Can anyone explain to me why many people are so freaked out about not being able to walk? What's the point?
And PLEASE don't say its because the NPCs in the world can walk, please prove to me there is an answer better than a 5 year old's
I won't attempt to speak for anyone else, yet hopefully I can provide some insight into why this feature is important to me personally, though I would hardly describe myself as freaked out (it matters enough to me that I'll wait a few months in the hope it'll be patched in, yet I could play the game right now and enjoy it).
I like to immerse myself into the world of rich RPGs, to feel like I am there in that fantastically beautiful and atmospheric land, evoked so vividly in my mind and imagination as a game like Pillars is capable of. I enjoy feeling like I am my character, or am 'there' with the party as we gather and venture forth to explore new and exotic places, or simply wander the increasingly familiar streets as we go about our business, adventuring. I like to slow down and breath when in the relative safety of towns or quiet moments, when we need not hasten and run, imperilled by our adventures. I like to take my time browsing the stores when spending our hard-earned loot and enjoy the local sights (those luscious 2D-painterly environments that become a living world).
I find it discordant when I am unable to slow my pace to the 'reality' of the game world, when all other NPCs move differently I feel less a part of their world. Indeed, it is now their world and I am merely playing in it (please don't read me too literally here), no longer immersed in a world but playing a game.
And when playing a game there is a tendency to sometimes rush through content, as efficiency and the too sorrowful constraints of time and pressure of real-life urges one on to achieve and complete. Sometimes I find myself as if under a hastened spell, running through a dungeon, and must take pause to breath and feel alive again. As in life, as in game. Immersion in an RPG is like this for me. One of the primary reasons I play RPGs is for an oasis away from the mad rat-race of adult life in my society - I take a long time to finish games, though my time is precious, savouring the experience. I don't want to be running everywhere.
Btw, I assume we can all agree that including this feature would make the game better, even if our preferences accord it varying priority.