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Aesthetics vs. Everything


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I know I'm going to be in minority, but here's this.

I prefer games I play to be pleasing aesthetically. I prefer seeing well done character portraits, I prefer armour and clothes people wear to be stylish, I prefer character models to look good even if they are ugly (though there has to be made a distinction between intentional and unintentional ugliness), I prefer weapons to look cool and architecture to be breathtaking. However, it has to be within reason. Full-plate armour which shows cleavage is ridiculous, so are swords three quarter the wielder's height (unless they're designed to be used against cavalry, which they never are). Unfortunately, striking the balance is apparently very hard, as in most works people either look like anime cosplayers or bring a tear to the eye. I don't want the choice to be between ugly and reasonable, but that is, quite sadly, the norm. From what I've yet seen considering PE… I don't know. On one hand, one concept art shows fairly realistic armour which doesn't actually look bad, on the other there's that albino elf in what's not a bikini only because it has fur. Ultimately, I hope Eternity will be walking the edge between cool and completely realistic without falling on either side.

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Updated my journal.

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