Project Eternity the Documentary Update
Article by Adam Brennecke, Executive Producer and Lead Programmer
In Update #23 Feargus announced that Obsidian would fund a documentary of the making of Project Eternity without using a dime from the Kickstarter funding. Here's a behind-the-scenes of the behind-the-scenes and some other tidbits about the documentary.
We've been working with the documentary team, Tony Jacobsen and Michael Mitchell from Creative Lane Media, for some time. Tony and Mike are very professional guys with years of experience making films, and have experience working with the games industry. They will be with following us with their fancy cameras for the entire production of Project Eternity.
Our documentary will be a full movie and released in its entirety when the game is complete. We are targeting a 45 minute film that covers the entire process of the making of Project Eternity from the early days of the Kickstarter, into preproduction, all the way through production to finishing it up and going gold. There will be footage from our team meetings, informal discussions, scrums, and major milestone events.
The room pictured above is an office at that we transformed into a small film studio. It will be used to shoot one-on-one sit down style interviews.
When can I get the Documentary?
The documentary will be released when Project Eternity is finished. We will have more details when we get closer to the Project Eternity beta.
How do I get it?
If you already backed at the $20/$25 tier level (and Slacker Backers via PayPal thus far) and above you will be able to stream it. At the $35 tier level and above you will be able to download it, and at the $140 tier level (and physical tiers above) we will include a DVD / Blu-ray. You can still get access to the documentary stream if you donate to the project today via the Slacker Backer pledge at the Eternity website.
Tony and Mike from Creative Lanes Media
Season 0: Season of the Wolf (Ghosts), Parts 4, 5, 6
Article by Darren Monahan, HTML monkey
The truth behind Season 0's naming reveals itself in... ghosts. Note that this recording was done at the same time as last season, so any fixes or interface errors will not be fixed again until, uh, the real Season 1. (Ed: Yes, that means Chris is probably not using the world map enough quite yet. )
We'll be recording a new batch soon and I'm passing along feedback from YouTube comments and our forums.