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Critical Hits and Critical Failure...
Posted 28 October 2012 - 01:33 AM
Is doing double damage, which is then deflected by a helmet anyway, really the best manner to celebrate the pure awesomeness of rolling '20'? (or whatever the PE version will be).
I think not, my friends! I think not!
Ditto rolling a natural '1' with the buttock-clenching prospect of utter disaster this can herald in a pen and paper game.
Here is the famous Dave Hargrave critical hit and fumble table from Arduin...
So, do you like the idea of critical success and failure being deep, shallow or not represented at all?
- Nonek, HansKrSG, Osvir and 4 others like this
Posted 28 October 2012 - 01:58 AM
I also enjoy the fallout critical failure results. Drop weapon, strike yourself, strike unintended target, cripple a limb, break the weapon, lose your ammo, lose AC points due to balance, etc. Because again, as far as the party goes it'll be fairly rare that they manage to roll a 1 at any point and it can add some hilarity and shake up encounters. Again though, only 1-2 of those have massive in-game penalities (broken weapon, crippled limb).
- Hormalakh likes this
Posted 28 October 2012 - 06:01 AM
That being said, as awesome as these are for pen-and-paper gaming, they seem like they would be difficult to carry out in the same manner in a cRPG. If your hand was severed, does your sprite lose a hand? In pen-and-paper games, the DM can provide you with a side quest to get revenge or seek out a scroll of regeneration, or to make a pact with an extra-planar being to restore your injury. It seems like these aspects would be hard to replicate in a cRPG experience.
It would be a lot of fun to have a somewhat reduced version of this, however. Perhaps a severe injury would prove fatal within a certain time frame if medical/magical care isn't found (I'm cribbing from the provided table here, thanks for posting that by the way!). Priests could perhaps call on a favor from their god at some point in the game and be forced to undertake a quest that progresses the aims of their diety in order to repay them. It's certainly an interesting topic. I'd love to see some variation from the typical x2 dmg crit. It seems like it could be a challenge to make part of the game, but perhaps with the existence of stamina/health it could be worked into the combat system.
Posted 28 October 2012 - 06:19 AM
- .Leif. likes this
Posted 28 October 2012 - 06:26 AM
Company of Heroes, although an RTS, does this *very* well. All units have a random crit hit chance that can make for some rare, but fun, moments of awesomeness. Even the lowliest American rifleman can, if he is *very* lucky, take out a lumbering Tiger tank with a sticky bomb.
Posted 28 October 2012 - 06:32 AM
The more I think about it, the more I think this could potentially be done in the game, by incorporating injuries into the character sheet. If your arm is chopped, no weapon in that hand. An eye injury might limit your range, give penalties to charisma, spot, search, etc. An injured leg reduces movement speed and dodge.
I think those little touches would do a lot for my feeling of immersion of the game, so I feel like I know where my characters are being hurt, and have my wizard wearing a helmet because he can't afford to lose his other eye. It also could provide some side quests, as the paladin must earn the favor of her diety by protecting a temple from raiders so she can have her arm restored, or the barbarian has to battle the evil in his soul after his sight was restored by the evil priest making a demonic pact on his behalf.
Edited by Skapanza, 28 October 2012 - 06:33 AM.
- Monte Carlo, Nonek, Osvir and 4 others like this
Posted 28 October 2012 - 06:46 AM
Posted 28 October 2012 - 06:50 AM
Posted 28 October 2012 - 07:01 AM
Posted 28 October 2012 - 07:09 AM
Posted 28 October 2012 - 07:14 AM
Any villain who is the Baron of New Croiyden is OK by me.
Posted 28 October 2012 - 07:24 AM
The most glaring problem with this is that crits happen regularly and if every crit injures you severely enough for you to go do a quest to restore that part of your body I see it getting tiresome pretty fast. MAYBE a stat reduction for the duration of the BATTLE, but beyond that it's just tedious.
This is definitely a valid concern. Certainly you don't want to see the game experience drastically altered because your three fighter-types take an hour to walk anywhere on their crippled legs. Monte Carlo makes a good point as well though. You can have critical hits that do x2 damage, but a slim chance to have something more serious occur. I think it would heighten the sense of danger and help maintain immersion, as some quality attacks would damage not the imaginary yellow and red stamina/health bars, but actually show up on your character sheet in a meaningful way, and have to be addressed in a way that is both challenging but also rewarding in terms of the storytelling of your character.
- Pipyui likes this
Posted 28 October 2012 - 12:35 PM
I like critical hits, but I think that chance to crit should be more based on armor than it has traditionally been in the past. AKA: Full Platemail should have an innate critical strike reduction chance that eats a percentage off someones chance to crit. AKA: Archer with 5% chance to crit attacks someone in Full Platemail but Full Platemail has a 80% (or 50, or whatever) reduction in the chance of being critically struck. So now the Archer actually has a 1% chance to critically strike.
Posted 28 October 2012 - 07:14 PM
Overall I love the idea of critical hits and failures; some of my fondest memories from Fallout are the situation when a battle was turned in my favor or against me because of them - running out of ammo and managing to puncture an opponents eyes with my hands, or accidentally setting myself on fire when a molotov explodes prematurely.
Edited by AgentOrange, 28 October 2012 - 07:18 PM.
- Hormalakh likes this
Posted 02 November 2012 - 06:11 PM
In that it can add a permanent injury, which can only be healed with the proper items afterwards (bandage, healing).
Since injuries happen often in Drakensang those items where plenty available. Too much. They could be rarer in PE, and thus the effect might be harder to take/take up a much more precious and costly item in your inventory.
So criticals would still be debilitating. Not just for that battle, but maybe more to come if you don't treat them. However nothing like cut off hands, just lowered skills, or another penalty if you acquire 2 or 3 (or more).
Posted 02 November 2012 - 06:24 PM
Critical hits can either do multiplied damage or go straight to HP, and critical success(in regards to saves and checks) can result in various rewards, like a high-quality item when crafting.
Posted 03 November 2012 - 02:14 AM
Posted 03 November 2012 - 06:13 AM
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