Wasn't the original idea that you were only going to be able to camp at safe rest spots (available on only some maps) and that was changed because everyone hated the idea, but Obs didn't want to allow rest anywhere because resting anywhere also breaks immersion (Hmmm, troll nest...feeling sleepy...what bad could happen) so they went with an abstraction of the limited rest spots by using the camping gear?
Seems kinda like (as many things have with PoE) they're damned if they do and damned if they don't...
I would have prefered this more. This is how pen&paper works, you can rest as much as you want but only in safe places. If you try it anywhere it can go very badly.
My guess is that they gave up on this idea because people would keep coming to this spot and camp after each encounter and then complain how game makes them waste time doing this. Just like how some complained how now the game makes them go back to town to rest after they are out of camping supplies because they also rest too often.
At least for most people camping supplies will force you to not rest all the time and going back all the way back to an Inn is usually too far so they will not do it while more people would probably go back to that spot on last level of the dungeon to rest freely.
They could have also had camping supply and rest spots, that might have been even better.
But only true solution for this is to have time gated quests where if you rest too much you fail in some way or quest parameters change, so if you rest more than once, the last fight has more enemies as they arrived as reinforcements or the hostage was killed and you only were able to bring her/his body back for burial and so on.
Actually Torment Tides of Numenera will have such a system where resting will advance time and quests/events.
Edited by archangel979, 06 November 2015 - 09:26 AM.