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Mature Themes?
#1
Posted 14 September 2012 - 07:10 PM
Could someone please explain what is meant by "exploring mature themes" in the game?
#2
Posted 14 September 2012 - 07:12 PM
#3
Posted 14 September 2012 - 07:14 PM
#4
Posted 14 September 2012 - 07:14 PM
Although rape should be included in games like this. It fits the medieval setting of most of these games and if you want to play a really reprehensible character why not allow it?
Fallout had child killing and slavery
Edited by ComradeGoby, 14 September 2012 - 07:15 PM.
#5
Posted 14 September 2012 - 07:16 PM
#6
Posted 14 September 2012 - 07:17 PM
How about tasteful rape?
That catchphrase matches your glorious avatar.
You know my avatar is kid of messed up here. It's irritating.
#7
Posted 14 September 2012 - 07:36 PM
#8
Posted 14 September 2012 - 07:48 PM
#9
Posted 14 September 2012 - 07:54 PM
Edited by Tychoxi, 14 September 2012 - 08:14 PM.
#10
Posted 14 September 2012 - 08:00 PM
You know my avatar is kid of messed up here. It's irritating.
So I can see, the poor thing looks even more negative than usual, which is good since the Codex is quality entertainment. If you ignore much of it, anyway.
change the nature of a man?
That should be the Mature Themes Catchphrase.
#11
Posted 14 September 2012 - 08:04 PM
#12
Posted 15 September 2012 - 12:10 AM
I'm guessing the game will explore subjects like religion vs. spirituality, justice/redemption vs. punishment/revenge, idealism vs. pragmatism, nature vs. nurture, etc., plus various combinations of those ideas.
A nice concept, and to add on that, I think that Dragon Age II's overall take on such issues would be a good place to start- the game shouldn't have a set ideology that it's preaching (i.e. spirituality=good, religion=bad), but it will be up to the player to find his/her way through morally grey areas to eventually take a stand that s/he agrees with. DA2 did an overall good job of not portraying either side of the main conflict as the overt bad guys, even though the plot continuum near the end absolutely fell apart. One way not to do it would be like in Baldur's Gate II, such as when the player is faced with the choice between Bodhi and the Shadow Thieves, the game made it pretty clear on who the villain was.
Edited by Arquebusier, 15 September 2012 - 12:10 AM.
#13
Posted 15 September 2012 - 05:52 AM
Obviously, there will be no **** and fart jokes, but if the mature themes being explored are silly romances that reduce the sexual partner to a nude playing card (ala The Witcher) or incredibly silly soft-core cut scenes (ala every recent BioWare game and The Witcher 2), why should I open my wallet?
Could someone please explain what is meant by "exploring mature themes" in the game?
You do realize there was a great deal more to the Witcher games than the sexualized aspects you just mentioned, right? If they followed in the Witcher's footsteps they would be on the right track in my book.
#14
Posted 15 September 2012 - 06:02 AM
It's pretty confusing that the word 'mature' is used to describe both a sophisticated understanding of complex issues and pictures of naked women. Let's hope Eternity is more focused on the former.
#15
Posted 15 September 2012 - 06:10 AM
#16
Posted 15 September 2012 - 06:15 AM
Whatever you may think of BioWare's romances, I'd put forward the whole genophage debate in the Mass Effect games as an example of mature gameplay I'd like to see more of. There was no moral absolute; it was up to the player to decide whether the genophage was rightfully used and whether it should be cured. If BioWare hadn't messed up the very end of the trilogy these would have been galaxy-changing decisions for the player to make with lots of complex ethical issues to consider.
It's pretty confusing that the word 'mature' is used to describe both a sophisticated understanding of complex issues and pictures of naked women. Let's hope Eternity is more focused on the former.
The genophage debate in Mass Effect was excellent. I thought the talk you had with Mordin was fantastic writing.
On the other hand of the spectrum, you had the writing in Dragon Age 2, which looked like it had been written by a college English major. Isabela's dialogue was particularly awful. Isabela was giving me her entire college thesis on postmodern feminist thought while I am running around in a medieval world fighting 10-foot tall giants with horns. Really???
The writing there actually made me enjoy the game a lot less because the companions' stories basically seemed to take precedence over your own. I felt like I was manipulated by Anders, and I didn't really have a choice in the end on what happened.
The same deal with Merrill, you couldn't really alter the ending in any way and I ended up feeling like an errand girl/boy for my companions.
The Dragon Age 2 companion stories, I think, got so large, that I think the main character's story got completely lost in the mix. Hawke's story ended up being completely forgettable.
I think the way Baldur's Gate 2 and Arcanum approached the companion stories was the right way to go about it.
Edited by rf5111918, 15 September 2012 - 06:29 AM.
#17
Posted 15 September 2012 - 06:37 AM
I never finished DA2 (lost my save files, couldn't be bothered going through that same tileset another fifty times, will try again before DA3 comes out) so I don't know about later in the game, but early on I really enjoyed that the companions were their own people, that they all had their own houses in the city when they weren't following you around, that they all felt like fleshed out important people in their own right. My problem with the writing in DA2 was that it was all so much smaller than DA:O. To start with at least, you weren't playing a great hero and you didn't have much agency in the world. For these mature themes to feel like they matter, there has to feel like your actions have consequences.The genophage debate in Mass Effect was excellent. I thought the talk you had with Mordin was fantastic writing.
On the other hand of the spectrum, you had the writing in Dragon Age 2, which looked like it had been written by a college English major. The writing there actually made me enjoy the game a lot less because the companions' stories basically seemed to take precedence over your own. I felt like I was manipulated by Anders, and I didn't really have a choice in the end on what happened. The Dragon Age 2 companion stories, I think, got so large, that I think the main character's story got completely lost in the mix. Hawke's story ended up being completely forgettable.
I think the way Baldur's Gate 2 and Arcanum approached the companion stories was the right way to go about it.
We know that beings in Eternity have souls - actual, factual, magic-causing souls - so I'd assume they've put a lot of thought into the metaphysics of their world. I expect to see a lot of the "mature themes" involving this. I don't want another Planescape: Torment (Okay, yes, that was a lie) because we've already got PS:T and it still holds up, but the nature of souls, the value of a soul, I think that sort of thing will come up a lot. In fact, thinking about it, the whole "One good life. An extraordinary life. What levy must be paid for such a thing? If the gods won't answer it's for us to decide." quote is asking just that question.
#18
Posted 15 September 2012 - 06:38 AM
#19
Posted 15 September 2012 - 07:20 AM
Do apologise if I seem to be hating on Bioware, I know their games have a lot fans and i'm one of them, but Obsidian to me are markedly different in what they produce.
#20
Posted 15 September 2012 - 07:26 AM
One of these days, friend, you and your intrepid party are going to find yourselves inside a gelatinous cube.Fighting in tunnels is quite mature. And if you like 'dark' fantasy then tunnels are great too, cuz there's very little light down there.
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