My conclusion in the subject is that if some people believes that the lack of walking in a game where walking is needless affects the inmersion, then the inmersion word has been completely distorted.
Inmersion is not about being realistic, consistent or with x or y feature. Inmersion is about being abstracted of the real world. Tetris is a game that is most inmersive than many games and you cannot walk. If people believes that walking makes the game more inmersive, then think it twice and think if the reason you feel better is having a better inmersion or having a whim granted.
That is just your opinion man.
Fact is so many people come on some thread they have nothing to do just to flame and arass other people, go get a therapist and be off.
Walking/running as been in every RPG for a long time, you can't bear that ? We don't give a ****
Well, the fact that inmersion is how the user is able to abstract from the real world and take the rules of what they are doing as if they were real is not an opinion, but the description of inmersion from a psychogy point of view.
That walking and running has been in RPG for a long time and you want it to be here as well, suits more the opinion description. No one is judging you for having such an opinion, so no need to be defensive. But the inmersion argument is a falacy.
No one needs to justify an opinion. An opinion is something that needs no justification. What I am pointing to is the justification, which is not valid. I am sure many people will be happy to see their loved mechanic in the game, but do not dress it as something it's not: You are not going to have a more inmersive game for being able to walk. That's not how inmersion works. If you want a more inmersive game, then just point that and I am sure the designer will think about it. If what you want is to be able to walk, then you want to walk.