Jump to content

Welcome to Obsidian Forum Community
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Photo

[Class Build] Cipher: A beginner's guide to GUNMAGE

Cipher Guide Guns

  • Please log in to reply
87 replies to this topic

#41
Boeroer

Boeroer

    Arch-Mage

  • Members
  • 7287 posts
  • Location:Bucharest, Romania
  • Lords of the Eastern Reach Backer
  • Deadfire Backer
  • Fig Backer
  • Black Isle Bastard!

I think the wood elf's ACC bonus leads to more crits than the hearth orlan's crit-to-hit conversion of 10% (only if he's attacking somebody who already gets attacked by a teammate). However - if you combine the hearth orlan's racial feat with a marking weapon (or even Coordinated Attacks plus a marking weapon) on that teammate things get really interesting.



#42
MaxQuest

MaxQuest

    (10) Necromancer

  • Members
  • 1459 posts
  • Deadfire Backer
  • Fig Backer

I think the wood elf's ACC bonus leads to more crits than the hearth orlan's crit-to-hit conversion of 10% (only if he's attacking somebody who already gets attacked by a teammate).

 

Just for the sake of being exact:

If both racial bonuses are active (i.e. all conditions are considered as satisfied), orlan's hit-to-crit bonus will lead to a higher % of crits, with the exception when your effective acc is higher or equal to enemy_deflection. In that situation they will both be equal (i.e. you will get 5% extra crits from both racials). But since wood elf's bonus acc shifts all attacks resolution right by 5, you will also shift all misses and grazes to next category too. So for a ranged class with acc >= enemy_acc, wood elf race is a nobrainer.

 

Some math:

Spoiler

Edited by MaxQuest, 14 February 2016 - 05:39 AM.

  • AndreaColombo and Wolken3156 like this

#43
Boeroer

Boeroer

    Arch-Mage

  • Members
  • 7287 posts
  • Location:Bucharest, Romania
  • Lords of the Eastern Reach Backer
  • Deadfire Backer
  • Fig Backer
  • Black Isle Bastard!

Yeah - and Hearth Orlan's racial ability also works in melee, that's a plus. Whatever - they are both good. :)

 

Waht I really want to know (because I just defeated the Alpine Dragon at lvl 11 and it was an esc-and-reload-fest) if a wild orlan cipher with Psychic & Brutal Backlash would be good against the dragon. Because of the terrifying aura that hits every few seconds your racial bonus is always active - and the backlash should also trigger every time. Will it stun the dragon or is it's ACC too low? And wait... was that dragon immune to stun? Can't remember, it was 02:00 am... ;) Sadly Arcane Dampener and Deprive the Unworthy don't take away immunities anymore. That much I can remember.



#44
Elric Galad

Elric Galad

    (8) Warlock

  • Members
  • 1160 posts
  • Location:Paris

This dragon is immuned to Stun and Paralysis.

My druid was so happy to discover this...

Hard CC effective against him are only Confuse/Charm/Dominate and Petrify (and some Prone in 3.0).



#45
Boeroer

Boeroer

    Arch-Mage

  • Members
  • 7287 posts
  • Location:Bucharest, Romania
  • Lords of the Eastern Reach Backer
  • Deadfire Backer
  • Fig Backer
  • Black Isle Bastard!

Ach damn! :( But maybe a good damage source?



#46
DreamWayfarer

DreamWayfarer

    (6) Magician

  • Members
  • 655 posts
A question for the Builders among us:

If I plan to make my Cipher focused on the initial burst of damage of quick switching guns, or if I manage to reach 0 recovery on melee due to Durgan Steel and enchantments, would much be lost by leaving DEX at 10 and investing those points in other stats?

Edited by DreamWayfarer, 14 February 2016 - 08:12 AM.


#47
MaxQuest

MaxQuest

    (10) Necromancer

  • Members
  • 1459 posts
  • Deadfire Backer
  • Fig Backer

would much be lost by leaving DEX at 10 and investing those points in other stats?

Think of it as: if you repeat the same action 'A' and have 20 dex, instead of 10 actions in 'dt' time, you would complete 13 actions.
If it's a tank you don't lose much from him idling.
If it's a cc/dps character... then it's for you to decide. But have to mention that a permanently missing, or laying on the floor cipher is of no big use either original.gif
So it's per before dex. (and con as low as you can safely afford)

Edited by MaxQuest, 14 February 2016 - 09:45 AM.


#48
DreamWayfarer

DreamWayfarer

    (6) Magician

  • Members
  • 655 posts

would much be lost by leaving DEX at 10 and investing those points in other stats?

Think of it as: if you repeat the same action 'A' and have 20 dex, instead of 10 actions in 'dt' time, you would complete 13 actions.
If it's a tank you don't lose much from him idling.
If it's a cc/dps character... then it's for you to decide. But have to mention that a permanently missing, or laying on the floor cipher is of no big use either original.gif
So it's per before dex. (and con as low as you can safely afford)
With my current party setup, if the prority targets are still alive in the time it would take for my damage dealing cipher to complete 10 actions I probably did something wrong. And I also have a second cipher built for CC, with lower MIG instead of lower DEX.

EDIT: At least that is what I expect. I am still testing things.

Edited by DreamWayfarer, 14 February 2016 - 10:14 AM.


#49
Boeroer

Boeroer

    Arch-Mage

  • Members
  • 7287 posts
  • Location:Bucharest, Romania
  • Lords of the Eastern Reach Backer
  • Deadfire Backer
  • Fig Backer
  • Black Isle Bastard!

When you reach 0 recovery DEX is quite unimportant for your weapon attacks - same with quick switching. It depends how short/long you like your casting time. However - I don't think it's gimping you if you take 10 DEX instead of 20. 



#50
tracek

tracek

    (0) Nub

  • Initiates
  • 1 posts
  • Pillars of Eternity Backer
  • Kickstarter Backer

Thanks for the guide and all the comments. Good stuff for newbies like myself. 

 

One question though: is the guide relevant for version 3.0 (Beta)?



#51
Wolken3156

Wolken3156

    (4) Theurgist

  • Members
  • 290 posts
  • Steam:cirno9999
  • Pillars of Eternity Backer
  • Kickstarter Backer

This guide was written for the 3.0 beta, and can be used somewhat as a basis for 3.0 when it comes out in a few hours too.

 

There will be new powers with WM Part II though, too bad I won't be able to edit the guide =/



#52
lameover

lameover

    (3) Conjurer

  • Members
  • 174 posts

Great guide.

I have a question - is focus restores by using damaging powers?



#53
Elric Galad

Elric Galad

    (8) Warlock

  • Members
  • 1160 posts
  • Location:Paris
Nope.
Except amplified thrust, for some reasons (most likely a bug).

#54
Boeroer

Boeroer

    Arch-Mage

  • Members
  • 7287 posts
  • Location:Bucharest, Romania
  • Lords of the Eastern Reach Backer
  • Deadfire Backer
  • Fig Backer
  • Black Isle Bastard!
That bug is in there for more than 4 patches. Maybe it's intended. :)

By the way: only weapon damage works. Damage from stuff like Prestidigitator's Missiles also doesn't work. Flame Shield works and Retaliation, too.

#55
ottffsse

ottffsse

    (3) Conjurer

  • Members
  • 124 posts

Nope.
Except amplified thrust, for some reasons (most likely a bug).


Amp thrust is a very good underrated spell around character level 3-7 on a dps cipher. Later you have better options but it casts fast, restores focus (so you can chain spam it almost) and most importantly focus fires against a boss target / ogre whatever who is beating up your tank. Since it's knockback and high single target damage it's great against those foes. With right speed high dex / cloth you can keep a single target perma cced while doing massive damage to it with this one ability.

#56
Aarionn

Aarionn

    (2) Evoker

  • Members
  • 93 posts
  • Location:Germany
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer
  • Lords of the Eastern Reach Backer
  • Deadfire Silver Backer
  • Fig Backer

does anything change for cipher in 3.0 and in wm2? I want to start a new game... 



#57
Valeris

Valeris

    (2) Evoker

  • Members
  • 80 posts

Does anybody know if the new Cipher Power "Reaping Knives" can be cast on the Cipher himself?



#58
Boeroer

Boeroer

    Arch-Mage

  • Members
  • 7287 posts
  • Location:Bucharest, Romania
  • Lords of the Eastern Reach Backer
  • Deadfire Backer
  • Fig Backer
  • Black Isle Bastard!

It says allied target, so probably not - but why would you do that anyway? The trick is that someone else can collect focus for you while you are casting.


  • ottffsse likes this

#59
ottffsse

ottffsse

    (3) Conjurer

  • Members
  • 124 posts

It says allied target, so probably not - but why would you do that anyway? The trick is that someone else can collect focus for you while you are casting.


Nice your party barb or Ranger just became your bff eve more.

#60
Boeroer

Boeroer

    Arch-Mage

  • Members
  • 7287 posts
  • Location:Bucharest, Romania
  • Lords of the Eastern Reach Backer
  • Deadfire Backer
  • Fig Backer
  • Black Isle Bastard!
The barb will be like a living focus generator if this works with carnage. :)





Also tagged with one or more of these keywords: Cipher, Guide, Guns

6 user(s) are reading this topic

0 members, 6 guests, 0 anonymous users