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[1.04] Into the Fray no longer pulls


Achilles

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To the best of my recollection, it worked in 1.03. The hit lands and most of the effects are applied, however the "-5m Push" (aka "5m Pull") doesn't happen.

 

Screenshot shows the combat log. Unfortunately, it doesn't show the bad guy *not* sliding into knockdown range :(

 

post-1981-0-50248300-1429597972_thumb.jpg

"Art and song are creations but so are weapons and lies"

"Our worst enemies are inventions of the mind. Pleasure. Fear. When we see them for what they are, we become unstoppable."

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I think it does work for me, but if I'm fighting more than one enemy and there is either a bad guy or one of my NPCs between me and the target of Into The Fray, it stops the pull.

 

Is this what you're experiencing? Or it just never works for you under any circumstances?

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Nope, clear line of sight and everything. It's possible that there is some sort of invisible save being made, but the description doesn't reference one and nothing in the combat log reflects one (unless I'm missing it). 

 

For clarity: I posted a bug report after 3 failed attempts to pull during different encounters. :)

 

Second edit: 4th attempt...worked. How odd :(

Edited by Achilles

"Art and song are creations but so are weapons and lies"

"Our worst enemies are inventions of the mind. Pleasure. Fear. When we see them for what they are, we become unstoppable."

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That probably explains it. 

 

Chalking it up right next to Aloth's spells that bounce off corners that aren't there?

"Art and song are creations but so are weapons and lies"

"Our worst enemies are inventions of the mind. Pleasure. Fear. When we see them for what they are, we become unstoppable."

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I'd say this is probably unintended behaviour... It seems that all directional spells with collision checks take immobile objects into account; even if they clearly shouldn't obstruct the way.

 

I often see line-type missile spells obstructed pretty much random aswell. I think it's both corpses and all other immobile objects like traps, some spell objects, etc.. ... the algorithm needs some rework.

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