Jump to content

Welcome to Obsidian Forum Community
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Photo

$4 million stretch goal: Some kind of Co-op(stronghold defense/side-stories)

co-op stretch goal stronghold

  • Please log in to reply
24 replies to this topic

Poll: $4 million stretch goal: Some kind of Co-op(stronghold defense/side-stories) (127 member(s) have cast votes)

Does this sound appealing to you?

  1. Yes (15 votes [11.81%])

    Percentage of vote: 11.81%

  2. No (103 votes [81.10%])

    Percentage of vote: 81.10%

  3. Ehh, it's okay (9 votes [7.09%])

    Percentage of vote: 7.09%

Would you want some sort of co-op in an expansion?

  1. Yes (14 votes [13.08%])

    Percentage of vote: 13.08%

  2. No (82 votes [76.64%])

    Percentage of vote: 76.64%

  3. Eh, maybe. (11 votes [10.28%])

    Percentage of vote: 10.28%

Vote Guests cannot vote

#1
theADOLESCENT

theADOLESCENT

    (1) Prestidigitator

  • Members
  • 17 posts
  • Backer
  • Kickstarter Backer
I was thinking that for a stretch goal, we could have some sort of co-op, NOT involving the main story. This co-op would either take place in short side stories or possibly a "wave" based game involving the stronghold.

You're friend would enter your stronghold, help you prepare, and then the both, or 4 of you would fend off waves of enemies from the stronghold. Rewards could possibly include upgrading your stronghold or something else.

It could either user your stronghold from the main story ( I like), or just have a stronghold that you defend (not necessarily in main game).

I really like this idea since it doesn't change the single player at all and it gives us an opportunity to play with our friends!

Feel free to comment on whether you like it or not, or if you have suggestions.

Edited by theADOLESCENT, 16 October 2012 - 06:15 AM.


#2
bronzepoem

bronzepoem

    Kung Fu Master of the Obsidian Order

  • Members
  • 219 posts
  • Location:China
  • Gold Backer
  • Kickstarter Backer
A co-op limited in mega dungeon.
A PVP limited in a arena.(Like a NWN mod)


OK, I think we need to search some cover...

#3
Malkaven

Malkaven

    Lunatic of the Obsidian Order

  • Members
  • 89 posts
  • Silver Backer
  • Kickstarter Backer
I wouldn't mind this or something like Witcher 2 where your accomplishments in the arena get posted on a board.

#4
theADOLESCENT

theADOLESCENT

    (1) Prestidigitator

  • Members
  • 17 posts
  • Backer
  • Kickstarter Backer
Haha, I thought people would like this idea. Anyone mind saying why they don't like it?

#5
AwesomeOcelot

AwesomeOcelot

    (8) Warlock

  • Members
  • 1064 posts
  • Silver Backer
  • Kickstarter Backer
Not enough money, would need to be $5m. Due to their fast metabolisms, the new programmers chained at the Obsidian office would require an unimaginable quantity of food, and they only eat whale and other endangered species.

Edited by AwesomeOcelot, 16 October 2012 - 06:08 AM.


#6
theADOLESCENT

theADOLESCENT

    (1) Prestidigitator

  • Members
  • 17 posts
  • Backer
  • Kickstarter Backer

Not enough money, would need to be $5m.


You think so? Even for something like stronghold defense?

#7
chisled2bone

chisled2bone

    (3) Conjurer

  • Members
  • 160 posts
  • Backer
  • Kickstarter Backer
personally i am looking forward to a single player campaign that focuses on good story elements and doesnt have resources going towards co-op, especially with limited resources. I would be fine if co-op was in the expansion or perhaps a sequel, but for this i am looking forward to what it is i guess.

#8
JayDGee

JayDGee

    Juggernaut of the Obsidian Order

  • Members
  • 261 posts
  • Location:Glasgow, Scotland
  • Steam:JayDGee
  • Backer
  • Kickstarter Backer
a wave assault mode is always welcome along with new game + modes. cant think of a game that was made worse by including them.

#9
AwesomeOcelot

AwesomeOcelot

    (8) Warlock

  • Members
  • 1064 posts
  • Silver Backer
  • Kickstarter Backer


Not enough money, would need to be $5m.


You think so? Even for something like stronghold defense?


Any multiplayer game that's any good takes a lot of time balancing, adding matchmaking, and dedicated server. If the players can't synergise and cooperate, what's the point? That would be a hell of a lot of work requiring quite a few more salaries.
  • nikolokolus likes this

#10
Darth Trethon

Darth Trethon

    Dark Lord of the Obsidian Order

  • Members
  • 561 posts
  • Location:Beyonnd known space.
  • PSN Portable ID:DarthTrethon
  • Silver Backer
  • Kickstarter Backer
All forms of multiplayer only degrade the game......this plague has already destroyed countless games and franchises. NOT this one.....keep that garbage out of PE.

#11
Ieo

Ieo

    White Gazebo of the Obsidian Order

  • Members
  • 1334 posts
  • Silver Backer
  • Kickstarter Backer
No. Lots of other threads about MP/co-op, you should read them.

Related interviews and dev posts linked in sig, which all boil down to: It's too much work and money for very little gain and no actual content while historically after people ask for a co-op experience, it's very rarely used after game ship.

It's impossible to "limit" the development of MP to a certain area in the core game because all the extra work in implementation and debugging would still have to happen as if MP was a part of the game engine--i.e. it's not "less" work at all.

Then it's a bad idea to include it from ground up in a sequel because the SP content would suffer (yes, there's dev cite in sig), unless there's a lot of money to throw at the whole thing, which make it a different beast from the original.
  • nikolokolus likes this

#12
Hornet85

Hornet85

    (4) Theurgist

  • Members
  • 200 posts
  • Backer
  • Kickstarter Backer
The time and money is certainly a concern. Lets be honest, it takes time to make stuff. And I don't think many backers wish to see the project being delay just to implement these additional feature which is a whole new thing for the reasons mentioned by others (balancing, the infrastructure to host servers, etc etc.)

If they release this as an expansion pack, I have absolutely no problem with it. In fact I will be excited. But lets have the complete PE first which is what this project started out as. Extra stuff can always come later. :yes:

#13
Tale

Tale

    Forum Moderator

  • Moderators
  • 9370 posts
  • Location:Home is where the heart is, mine is in my chest.
  • Xbox Gamertag:Tale82
  • Silver Backer
  • Kickstarter Backer
I'm against tacking on multiplayer and I'm also against tacked on minigames. This idea seems to hit both squarely.

Maybe a sequel could have a more comprehensive co-op multiplayer, but I don't see it making this game.

#14
Catharsis

Catharsis

    (1) Prestidigitator

  • Members
  • 39 posts
  • Silver Backer
  • Kickstarter Backer
I'd like to see Persistant Worlds if it's possible.

#15
Amentep

Amentep

    Arch-Mage

  • Members
  • 2922 posts
  • Location:Fawcett City
  • Silver Backer
  • Kickstarter Backer
No interest in a multi-player aspects of the game.

I'm not going to be upset if they were to include it and could make it work without effecting the single player game....but I don't think they can. This project wasn't designed from the beginning to feature multi-player and trying to add it on at this point would be courting disaster, IMO.

#16
jfdsfj89s7

jfdsfj89s7

    (1) Prestidigitator

  • Members
  • 15 posts
At this point any "extra" money I'd rather go to making the world and promises they already have more fleshed out rather than making more promises.

#17
Piccolo

Piccolo

    (5) Thaumaturgist

  • Members
  • 431 posts
I really wish people would stop asking for multiplayer. :mellow:

The developers have said repeatedly that they want to focus on making the best single player experience possible. Even with extra funds, multiplayer is a distraction from that goal.

I think that's how games should be in general personally - either exclusively single player, or exclusively multiplayer - not both.
  • BTA51 likes this

#18
BTA51

BTA51

    (1) Prestidigitator

  • Members
  • 12 posts
I don't like CO-OP in any games, and NWN:s RP-servers is the only RP-game I have enjoyed any kind of multiplayer in. I want a good single-player game, that's the only thing I'm interested in.

#19
Hassat Hunter

Hassat Hunter

    Royal Bug Catcher of the Obsidian Order

  • Members
  • 4763 posts
  • Location:Out there, somewhere...
  • Backer
  • Kickstarter Backer
Not just co-op, but asking co-op UNIQUE content (so taking them time to make stuff for that they could make for all of us).

You, sir, are asking the worst of the worst :/

#20
theADOLESCENT

theADOLESCENT

    (1) Prestidigitator

  • Members
  • 17 posts
  • Backer
  • Kickstarter Backer
Sorry, didn't know there were so many posts on it. I don't necessarily have the most time in the world. I thought it was a good idea and figured I'd make a poll about it asap since this is the last day in kickstarter.




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users