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Black screen after character creation (OS X)


alienvariety

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Hi,

 

I'm on Mac OSX. Character creation is smooth as a whistle, then I click Done/ Accept and it takes me to a black screen with only ambient noise, music and the hand cursor. I've tried in a different resolution and in windowed mode, no cigar. I'm going to keep trying to disable graphics options, as I assume it is related, but this is deeply frustrating - if someone has a solution I'd be very grateful!

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I'm running into the same issue.  I'm on a ~ 1 year old Macbook with a 2GB Nvidia 750M running OSX 10.10.1.  The app plays sounds, and the app cursor is still visible, but after hitting Done to accept my character and start the game, I just get a flat black screen forever.  I have to force quit the app to get it to close.  I tried lower resolution and switching to windowed mode, same symptom.

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Nah, I lowered the resolution to the most basic settings ever and it still failed to run. I even redownloaded the whole game to install again (the fortune of a fast internet) but still the same problem. I ended up installing it via Bootcamp onto Windows and now it runs beautifully. This is definitely an issue they need to resolve though. Seems like a lot of other folks having a mix of similar issues over on this thread: http://forums.obsidian.net/topic/71805-osx-graphics-problem

 

I should stress that my own issue had nothing to do with secondary monitors and displays though...

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I'm still seeing this.  I've tried attaching Player.log, but hit an error with both the advanced and basic uploaders.  Here's the end of the log:

 

Checking to instantiate global...
 
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
 
Shader warmup: 14 shaders 32 combinations 0.005s
Platform assembly: /Users/chrisjurney/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/System.Configuration.dll (this message is harmless)
System.SystemException: Error running gmcs: Cannot find the specified file
  at Mono.CSharp.CSharpCodeCompiler.CompileFromFileBatch (System.CodeDom.Compiler.CompilerParameters options, System.String[] fileNames) [0x00000] in <filename unknown>:0 
  at Mono.CSharp.CSharpCodeCompiler.CompileAssemblyFromFileBatch (System.CodeDom.Compiler.CompilerParameters options, System.String[] fileNames) [0x00000] in <filename unknown>:0 
  at Mono.CSharp.CSharpCodeCompiler.CompileAssemblyFromFile (System.CodeDom.Compiler.CompilerParameters options, System.String fileName) [0x00000] in <filename unknown>:0 
  at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 
  at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0 
Unloading 7 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)
 
Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 2979.
Total: 8.001719 ms (FindLiveObjects: 0.116269 ms CreateObjectMapping: 0.172169 ms MarkObjects: 7.338610 ms  DeleteObjects: 0.246477 ms)
 
The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1788)
 
The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1788)
 
Platform assembly: /Users/chrisjurney/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/Boo.Lang.dll (this message is harmless)
Unloading 1 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)
 
Unloading 20851 unused Assets to reduce memory usage. Loaded Objects now: 14889.
Total: 33.785881 ms (FindLiveObjects: 2.530972 ms CreateObjectMapping: 2.557185 ms MarkObjects: 16.786076 ms  DeleteObjects: 11.862126 ms)
 
--->MatchResolutionToIndex(1440x900) returning 5
 
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
 
--->TryChangeResolutionAndDisplayMode(5, Windowed)...
 
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
 
--->TryChangeResolutionAndDisplayMode(5, Windowed) _currentResolutionIndex is 5, _currentDisplayMode is Windowed
 
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
 
--->TryChangeResolutionAndDisplayMode(5, Windowed) already at desired resolution, only changing display mode.
 
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
 
--->TryChangeDisplayMode(Windowed)...
 
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
 
--->TryChangeDisplayMode(Windowed) _currentDisplayMode is Windowed
 
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
 
--->GetDesktopResolution() returning 2880x1800
 
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
 
--->GetCorrectWindowedDisplayMode() returning Windowed
 
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
 
--->TryChangeDisplayMode(Windowed) _currentDisplayMode already correct - nothing to do.
 
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
 
NextMap is null in LoadingScreen.
 
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
 
NextMap is null in LoadingScreen.
 
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
 
NextMap is null in LoadingScreen.
 
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
 
 
 
 
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
 
------- BEGIN LEVEL LOAD INITIATED --------        Pending level = AR_0701_Encampment. (NEW GAME)
 
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
 
UnloadTime: 91.918671 ms
Checking to instantiate global...
 
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
 
Checking to instantiate in game global...
 
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
 
Instantiating in game global.
 
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
 
Unloading 66 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)
 
Unloading 567 unused Assets to reduce memory usage. Loaded Objects now: 25647.
Total: 31.220009 ms (FindLiveObjects: 1.090404 ms CreateObjectMapping: 2.649656 ms MarkObjects: 23.982025 ms  DeleteObjects: 2.326664 ms)
 
Unloading 3 Unused Serialized files (Serialized files now loaded: 7 / Dirty serialized files: 0)
 
Unloading 6855 unused Assets to reduce memory usage. Loaded Objects now: 39051.
Total: 484.322632 ms (FindLiveObjects: 2.706497 ms CreateObjectMapping: 4.038749 ms MarkObjects: 470.483063 ms  DeleteObjects: 7.023702 ms)
 
Checking to instantiate global...
 
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
 
Checking to instantiate in game global...
 
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
 
The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1788)
 
The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1788)
 
The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1788)
 
The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1788)
 
The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1788)
 
The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1788)
 
The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1788)
 
The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1788)
 
Unloading 4 Unused Serialized files (Serialized files now loaded: 7 / Dirty serialized files: 0)
 
Unloading 16085 unused Assets to reduce memory usage. Loaded Objects now: 68921.
Total: 465.175842 ms (FindLiveObjects: 4.860048 ms CreateObjectMapping: 6.006176 ms MarkObjects: 443.011017 ms  DeleteObjects: 11.187907 ms)
 
/Users/chrisjurney/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/data/audio/mus/mus_final/mus_scr_glb_silence.ogg does not exist. The music will not play!
 
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
 
The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1788)
 
The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1788)
 
Receiving unhandled NULL exception
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