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When will IE Mod be available for d/l?


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23 replies to this topic

#1
Doxy

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I can't d/l it from nexus for some reason. 

It sais "The game this file is about have not been approved yet".  :getlost:



#2
Allannia

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You can download it now.



#3
Sensuki

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Try now



#4
Doxy

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Try now

Sais the same thing.



#5
Doxy

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iLnhLOU.jpg



#6
Sensuki

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It works for me. I logged into my account and downloaded it.

 

Here's an alternate link: http://www.upload.ee...-1-4-4.zip.html


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#7
Doxy

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It works for me. I logged into my account and downloaded it.

 

Here's an alternate link: http://www.upload.ee...-1-4-4.zip.html

Thanx for the alternative!!! Back to POE i go :)



#8
Allannia

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Unlock combat looting and inventory doesn't seem to be working, hmmm.


Edited by Allannia, 27 March 2015 - 05:27 AM.


#9
Sensuki

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You can't loot bodies on the ground anymore - we removed it because it doesn't work very well - you accidentally click on bodies ALL the time in combat (trust me, it was really annoying).

You will be able to loot chests and move items around in your inventory, but not armor.


Edited by Sensuki, 27 March 2015 - 05:30 AM.


#10
Allannia

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That's fair enough. Great mod btw. :D



#11
Matt516

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Y'know... I wasn't going to use this mod. And I wouldn't if certain aspects of the mod weren't optional (I'd like to play with engagement despite its shortcomings, for example - at least the first few times). But.... then I saw some of the default backer NPC names in the mod's description. And I was like "aww hell no!". Still salty about that. So, IE mod it is. :p

 

A few questions:

 

1) Does the mod also remove the "special frame" (AKA "lulz immersion is for noobs") the backer NPCs get? Or is there an option to remove them in the game by default?

 

2) Any plans to make the level cap uncapper optional? I can't imagine the post-lvl-8 abilities, talents, etc are properly balanced yet since they're not supposed to be included in the base game. And I would like to experience the game mechanics as designed (again, at least at first).

 

Either way, ty for the mod. Not sure when I'll actually *get* to PoE, but when I do I'm sure it'll enhance my experience greatly. :)


Edited by Matt516, 27 March 2015 - 11:53 AM.


#12
Sensuki

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There's no level cap adjustment, the cap in the full game is 12.

I think the frames are the same? Bester would know
 



#13
Bester

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Y'know... I wasn't going to use this mod. And I wouldn't if certain aspects of the mod weren't optional (I'd like to play with engagement despite its shortcomings, for example - at least the first few times). But.... then I saw some of the default backer NPC names in the mod's description. And I was like "aww hell no!". Still salty about that. So, IE mod it is. tongue.png

 
Funnily enough, the "rename backers" mod doesn't work currently, at least in the gilded vale's tavern. I already made a fix, will upload it tomorrow.
 
 

1) Does the mod also remove the "special frame" (AKA "lulz immersion is for noobs") the backer NPCs get? Or is there an option to remove them in the game by default?


 
You mean the one that was in the early backer beta? They removed it themselves, that text now appears only in the dialog format if you talk to a backer npc. I didn't touch that, cause you don't have to talk to them. I certainly don't.
 
 

2) Any plans to make the level cap uncapper optional? I can't imagine the post-lvl-8 abilities, talents, etc are properly balanced yet since they're not supposed to be included in the base game. And I would like to experience the game mechanics as designed (again, at least at first).


 
The game's level cap is at 12, so that mod was removed, because it wasn't needed any more.

Edited by Bester, 27 March 2015 - 12:05 PM.


#14
Matt516

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Gotcha. Thanks! :)



#15
Landak

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By the by, if anyone else wants to know the install path for GoG games on OS X, by default it's /Applications/Pillars\ of\ Eternity.app/Contents/Resources/game/PillarsOfEternity.app/Contents/Data/ . If you like using a gui to copy files on OS X, you can just run open /Applications/Pillars\ of\ Eternity.app/Contents/Resources/game/PillarsOfEternity.app/Contents/Data/ from the terminal to open the folder in the Finder. 

 

Thanks for making such an excellent mod, Bester!



#16
Quantics

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If you like using a gui to copy files on OS X, you can just run open /Applications/Pillars\ of\ Eternity.app/Contents/Resources/game/PillarsOfEternity.app/Contents/Data/ from the terminal to open the folder in the Finder. 

 

If case you don't want to use the terminal, simply right click on the Game.app -> Show Package Contents 



#17
Landak

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If you like using a gui to copy files on OS X, you can just run open /Applications/Pillars\ of\ Eternity.app/Contents/Resources/game/PillarsOfEternity.app/Contents/Data/ from the terminal to open the folder in the Finder. 

 

If case you don't want to use the terminal, simply right click on the Game.app -> Show Package Contents 

 

 

...Twice :-). (The gog version has a launcher that actually launches PoE; I posted the path because it's a little labyrithine!) 

 

Bester, I know you're probably not going to do this, but it'd be great to have the option to leave tab displaying everyone's tooltip, not just the current cursor. Also, I've read about how you wrote a decompiler for Assembly-CSharp.dll --  colour me most impressed. Thank you!


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#18
Bester

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Bester, I know you're probably not going to do this, but it'd be great to have the option to leave tab displaying everyone's tooltip, not just the current cursor.

Quite a few people asked for it, so it'll be implemented in the next version.


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#19
constantine

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Lol, ie mod has blue selection cycles, when they were blue at some part of the beta and were asked to change to green to look more ie.

#20
AndreaColombo

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Lol, ie mod has blue selection cycles, when they were blue at some part of the beta and were asked to change to green to look more ie.

 

 

IE mod has blue selection circles for NPCs and green for party, as is the case in IE games.

 

Blue selection circles are still in the game for color blind mode.






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