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First person to create walk/run toggle mod gets a cookie


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75 replies to this topic

#21
Frenzy-kun

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My conclusion in the subject is that if some people believes that the lack of walking in a game where walking is needless affects the inmersion, then the inmersion word has been completely distorted.

 

Inmersion is not about being realistic, consistent or with x or y feature. Inmersion is about being abstracted of the real world. Tetris is a game that is most inmersive than many games and you cannot walk. If people believes that walking makes the game more inmersive, then think it twice and think if the reason you feel better is having a better inmersion or having a whim granted.


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#22
geobio

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My conclusion in the subject is that if some people believes that the lack of walking in a game where walking is needless affects the inmersion, then the inmersion word has been completely distorted.

 

Inmersion is not about being realistic, consistent or with x or y feature. Inmersion is about being abstracted of the real world. Tetris is a game that is most inmersive than many games and you cannot walk. If people believes that walking makes the game more inmersive, then think it twice and think if the reason you feel better is having a better inmersion or having a whim granted.

 

That is just your opinion man.

 

Fact is so many people come on some thread they have nothing to do just to flame and arass other people, go get a therapist and be off.

 

Walking/running as been in every RPG for a long time, you can't bear that ? We don't give a ****


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#23
Frenzy-kun

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My conclusion in the subject is that if some people believes that the lack of walking in a game where walking is needless affects the inmersion, then the inmersion word has been completely distorted.

 

Inmersion is not about being realistic, consistent or with x or y feature. Inmersion is about being abstracted of the real world. Tetris is a game that is most inmersive than many games and you cannot walk. If people believes that walking makes the game more inmersive, then think it twice and think if the reason you feel better is having a better inmersion or having a whim granted.

 

That is just your opinion man.

 

Fact is so many people come on some thread they have nothing to do just to flame and arass other people, go get a therapist and be off.

 

Walking/running as been in every RPG for a long time, you can't bear that ? We don't give a ****

 

 

Well, the fact that inmersion is how the user is able to abstract from the real world and take the rules of what they are doing as if they were real is not an opinion, but the description of inmersion from a psychogy point of view.

 

That walking and running has been in RPG for a long time and you want it to be here as well, suits more the opinion description. No one is judging you for having such an opinion, so no need to be defensive. But the inmersion argument is a falacy.

 

No one needs to justify an opinion. An opinion is something that needs no justification. What I am pointing to is the justification, which is not valid. I am sure many people will be happy to see their loved mechanic in the game, but do not dress it as something it's not: You are not going to have a more inmersive game for being able to walk. That's not how inmersion works. If you want a more inmersive game, then just point that and I am sure the designer will think about it. If what you want is to be able to walk, then you want to walk.



#24
FaustianEchoes

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My conclusion in the subject is that if some people believes that the lack of walking in a game where walking is needless affects the inmersion, then the inmersion word has been completely distorted.

 

Inmersion is not about being realistic, consistent or with x or y feature. Inmersion is about being abstracted of the real world. Tetris is a game that is most inmersive than many games and you cannot walk. If people believes that walking makes the game more inmersive, then think it twice and think if the reason you feel better is having a better inmersion or having a whim granted.

fry-not-sure-if-trolling.jpg



#25
Robsidious

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My conclusion in the subject is that if some people believes that the lack of walking in a game where walking is needless affects the inmersion, then the inmersion word has been completely distorted.

 

Inmersion is not about being realistic, consistent or with x or y feature. Inmersion is about being abstracted of the real world. Tetris is a game that is most inmersive than many games and you cannot walk. If people believes that walking makes the game more inmersive, then think it twice and think if the reason you feel better is having a better inmersion or having a whim granted.

 

What word would you prefer... engagement? Absorption? Occupation? Involvement? Leaving pedantry aside, people are simply saying that the ability to walk is important or significant to their enjoyment of the game. What is the problem you have with this?

 

Regardless, I think you are taking a rather narrow view of the definition of immersion. 

 

http://www.goodgames...-vs-engagement/

 

http://www.torkshaw.... Engagement.pdf

 

 

Also, why do you reduce the desire for the ability to walk to the status of a whim? What exactly is capricious about people's desire to be able to walk?



#26
Mdalton31

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Frenzy-kun why does it bother you if people want a walking option? It wouldn't effect the game for you either way

#27
RevBlue

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I seriously doubt he (or anyone really) has any problem if they would add a walking option.

The "problem" here is people saying they can't play the game without it. I mean come on, if thats what it takes to make the game good for you, you just dont care about the game


Edited by RevBlue, 06 April 2015 - 03:37 AM.


#28
FaustianEchoes

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I seriously doubt he (or anyone really) has any problem if they would add a walking option.

The "problem" here is people saying they can't play the game without it. I mean come on, if thats what it takes to make the game good for you, you just dont care about the game

This thread isn't about them. Lets not make it about them.



#29
Vanant

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I seriously doubt he (or anyone really) has any problem if they would add a walking option.

The "problem" here is people saying they can't play the game without it. I mean come on, if thats what it takes to make the game good for you, you just dont care about the game

If we didn´t care about the game, we´d be playing other games, not asking for an update. And the "problem", in any case, is ours, not for the random posters that apparently know how we should play games.



#30
Robsidious

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I seriously doubt he (or anyone really) has any problem if they would add a walking option.

The "problem" here is people saying they can't play the game without it. I mean come on, if thats what it takes to make the game good for you, you just dont care about the game

 

Or perhaps they care about it too much? 

 

I personally don't see the issue with people claiming they don't want to play at all unless they can walk, even if I find that hard to relate to myself. I prefer to respect that that's their preference and prerogative.

 

In any event, aren't those people a very small subset of all those who would like a walking option or would enjoy having the option? 

 

Options are good... and there's cookies involved.



#31
Trauma_Hound

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My conclusion in the subject is that if some people believes that the lack of walking in a game where walking is needless affects the inmersion, then the inmersion word has been completely distorted.

 

Inmersion is not about being realistic, consistent or with x or y feature. Inmersion is about being abstracted of the real world. Tetris is a game that is most inmersive than many games and you cannot walk. If people believes that walking makes the game more inmersive, then think it twice and think if the reason you feel better is having a better inmersion or having a whim granted.

 

Coming from someone who played NWN2 Multiplayer for years where they had run/walk toggle, I can say that I certainly used this all the time, as did most other players. I even leave my off hands empty in game to switch out weapons to hands when I'm in civilized parts of the world. The fact that I have to run all the time is quite annoying and I recall on more than a handful of occasions muttering under my breath about my party running all the damned time. Some of us like to sit back and be perspective about what we see in the game and not let the game tell us. Hell I even sit back and make notes in my journal about interesting aspects of the game. Like when you get to the strong hold, and there's that house surrounded by five protruding points with ridges and twirls upon them, I opened up my journal and wrote about how they appeared to be fingers. Lo and behold, the game makes mention of that not much later.



#32
Katarack21

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Why aren't we talking about the real important issues, like "How do I keep my cat from jumping on my keyboard in the middle of a battle?" or "Why is tea so ****ing amazing?"



#33
Sedrefilos

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walking is useless in all games. Walking should be only in real life for relaxing stralls :p



#34
bman654

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I've implemented a "walking when not in combat" mod (because I assume you don't mind running once combat starts  :aiee:).  Rather than building it stand-alone (and thus incompatible with IE Mod), I've incorporated it into the IE Mod.  It should be available once Bester accepts the submission. 


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#35
Vanant

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I've implemented a "walking when not in combat" mod (because I assume you don't mind running once combat starts  :aiee:).  Rather than building it stand-alone (and thus incompatible with IE Mod), I've incorporated it into the IE Mod.  It should be available once Bester accepts the submission. 

 

:bow: This, combined with double speed for backtracking moments, would do the work for me.


Edited by Vanant, 06 April 2015 - 11:55 PM.


#36
Robsidious

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Modders are saints.

 

 

I've implemented a "walking when not in combat" mod (because I assume you don't mind running once combat starts  :aiee:).  Rather than building it stand-alone (and thus incompatible with IE Mod), I've incorporated it into the IE Mod.  It should be available once Bester accepts the submission. 

 

Thank you!  :woot:

 

I assume/hope it's an in-game toggle, so we have the option to either walk or run as we like?



#37
Grotesque

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My wizard that has boots of speed +3 and the ability selected that gives +1 speed has a walking animation when I move the whole party.
:)
All have a running animation except the wizard who walks.

 

all I need is 5 more pair of boots of speed +3 to have  a walking animation for whole party :)


Edited by Grotesque, 07 April 2015 - 08:33 AM.


#38
bimpnottin

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I've implemented a "walking when not in combat" mod (because I assume you don't mind running once combat starts  :aiee:).  Rather than building it stand-alone (and thus incompatible with IE Mod), I've incorporated it into the IE Mod.  It should be available once Bester accepts the submission. 

thank you!!



#39
Quantics

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EDITED


Edited by Quantics, 08 April 2015 - 03:18 PM.


#40
Bester

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I've implemented a "walking when not in combat" mod (because I assume you don't mind running once combat starts  :aiee:).  Rather than building it stand-alone (and thus incompatible with IE Mod), I've incorporated it into the IE Mod.  It should be available once Bester accepts the submission. 

 

Great commit. I hope I merged everything correctly, I never used version control before tbh.

 

The reason it took 2 days is because nobody made pull requests before, so I never bothered checking. The only reason I noticed this one is because someone mentioned it to me on another forum. Don't be sneaky next time. icon_wink.gif






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