Q: What feature are you most looking forward to programming?
I got into the game industry wanting to be an AI programmer. So, while I enjoy the challenges of engineering other systems, AI is where my heart is. I can't wait until we have a full complement of spells so I can write some cool wizard AI and give people an epic wizard battle!
I encountered too many a' wizard in the Infinity Engine games who wasted his entire Time Stop placing multiple redundant high-level spells on some wimpy summoned creature of mine that wouldn't have lived much longer anyways, while he could
have easily killed off or disabled several party members instead.
...or stubbornly emptying her whole spell repertoire on the one party member that happens to be highly magic-resistant.
...or failing to put up a common on-demand protection spell that could have saved his life.
...or killing her own allies with area-of-effect spells.
But as other have mentioned, the biggest weakness of the Infinity Engine AI's was not their simplistic spell tactics, but rather their helplessness against cheese such as:
- setting traps around a blue-circled monster right in front of its eyes, without it turning hostile, or - after you attack it - avoiding the traps
- luring away and fighting a single enemy, while his buddies - although only a few feet away and thus clearly in hearing range - stay where they are, as long as no party member has entered their line of sight yet
- throwing a multi-round area-of-effect spell or a bunch of summoned creatures into a room and closing the doors
- hit-and-run, so the monster persistently follows the character that attacked it first, instead of giving up the chase and turning to more immediate threads when it is clear it isn't fast enough
Edited by anek, 22 November 2012 - 01:33 PM.