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Backer Beta Information [Not Live Yet]


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#21
Sammael

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I haven't been following the development closely, but I'm slightly surprised about the contents of the beta - was this a plan all along (to have the beta be a tech/system demo unrelated to the actual game) or did it change at some point?



#22
kirottu

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I thought the beta areas are some non-critical(non-story) areas of the actual game.



#23
Sammael

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Well, yeah, but if I understood the announcement correctly, it has no companions from the game, no quests from the game (or at least the main storyline), and is extremely limited in scope. In my mind, "beta" means something that's close to the finished product and needs to be playtested and debugged, whereas this is a much different animal.

 

I'm not complaining, just curious.


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#24
Labadal

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It has been known for a while. A lot of backers wanted it as spoiler free as possible.


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#25
Marceror

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Well, yeah, but if I understood the announcement correctly, it has no companions from the game, no quests from the game (or at least the main storyline), and is extremely limited in scope. In my mind, "beta" means something that's close to the finished product and needs to be playtested and debugged, whereas this is a much different animal.

 

I'm not complaining, just curious.

It's more of a beta demo, since the scope is closer to what you would expect from a demo. I was disappointed by this, but have made my peace with it.



#26
InsaneCommander

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I have no problem at all with the Beta content. But I'm curious, is there any chance they will release more later? Maybe the beginning of the game?

 

Edit: by "later" I mean near the release of the final game.


Edited by InsaneCommander, 19 August 2014 - 02:09 PM.


#27
Tempus

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Well I would sure

 

I have no problem at all with the Beta content. But I'm curious, is there any chance they will release more later? Maybe the beginning of the game?

 

Edit: by "later" I mean near the release of the final game.

 

Well I sure as hell hope so, some paid $25 and if not then many will feel cheated.  Hopefully they have stuff early level, mid level, near cap/end level for people to play around with classes wise.  Would like to actually play the beginning of the storyline, enough to get a feel of the story of the game.

 

But speaking of storyline, is there a thread that goes into it at least what role does the protagonist plays or the overall story driving the game?



#28
Volyzer

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I really look forward playing this game. Starting the download right now :)



#29
Marceror

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I'm wondering if the subject of this thread should be updated to indicate that the BB is live. This seems a bit misleading.


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#30
Hormalakh

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When can we expect an update to the beta? I currently cannot play the beta in its current state.


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#31
PrimeJunta

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They already said that. "Every few weeks." That sounds like more than a week but less than a month.


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#32
Tartantyco

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I'm hoping for an update some time this week.



#33
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The game really needs an emergency patch to hit the critical, game breaking bugs. A few weeks is way too long for that, IMHO. Hopefully Obsidian has been busting ass all last week and through the weekend to a patch out early next week, at a minimum to resolve:

  1. The disappearing items bug
  2. The disappearing quests bug
  3. The characters getting stuck bug
  4. Allowing players to save/load with a reasonable chance of things not going haywire after the loading process.

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#34
PrimeJunta

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The point of a beta is to help development of the final product. That means we are here to help them. Their responsibility is the final product and its users. It is up to them to decide when a new build best helps the project. They do not owe us an "emergency patch" because a beta with critical bugs is not an emergency.

 

At the moment it's obvious that they've got their hands full without our helpful advice. We can wait. Yes, even you, Marceror.


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#35
IndiraLightfoot

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Yeah. They posted quite a dire list of bugs that they were already aware of - so they were super-busy before we dumped heaps of new bugs on them.



#36
rotam

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The point of a beta is to help development of the final product. That means we are here to help them. Their responsibility is the final product and its users. It is up to them to decide when a new build best helps the project. They do not owe us an "emergency patch" because a beta with critical bugs is not an emergency.

 

At the moment it's obvious that they've got their hands full without our helpful advice. We can wait. Yes, even you, Marceror.

well, I love the feeling of this game, the final version is going to be stunning, but I still dont like to pay an additional 25$ for "helping", is just I was expecting a beta a little bit less bugged


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#37
PrimeJunta

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I was expecting the combat at least to be less bugged as well. But that's neither here nor there. The fact is that if they decide to prioritize keeping us (the beta participants) happy, then the rest of the project progress will suffer. I do not want that.

I think it's a big mistake to think of a paid beta like buying a product. It's a continuation of the Kickstarter -- a chance to sponsor something you would very much like to see happen, with the added possibility to participate in the process in a small way. We are not customers, yet: we're sponsors. That's different.
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#38
Marceror

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The point of a beta is to help development of the final product. That means we are here to help them. Their responsibility is the final product and its users. It is up to them to decide when a new build best helps the project. They do not owe us an "emergency patch" because a beta with critical bugs is not an emergency.

 

At the moment it's obvious that they've got their hands full without our helpful advice. We can wait. Yes, even you, Marceror.

PJ, I appreciate your post, and I get the impression you're an intelligent individual with some prior experience on related topics, but I dare say you aren't seeing the bigger picture in some respects. I know for a fact that at least one of the critical bugs that I mentioned in my previous post was known to OE prior to releasing the BB, and if they had done really any testing prior to releasing they knew about the others.

 

That said, in Kickstarter update 84 and in a locked post from Brandon Adler in the Backer Beta Bug reporting forum (quoted below) is a list of "known bugs". Well, interestingly, all of the critical, game breaking bugs are conspicuously missing from that list. As if OE wants to convey to the world that the backer beta is in a more stable, playable condition than it actually is.

 

In order to maintain their integrity as a company they need to either a) become a lot more transparent about the true state of the backer beta or b) release a high priority patch to address the critical game-breakers, so that the reality they wish to portray aligns with... well, reality.

 

There's a little more riding on this than "this is a beta, and betas are supposed to be buggy". This isn't some internal company beta being handled by professional beta testers. This is a public beta being offered to tens of thousands of fans. It happens to be fundamentally broken yet up until this point OE seems to be largely obfuscating this fact. It's bad form, and it reflects poorly on them and the game. Remember, the world is watching. And on a personal note, I find it befuddling that OE thought it in their best interest to release a fundamentally broken copy of their game to fans in the first place -- even if they were properly communicating the flaws. Shouldn't they have started their internal beta first, identified the killer bugs using professional, paid resources, and addressed those bugs prior to releasing to a public audience? How is it that others aren't seeing the sense in this? As the old adage goes, you only get one chance to make a first impression....

 

Hey everyone. Here is a list of issues we are currently aware of and will be fixing. We will be adding and removing things from this list as needed.

  • Pathfinding - We are in the middle of revising the pathfinding system. In the Backer Beta at launch, you may see issues with characters jittering, getting stuck, getting "bottlenecked" between other characters, and overlapping their selection circles with other characters in combat.
  • Sliding - You may notice characters sliding in various situations, where their movement does not match their animation. This is a known issue.
  • AI - Some characters (including party members) may not respond to a command. Alternately, they may become stuck in an attack or reload loop. We've also found that our initial batch of instruction sets for enemy AIs need additional functionality and parameters that we decided to continue implementing during beta.
  • Selection Feedback - We are also working on the feedback you receive when selecting characters and actions for them to perform. It's important to us that the feedback is clear and immediate.
  • Stat Blocks - Many spells, abilities, and items are not yet programmatically displaying all relevant information about them. We are in the process of adding that information to all appropriate interfaces.
  • Attribute Balance - Testers have reported that Perception and Resolve are less compelling for their character builds than Might, Constitution, Dexterity, and Intellect. We are discussing different solutions for this.
  • Stamina and Health are Unintuitive - We have consistently found with players and testers that the stamina and health system are unintuitive as presented in game. However, we have also consistently found that, once explained and understood, the system was well-received by the people who used it. We are working on solutions to this disconnect.
  • Rangers are Buggy - The unique shared stamina/health of rangers and their animal companions has been a tricky system to implement and we are aware that their mechanics have a bunch of issues.
  • Chanters are Overpowered - Yes, they are. They'll be dialed back a bit, but in the meantime, enjoy playing a game where the bard-type class is king.
  • UI - Our UI is still being polished and fully implemented. Things like our death screen, stealth UI, and the engagement UI, are all being implemented or tweaked.
  • Abilities and Spells are Buggy - We are working through all of our abilities, but you may find certain spells and abilities that are not working as they are described.
  • Some Missing Assets - There are some pieces of the game that are still being implemented - like VFX, Audio, and Icons. You may notice that some assets are either missing or are temporary.
  • Fog of War Working Incorrectly - The Fog of War is not currently blocking line of sight.
  • Optimizations - We have not fully optimized the game yet. You may notice that load times and performance still need to be improved.
  • Save and Load - We are still working through many save and load issues. Passive and modal abilities can sometimes double on a character after they are loaded. Also, the Continue option is still being worked on. It is best to use the Load Game feature instead of the Continue feature.

 

  •  

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#39
PrimeJunta

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I'm sure Obsidian appreciates all your helpful management advice.

 

I still think the project goes first, the beta, second.


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#40
Marceror

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I'm sure Obsidian appreciates all your helpful management advice.

 

I still think the project goes first, the beta, second.

I don't disagree that the final product of the project overall is more important than the beta. A wildly successful launch with a crappy beta is far better than the reverse.

 

But I would place the reputation and credibility of the company before both of those.






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