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Posted 05 October 2012 - 10:51 PM
This week we announced our Mega Dungeon, our base classes, the cipher and barbarian classes as stretch goals, and the Adventurer's Hall as another stretch goal. We are coming up on our final week of the Kickstarter, and we have exciting stuff planned for you in the coming week including new rewards, a special inside peek into Obsidian, and a first look at Project Eternity.
Exclusive Backer Pet, Hardcover Books for $250 and Name in the Game for $500!
At the $50 tier and up we have an exclusive in-game pet for you! The pet is optional and will not have any in-game function besides being a quiet companion that will never leave your side. We are looking for ideas on what the pet could be, so let us know what you would like to see in our forums.
We have great news for $250 and up backers! We are upgrading the Collector's Book at the $250 level to a hardcover at no extra charge. The Collector's Book is a full-color book that includes concept art, our monster manual, information about the campaign setting, and a special behind the scenes look at the making of Project Eternity.
Additionally for our $500 backers and above, we will let you put your name and a personalized message on a memorial stone in game. Your unique message will be encoded into Glanfathan runes, and can be decoded using a unique in-game ring. It's a way for all of us to remember your large contribution to Project Eternity.
Tim Answers Your Combat Questions from Reddit
Kaboom asks: Hi Tim! I'm curious how the close combat in P:E will turn out. Will the melee of P:E encompass stuff like reach weapons, opportunity attacks, flanking, grappling, charging, prone/standing-modes and so forth?
Tim: Yes, we are looking to include many of these features into our close combat system. Specifically, opportunity attacks and flanking are definitely in, as well as charging. We're not sure about reach weapons yet (we need to figure out if that attribute on a weapon will be worthwhile enough in combat and will supportable with the appropriate UI), and while we will support prone positions, you won't be able to attack while prone because the animations involved are too different from attacks while standing that we would have to make every animation twice, once for standing and once for prone. This limitation also means that grappling abilities will not be included. There are too many new animations needed and special case limitations that apply, e.g. how does a human grapple a centaur or a dragon or an ooze?).
Tim answers more of your questions in the video and the text version is on our forums. Also check out the Project Eternity reddit group.
From Neverwinter Nights 2 to Fallout: New Vegas, we've enjoyed supporting the mod community, and we are continuing that with Project Eternity. It is awesome to see how you extend the worlds we make.
To make getting mods easy, we are excited to announce that our friends at the Nexus will be the official spot to download Project Eternity mods once the game is released. They have been a great host for mods for our past games, and we want to continue the trend with the Project Eternity Nexus. Check out the Nexus Network at www.nexusmods.com.
Our plan is to release our file-format information and expose as much of the data in the game as possible for you to extend and edit. We traditionally do not "hard-code" numbers so that our designers, and you, have the power to easily change and iterate on RPG data. We also plan on releasing localization tools to let communities around the world create localized versions for languages we are not translating Project Eternity into.
As we get more familiar with Unity during production, we will be extending Project Eternity even more for mod makers. Look forward to announcements in the months ahead as we make further progress and can provide you with more information about tools and mod support.
The Endless Paths Grows!
We've passed 52,500 backers! The Endless Paths of Od Nua Mega Dungeon continues to grow larger! The next level will be added at 55,000 backers. Thank you for helping us to spread the word about Project Eternity!
Kickstarter Comments and Kerfluffles!
Lastly, if you haven’t been attending all of the fun in the Comments section of our Kickstarter, you’re really missing out on some fun conversations. From the Obsidian Order of Eternity representing in full force, to one of our favorites, the Kerfluffle Marshmallow lady, Spring Barnickle, who asks:
Hmmm... how many marshmallows indeed. Beware paladin-types... beware! Until next time...
Update by Tim Cain and Adam Brennecke
(You can also discuss the entire Reddit Q&A part 2 in this thread.)
- Monte Carlo, dlux, Holy Cheese and 2 others like this
Posted 05 October 2012 - 10:57 PM
Pets / books etc = shrugs
Edit: Will giant pencils be in the game?
Edited by Monte Carlo, 05 October 2012 - 10:58 PM.
- LegioCorvus likes this
Posted 05 October 2012 - 11:16 PM
But right now it's midnight and all I can think about is wanting a set of those giant pencils for my desk.
Posted 05 October 2012 - 11:17 PM
- Clutzy likes this
Posted 05 October 2012 - 11:25 PM
And making things as mod-friendly as possible is great news.
It would be kinda neat if the pet was some sort of creature unique to the world (or perhaps mythology-inspired).
Edited by Shades, 05 October 2012 - 11:37 PM.
- MacArthur and lastranger like this
Posted 05 October 2012 - 11:29 PM
Regarding reach weapons: I hope polearms are in the game as a viable weapons choice.
- Dianjabla, MacArthur and lastranger like this
Posted 05 October 2012 - 11:38 PM
Could we have a Miniature giant space hamster as a pet, which has a 1% chance of going berserk?
The screen should go white and play this animation
I kid I kid. What I really want is a Miniature giant space honey badger.
But seriously, great update. Thanks for doing these Tim, I really enjoy them!
Edited by Kaz, 05 October 2012 - 11:52 PM.
- Lysen, MacArthur and Naurgalen like this
Posted 05 October 2012 - 11:47 PM
Great update, the more information I have, the happier I am backing this project.
Posted 05 October 2012 - 11:48 PM
EDIT: I'm with... I beg pardon, but I can't remember the name, but I'm with the guy who wants cats. I want a cat. They are, if I remember it rigth, the most popular pet in the United States. ...And if they aren't I don't give a crap and I still want cats.
Edited by Cantousent, 05 October 2012 - 11:51 PM.
- Psycho Cygnet and EllipSirius like this
Posted 05 October 2012 - 11:48 PM
Posted 05 October 2012 - 11:52 PM
Posted 05 October 2012 - 11:56 PM
- MacArthur and tox1c5lug like this
Posted 05 October 2012 - 11:56 PM
As for pets, don't make it a dog as mentioned.
Posted 05 October 2012 - 11:58 PM
Some ethereal creature -- animated soul fragment? -- would have a good reason for not being able to interact with anything material...
I really like this idea.
Posted 06 October 2012 - 12:10 AM
- MacArthur likes this
Posted 06 October 2012 - 12:14 AM
- some kind of very small dragon
- elementals is good idea
- hunting eagle
- but I'd like to see some classical pets (cats, dogs) as well as exotic ones.
- lastranger likes this
Posted 06 October 2012 - 12:17 AM
For some reason, I luaghed out loud at this. I don't know. I really don't care about vanity pets. If it's entirely vanity and cannot be killed or just runs around after the pc, I won't care about it one way or the other really. I have real life pets, after all. I don't need a virtual one. If it's killable, woundable, or needs care in any way, I"ll probably just be frustrated. ...But the things like vanity pets and colorful costumes and crafting and other things I don't care about as much appeal to the wife, and so I guess the big thing will be if I decide to do something for my wife, in which case she'll get the highest tier I've purchased and *I'll* be theone taking hte 35 buck tier. lol
I would like to have some exotic pet not the usual dog or cat.
Posted 06 October 2012 - 12:19 AM
Also tagged with one or more of these keywords: project eternity, update, combat, tim cain, modding, mega dungeon
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