andrea, I think I can say that the Immortal Martyr is not viable for solo play. :) I think you can exchange "Untested" with somthing like "No way!" :)


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#31
JerekKruger

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Andrea, I think I can say that the Immortal Martyr is not viable for solo play. :) I think you can exchange "Untested" with somthing like "No way!" :)

 

Ha! For a moment there I thought "I wonder why, usually Boeroer's builds are pretty good and could work in solo play"...



#32
hilfazer

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Immortal Martyr, The



#33
Blades of Vanatar

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I finally got around to starting the party aptly named Boeroer's Six.

MC - The Engineer - but wielding Hammers instead of Clubs. Using an upgraded Shatterstar to help hold foes long enough for my ranged team members to decimate the enemy.

Drake's Ambassadar - Corrode version

Immortal Martyr - Instincts keep me healing him but need to stop doing so to fully reach his potential....It's hard to let a party member die!

Mad Hornet - with the way the AI chooses targets these days I was worried about his survivability. But he is awesome and seldom targeted.

Caster Clipper - weakest member of the group. MH is already fulfilling the clipper role... Need to rethink this choice. My try the melee Ranger instead.

Fulmineo Prondroni - This both a fun build and looks cool as hell. Had the Fampyrs running in circles while MH gave them a doses vessel slaying arrows.

Edited by Blades of Vanatar, 16 April 2016 - 09:37 AM.


#34
Boeroer

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:)

Yeah - you maybe don't want to use the Dull Runner, the Engineer and Fulmineo in one team. Too much single target focus and not enough CC.

Maybe you should try Batsh!t. I always had the impression he's the most useful of them all.

Also, a guy like the Hurtstacker can be even better nowadays because the on-crit effects of implements now work with blast and you have Pull of Eora, which is like made for a blaster wizard. This is such a nice combination: pull the enemies together and then blast-cc them.

#35
Blades of Vanatar

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Well after today's 'release' it looks like I am adding a pair of Ciphers to replace The Clipper and the MH.
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#36
Boeroer

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What did today's release do?

 

 

Edit:

Ach!  :banghead:

 

You meant my ciphers. :lol:


Edited by Boeroer, 18 April 2016 - 02:00 AM.


#37
Boeroer

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Dichotomous Souldbenders, The

Twisted twin CC/DPS morphers.

Author: Boeroer

Game version: 3.0+
Solo: No (it's two guys, so...)

Andrea - sorry to bother you, but it's acutally mopher - half monk, half cipher. They don't morph anything - at least nothing that I know of... ;)



#38
AndreaColombo

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Pff ... They'll do as they're told. If I say, "Morph!" they morph!


J/k; fixed ;)
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#39
Boeroer

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:lol:

#40
Boeroer

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So... Monksterlasher monk, Chillfog chanter and Sorcerer's Apprentice rogue still waiting for a ticket. :)





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