"The original Baldur's Gate had a number of wilderness areas, but low density of content in many of those areas. Baldur's Gate II had much greater content density, but fewer wilderness/pure exploration areas. We'd like to make sure we have pure exploration areas while still maintaining good content density."
The reaction to this was that people wanted a more like BG1 ratio of content per number of areas but a poll on this would be more revealing
- "Like many others have already stated: I am also very fond of the low-density areas of Baldur's Gate 1 (that I've reinstalled a few days ago, by the way ^^): it really gives a feeling of exploration, and I just love these open areas." - Alexandre
- "Just adding my voice to the mass! Low density of content makes exploration so much more rewarding and adds to a feeling of realism. Baldur's Gate 1 was better in this than 2 imho. Also finding permanent stat boosts in otherwise unremarkable places is awesome!" - Bjorn Van de Sand
- "Regarding the world structure: please please PLEASE include a decent amount of 'unimportant' wilderness and exploration areas in the game. For me, the journeys between towns, and from towns to dungeons (e.g. Nashkel->Gnoll Stronghold) was always one of the best things about Baldur's Gate 1. It just makes the world so much more real, alive, and immersive." - Cam
- "I agree with comments about low density content in some of the exploration areas. That's one of the things I hate in Skyrim and other Elder Scrolls games. In the wilderness there is something every few steps, bandits, house, giants, travelers, etc. I would like to feel like Hobbits with Aragorn, wandering through uncharted areas, old ruins, forests, meadows, but without meeting an NPC in every five minutes" - Michal
- "As a few ppl have already stated. I don't mind if there is a LOT of areas with low density of content. Makes the exploration part of the game so much more rewarding" - Fredrik Sivertsson
- "Low density of content in many of exploration areas in BG was, for me, part of the charm of this game. EP's world doesn't have to be packed with quests and npcs to be fascinating to explore" - Pavel
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