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[435] Ogre Cave needs adjusted lighting and Ambient Maps


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1sfVhNS.jpg

 

There appears to be some funky lighting issues in this area now (especially at the doorway)

 

And the area looks washed out, and characters look noticeably murky

 

DkV25Dw.jpg

 

I have noticed that the Dyrford Village, its interiors and the Dyrford Crossing have had some lighting/ambient map passes done between v392 and v435, perhaps this one was missed?

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