The Wiki has been redesigned to a darker look (the game is dark, so it made sense). There is a background image now, which should give the wiki a more unique look, and connect it better to the game.
Most things should look good now, but I know there are issues with some of the infoboxes (those containers with information to the right of most pages). I've made changes to the mobile skin too, as the other was... a little lacking in content. For some reason it doesn't show up my phone, but it's pretty ancient so many it's just an issue on my end.
The big challenge is that a good deal of the content is outdated or missing, and populating thousands of pages isn't exactly a one-man job (I have an actual job after all), so if people want to help out, by all means do
More long-term I'd like to change all the infoboxes so they look more like the creature one (an example here) and migrate the whole site to use an extension called Cargo, which will enable us to cross-reference content more easily (the "Other variants" in the link is an example of just that). It's a rather big task though, so will take time. Particularly the various item pages (And there are LOADS of those) are fairly complex, so I'm hesitant to start digging too deeply there (an other editor has basically done it all). And naturally we need to get more information about Pillars II with time as well. We'll know more once the game is actually out, or at least in public beta phase.
I'd like to redesign the frontpage too, so if you have suggestions for how to go about that, don't be shy
One thing I'd like to introduce is something called Tabber, so people can flip information between Pillars and Deadfire, similar to on the Witcher Wiki. That will enable us to have more information on the front page, while structuring it better than currently. There are probably too many links and such right now too. Would probbly be better with less of a link dump, and have the more important things there instead.
Anyway, I hope people like the new changes.