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Backer Beta Build 435 is Live!


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#41
Nakia

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I am inclined to agree with Bazy.  It may be toolate to change the game now but hopefully OE will rethink it for a patch, DLC or the Expansion.  I personally am also not happy with the fact that there is no way to heal health without resting.  If one party member is low in health it means you need to rest.  Surely at least some health could be recovered via potions, triage, some way.


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#42
Bazy

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I personally am also not happy with the fact that there is no way to heal health without resting.  If one party member is low in health it means you need to rest.  Surely at least some health could be recovered via potions, triage, some way.

There are 2 utility talents that do this. 

 

Wound Binding: 80 ish health on user

Field Triage: 40 ish health on party member

 

So theoretically you could have 720 Health restore per rest across your party or 320 focus on a single character. 

 

These values are adjusted by Might and Intelligence.


Edited by Bazy, 05 February 2015 - 03:33 AM.

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#43
Shevek

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Everything should work out of combat. There are several key modals and abilities that do not. Whether or not these abilities are in the minority is irrelevant.
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#44
Clean&Clear

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Combat only topic:

Let's make a separate thread about this. It's quite an easy to implement change (I guess) with a huge impact on gameplay, so it's worthwhile to try and advocate changing this before release. Or at least in a patch.


Edited by Clean&Clear, 05 February 2015 - 06:53 AM.

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#45
Luckmann

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Combat only topic:

Let's make a separate thread about this. It's quite an easy to implement change (I guess) with a huge impact on gameplay, so it's worthwhile to try and advocate changing this before release. Or at least in a patch.

 

It's extremely fast to do. If it doesn't make release, it'll never be changed, because it'd muck with the key mechanics and base assumptions that you usually don't want to change post-release.

As far as changing it goes, it takes, like, 10 minutes. It's easy to do through a mod, but at that point, it's pretty much just cheating, and it may end up screwing with things down the line. If it's not changed by release, it's because they don't want to change it, for some unfathomable reason.


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#46
AndreaColombo

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Clean&Clear—If you open a thread dedicated to the subject I'll chime in to support the removal of "combat only".



#47
Bazy

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Everything should work out of combat. There are several key modals and abilities that do not. Whether or not these abilities are in the minority is irrelevant.

The only one I know of is the pally aura. 

 

I do agree that everything should work out of combat. I see the reasoning for it (pre-buff cheesing) but I really don't like restrictions on player choice.


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#48
BlueLion

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My thinking is they restrict it to force you to use 'food' etc for pre-buffing. I'm inclined to agree the majority here and say let everything be usable out of combat. Personally, I wouldn't use anything combat related out of combat but atleast that would be my choice.


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#49
Luckmann

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It's just not that beneficial to buff outside of combat in PoE anyway. Even under the best of circumstances, it gives you a momentary boost while eating up the same amount of Per Day abilities anyway, at the added cost of expending the time of your quite limited buffs. There is simply no reason for "Combat Only" to exist in regards to buffing, it's a non-argument.

The only real argument I've seen so far (not raised in this thread) is that the Cipher supposedly has/had a power (the name escapes me at the moment) that charmed enemies, and it could be abused in such a way that the Cipher initiated combat by charming an opponent, and then the other opponents swarmed it and ignored the Cipher, so the Cipher could just stand there well away from the others and laugh, using enemies to tank eachother from the get-go.

But if that's the argument brought forth, I'd like to ask why the hell they don't make the AI smarter than that. They should aggro you from beyond the fog of war and hesitate to hit their own people to begin with. The average opponent's propensity for violence against one of their own that had been charmed always struck me as hilarious(ly bad) in the IE games already, so fix that quick-like, instead.


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#50
Adam Brennecke

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Most of the issues with the combat only flag is restoring the game state after a save/load is performed. As you probably have noticed, we've had a fair share of issues with save/load over the course of the Backer Beta. Since you can't save in combat, we don't need to restore combat only abilities after a load. There are a few balance reasons, but most of those are minor compared to the save issues. We are going to evaluate combat only stuff moving forward (Paladin auras have been discussed), but I can't promise any changes right now. 


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#51
BlueLion

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So, to clarify, the combat only abilities are there because the programming side is too tricky for the time available?



#52
Adam Brennecke

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So, to clarify, the combat only abilities are there because the programming side is too tricky for the time available?

 

Yeah, pretty much. There are some other reasons too - like solving the issue with per encounter abilities outside of combat. 


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#53
BlueLion

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So, to clarify, the combat only abilities are there because the programming side is too tricky for the time available?

 

Yeah, pretty much. There are some other reasons too - like solving the issue with per encounter abilities outside of combat. 

 

 

Okay, thanks for that. Seems like you guys agree with us and its more an issue with how best to integrate.



#54
AndreaColombo

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Adam,

If it is mostly a matter of time, is there any chance a post-release patch could get rid of combat-only?
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#55
Adam Brennecke

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Adam,

If it is mostly a matter of time, is there any chance a post-release patch could get rid of combat-only?

 

Possibly on some abilities! Can't say we will remove it completely, because I know a few things will be very difficult to get working proper. 


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#56
Adam Brennecke

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Also summoned creatures will only be available in combat, and I don't see us changing it anytime soon. We did this to solve a number of design and programming problems. 


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#57
Shepyrd

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Keep up the good work folks. Looking forward to release day.



#58
gnoemli

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Hy Adam, sorry for nagging again, but it can't be a programming problem to allow shapeshift of the druid to work outside of battle?... at least i don't see where the Problem would be, as shapeshift only does minor attribute changes to the character and got a timelimit (for what reason ever)...

 

so if i get it right: most problems with combat only came from the decissions with per rest and per encounter abilitys, and these "problems" came from the decission of how to handle rest/sleep (camping supplies limit)???


Edited by gnoemli, 06 February 2015 - 01:02 AM.


#59
Clean&Clear

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Combat only: I started a thread here: http://forums.obsidi...-and-solutions/, please continue discussing this there.



#60
Falkon Swiftblade

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Is this really the last patch before live? I wonder how their white board looks like. Are you guys making a dent in the bug reports? Do you give your staff a day to ever work on one thing in game they want to vs stuff they are told to do? I almost got a job at 38 studios right before they went bankrupt and that was one of the things they did there that was really great everyone was talking about. Great work so far, and really thanks for staying in the loop with us and listening to feedback and we can tell you're working hard. Here's wishing everyone many productive days. 






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