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Created account to say: (a word or two about camping supplies)


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27 replies to this topic

#1
Electrogasms

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** Very minorly spoilerish**

Thanks!
 
OOPS! I chose to explore
Spoiler
of the Endless Path because it seemed like the way down to level 3.
 
4 hours later, out of "camping" gear, sure that makes sense... I'm carrying 400 wooden shields and not 1 of them is f***ing flamable. Sorry, this game is super hard core realistic and you need firewood made from trees, not wood from other things.
 
Welp, guess I console command cheat it, eliminating the achievement progress or quit. 
 
Wait... what? I can start over and redo all that content? Super!
 
Can I roll all the same toons? So fun, this time I'll specialize in making camping equipment!

Cant EDIT: just edited the title and put in spoiler tags just in case.

#2
Cantousent

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I think camping gear entails more than wood, and I'm not sure you'd want to cook your food over heavily lacquered shield wood. You'd also be too tired to cook having exhausted yourself trying to get the shield wood in a condition to burn. :Cant's crooked grin icon: Seriously, though, you're not the only one who finds the camping gear aspect highly irritating. We'll put you in the 'not for it' column. No matter what, thanks for signing up for the boards, man! Stick around, grab a burger and beverage of your choice and enjoy the fun.
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#3
Ink Blot

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Yeah, it's rather... odd, shall we say, that you can fill your stash with literally tons of gear, but you can't put extra camping gear in there. Nope. You can only carry a specific amount, despite the infinite stash space.


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#4
MunoValente

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There is a stairwell on the level where the pit takes you that directly exits the dungeon bypassing the other floors, just need to fight your way past a few Xaurips.


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#5
Electrogasms

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I think camping gear entails more than wood, and I'm not sure you'd want to cook your food over heavily lacquered shield wood. You'd also be too tired to cook having exhausted yourself trying to get the shield wood in a condition to burn. :Cant's crooked grin icon: Seriously, though, you're not the only one who finds the camping gear aspect highly irritating. We'll put you in the 'not for it' column. No matter what, thanks for signing up for the boards, man! Stick around, grab a burger and beverage of your choice and enjoy the fun.

 

A decent point; however, if my survivalist monk wasn't smart enough to cook over the coals (long after the chemicals have burned off) then he deserves the nausea that comes with the burnt troll meat. Besides, I was carrying more than enough food, I just didn't have....? I guess I'm not even sure what the camp is missing.

 

It wouldn't be the last time in history someone had to to choose between surviving or destroying precious objects.



#6
Electrogasms

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There is a stairwell on the level where the pit takes you that directly exits the dungeon bypassing the other floors, just need to fight your way past a few Xaurips.

BTW, I had an old save and found the Master Stair. When I went back to the beginning I found that there is a Master Stair on each level. Thx for the heads up.


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#7
Sedrefilos

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Yeah, it's rather... odd, shall we say, that you can fill your stash with literally tons of gear, but you can't put extra camping gear in there. Nope. You can only carry a specific amount, despite the infinite stash space.

It's called gameplay mechanics and has nothing to do with realism. If you go with the "oh, I can do this but for some reason I can't do that" mentality then you're wiping out all video games ever made and will ever be made.


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#8
Heijoushin

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Haha! Nothing like getting trapped in the Endless Paths without enough camping gear! Happened to me as well on my first play through.

 

It seems frustrating now, but you'll remember it with fondness later;)


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#9
Lord_Mord

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Thanks!

 

You've chosen a mysterious title, to lure people into reading your complaints.

 

Thanks!

 

You added a major spoiler right at the beginning, so that everyone who hasn't played the game yet doesn't have to anymore. That was very thoughtful of you.

 

Thanks!

 

For reminding us that games are not the reality and the rules they impose to us do not neccesarily reflect the ones, reality imposes to us. We wouldn't have realized that without your help.

 

Thanks!

 

For all your stupid nagging and whining about how unfair it is that you are forced to play a game that actually has some challenges. If there where no people like you, they would produce more of that. Wouldn't that be terrible?

 

Wait... what?

 

There are other games out there? Games with candy colored blocks and marbles? With fairies and furry animals that you can feed and that do not try to attack you? Games with orcs and demons that you can rely on being exactly one level below the level you are, so you can easily kill them by repeatedly clicking on them. What am I still doing here?


Edited by Lord_Mord, 06 November 2015 - 02:01 AM.

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#10
Gairnulf

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How exactly can you get "trapped" in the endless paths? I thought you can exit the dungeon from any level?

#11
Serdan

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How exactly can you get "trapped" in the endless paths? I thought you can exit the dungeon from any level?

It's every other level, if I'm not mistaken, but the point stands.



#12
Ink Blot

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It's called gameplay mechanics and has nothing to do with realism. If you go with the "oh, I can do this but for some reason I can't do that" mentality then you're wiping out all video games ever made and will ever be made.

 

I'm not looking for realism. But some internal logic is always nice. If you want to artificially restrict resting, there are better ways to do it, IMO, than giving you an object that you pick up/buy and carry but acts completely different than every other object in the game world.



#13
archangel979

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It's called gameplay mechanics and has nothing to do with realism. If you go with the "oh, I can do this but for some reason I can't do that" mentality then you're wiping out all video games ever made and will ever be made.

I'm not looking for realism. But some internal logic is always nice. If you want to artificially restrict resting, there are better ways to do it, IMO, than giving you an object that you pick up/buy and carry but acts completely different than every other object in the game world.

There are more than one such things.
Stash is completely unrealistic, I don't even remember the game even trying to explain it at any moment.
Then not being able to use your local inventory during combat is not realistic, not to mention buffs only being active during combat and many other ****ty decisions like that.

#14
Amentep

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Wasn't the original idea that you were only going to be able to camp at safe rest spots (available on only some maps) and that was changed because everyone hated the idea, but Obs didn't want to allow rest anywhere because resting anywhere also breaks immersion (Hmmm, troll nest...feeling sleepy...what bad could happen) so they went with an abstraction of the limited rest spots by using the camping gear?

 

Seems kinda like (as many things have with PoE) they're damned if they do and damned if they don't...


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#15
FlintlockJazz

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Wasn't the original idea that you were only going to be able to camp at safe rest spots (available on only some maps) and that was changed because everyone hated the idea, but Obs didn't want to allow rest anywhere because resting anywhere also breaks immersion (Hmmm, troll nest...feeling sleepy...what bad could happen) so they went with an abstraction of the limited rest spots by using the camping gear?

 

Seems kinda like (as many things have with PoE) they're damned if they do and damned if they don't...

Honestly I think they should have just told everyone to shove it and done what they wanted.  I backed them to make the game, not random backers who shouted the loudest, and I wanted to see the game they wanted to design, not some compromised version.  Sure, it might have come out absolutely terrible, but at least it won't have been based on some kneejerk reactionary response to change amongst people who may have ended up liking the original proposed system if they would have just given it a chance.


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#16
Fenixp

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There's some life wisdom in all of this: Don't jump down unknown pits. It makes sense in my head at least.

Edited by Fenixp, 06 November 2015 - 08:58 AM.

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#17
Tamerlane

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what



#18
archangel979

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Wasn't the original idea that you were only going to be able to camp at safe rest spots (available on only some maps) and that was changed because everyone hated the idea, but Obs didn't want to allow rest anywhere because resting anywhere also breaks immersion (Hmmm, troll nest...feeling sleepy...what bad could happen) so they went with an abstraction of the limited rest spots by using the camping gear?
 
Seems kinda like (as many things have with PoE) they're damned if they do and damned if they don't...

I would have prefered this more. This is how pen&paper works, you can rest as much as you want but only in safe places. If you try it anywhere it can go very badly.

My guess is that they gave up on this idea because people would keep coming to this spot and camp after each encounter and then complain how game makes them waste time doing this. Just like how some complained how now the game makes them go back to town to rest after they are out of camping supplies because they also rest too often.

At least for most people camping supplies will force you to not rest all the time and going back all the way back to an Inn is usually too far so they will not do it while more people would probably go back to that spot on last level of the dungeon to rest freely.

They could have also had camping supply and rest spots, that might have been even better.

But only true solution for this is to have time gated quests where if you rest too much you fail in some way or quest parameters change, so if you rest more than once, the last fight has more enemies as they arrived as reinforcements or the hostage was killed and you only were able to bring her/his body back for burial and so on.

Actually Torment Tides of Numenera will have such a system where resting will advance time and quests/events.

Edited by archangel979, 06 November 2015 - 09:26 AM.


#19
Cantousent

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I like the idea of time progressing during rest, but folks will complain about *that* in Tides because, as Amentep says, devs truly can't win on some issues. Just follow your vision and manage angry and vocal backers.

#20
Gairnulf

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There's some life wisdom in all of this: Don't jump down unknown pits. It makes sense in my head at least.

Hehe, that's what I thought too, just before I jumped. I thought, what the hell, this is a fantasy RPG. If one is justified jumping into pits, it should be here!




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