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Why isn't there a Dead State kickstarter thread? What's wrong with you guys?

Brian Mitsoda Kickstarter Zombie survival RPG I love Llyranor 3 3

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#1
Llyranor

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I thought you guys liked RPGs? I thought you guys liked Bloodlines?

http://www.kickstart...al-rpg?ref=live

Well, this is Brian Mitsoda's freaking ZRPG! Kickstarter ends in 7 days, get on it! If you support them now, you can get the game at half the price it'd be at release. Pretty sweet deal! Of course, greater funding leads to greater rewards. The goal is already met, the game will be made. BUT, there are lots of stretch goals. We're approaching 200K as of now.

$180,000 - The Weapon Pack [GOAL REACHED MWUAHAHAHAHAHAHA]

$210k - New Areas (Military Base, Regional Airport, County Fair, Mall)

$240k - More Attack Animations, 2 New Allies, 2 New Shelter Upgrades.

$260k - More Character Creation Options, More Zombie Variety, Post-Release Game Modifiers

$300k - The City Area (High risk, high reward), 1 New Ally

$330k - Animals Added, [CYBERNETIC NINJA] Dog Allies [SHOOTING GIANT SPACE LASERS OUT OF THEIR EYES] Added

$360k - Mini-Expansion For Backers After Release (Adds military-grade weapons and zones of control)



Recent previews:
http://www.forbes.co...-brian-mitsoda/
http://rampantgames.com/blog/?p=4534
http://justpressstart.net/?p=10205



Dead State is all about human survival and psychology in the wake of a global disaster. You need allies for security, but they also need food, and that can lead to morale issues. Your goal is to keep the shelter from falling apart, going out into the dead-filled streets and towns looking for food and other supplies, dealing with the much smarter and unpredictable humans, and trying to keep your shelter fence up while improving the conditions inside.
Allies bring issues to you, are assigned jobs, build items, upgrade the shelter and handle crises. On the area map, you can travel to known locations, find random encounters or events, and harvest wild sources of food. On the combat maps, you can explore in real time, find items and supplies, enter turn-based combat with humans or zombies, and sometimes meet other characters or groups.


Definitely, we were inspired by Jagged Alliance and X-Com, and alsoFallout, which was pretty much the game that directly got me into the industry – I applied to Interplay directly after playing it. Our allies can die, same as the characters in any of those games.
I’d say we were also mildly influenced by the base-building in the old PlayStation game Suikoden, and some of the turn-based mechanics/balance of Final Fantasy Tactics. As far as the dialogue goes, I wanted to make sure that the characters were as strong as the dialogue that people associate me with for Bloodlines, but with a deeper morale and political aspect to the management of the many personalities in the shelter.


One of the biggest components of Dead State is the writing. With dozens of characters, item descriptions, and loads of game text, there’s a lot to experience. We’ve got over 10,000 lines of branching dialogue – to give you some perspective, the average screenplay contains about 1000 lines of linear story. For our dialogue, we need to create reactivity for relationships with other allies, the character’s respect for the player, character mood, concerns for events happening in and out of the shelter, and personal requests. As you can imagine, this takes a bit of scripting and time to write, rewrite, and implement – and every ally in the shelter has dozens of nodes of reactivity, including some random events.


We’ve got dozens of potential allies currently, and we’d like to add to that eventually – whether that’s from a stretch goal or post-release support. There’s a lot of dialogue and scripting for each one – around the same amount or more than the most complex Bloodlines characters – so adding them isn’t trivial.


In Dead State, anyone who gets bit turns into a zombie within three days. For some reason, antibiotics will keep the disease at bay, but only if an infected human keeps taking them. Since bites are pretty easy to spot, there’s never any mystery of who is infected, but you better believe keeping around infected people is a contentious position at the shelter. When antibiotics start to run out, you will have to handle the situation, and let’s say the options are not always going to make everyone happy.


No game is going to be completely reactive AI that generates new responses on the fly, but we’re going to provide a lot of reactivity, lots of branching in character arcs, lots of dependencies on the situation and what other allies are there. We don’t think every player is going to find every ally, nor are they going to have every ally alive for all possible scenarios. We have a lot of dependencies that roll a situation into the next ally on the list – for example, if a character is targeting a certain personality type at the shelter for a conflict, if their primary “target” isn’t there, they will go with the next best one. It’s the same with allies imparting information – if you’ve heard about a place from one of them, the other won’t tell you. We have some random elements thrown in on quite a few dependencies too. It’s a lot of scripting, but interaction is one of our key features.


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Edited by Llyranor, 27 June 2012 - 07:45 PM.


#2
Lexx

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What's that nekked Oblivion chick doing in yer fire?

#3
HoonDing

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I'm saving my moneys for Lollipop Chainsaw.

#4
Gorth

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Hovering the mouse over the thumbnails shows how many times each image has been clicked on: 10, 8 58!, 8... Anybody still claim that sex doesn't sell??? :lol:
  • Rosbjerg likes this

#5
WorstUsernameEver

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Hovering the mouse over the thumbnails shows how many times each image has been clicked on: 10, 8 58!, 8... Anybody still claim that sex doesn't sell??? :lol:


To be fair, I had already seen all the other screenshots on their official website, forums and Kickstarter page and was curious about what game the other was taken from :disguise:

#6
Tale

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I wish the Mitsodas well on this project, but I'm tired of zombies. I gave up on World War 2 entirely after playing only three games in the setting. I've passed my quota on zombies and then some.

#7
entrerix

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anyone who claims that sex doesn't sell is not in the sales business :)

#8
Gorgon

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Linky no worky

#9
Llyranor

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Oh, right. Here are the two links not working above. I can't edit it anymore. Make me a mod, Gorth! I haven't made any trouble in decades!

http://www.kickstart...al-rpg?ref=live

http://www.forbes.co...-brian-mitsoda/

Yeah, we have too many zombie games nowadays. The appeal of this game for me is that they aren't the focus here. They're just there as the crisis that occured. Game seems to focus more on the breakdown of society following that, and survival.

Here's the context for that pic, btw (not my original story, unfortunately!)
http://forums.obsidi...post__p__910021

Edited by Llyranor, 28 June 2012 - 11:34 AM.


#10
Orchomene

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I've put some money since the first days in the project. So I already got the numerous updates by email.

#11
Jaesun

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Backing this as well. Really looking forward to this. <3 GO BRIAN AND ANNIE! <3 <3

#12
Tigranes

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Backed this too, am still not sure they needed to have a zombie setting to do what they want to do, just about any other setting would have been so much more interesting, but what the heck, the rest looks good.

#13
Nepenthe

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Hovering the mouse over the thumbnails shows how many times each image has been clicked on: 10, 8 58!, 8... Anybody still claim that sex doesn't sell??? :lol:

I don't find a naked chick in a fireplace particularly titillating, more something that I need to see in a larger size before I go talk to a doctor about misogynic hallucinations.

#14
Wombat

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Backed this too, am still not sure they needed to have a zombie setting to do what they want to do, just about any other setting would have been so much more interesting, but what the heck, the rest looks good.

Don't be fooled by yet another Zombie impression - I recommend you to read sources to find out what actual Brian's intention. And check your profiling ability if you think someone who dares go independent will choose the theme simply because it appears to be popular. ;)

Beside the faq, here is new good info source at Reddit.

#15
Bos_hybrid

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Backed this too, am still not sure they needed to have a zombie setting to do what they want to do, just about any other setting would have been so much more interesting, but what the heck, the rest looks good.


Sorry couldn't disagree more. Any other setting and my interest would be a lot less. Besides Mitsoda wanted to do a zombie game, about survival and how the player deals with the world and those around him. I don't see how he can accomplish that without zombies.

Actually there is another setting that would interest me as much, a Thing ripoff rpg.

#16
Gorth

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I don't find a naked chick in a fireplace particularly titillating,

In a fireplace???

Well, that would make her a hot chick, no? ;)

#17
Nepenthe

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I don't find a naked chick in a fireplace particularly titillating,

In a fireplace???

Well, that would make her a hot chick, no? ;)

Smoldering.

Don't give up you day job just yet!

#18
Tigranes

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I know what Brian wants to do with zombies, as I've been following Dead State since the very beginning. Yes, he is trying to do something different from shoot 'em all and other interpretations of the setting, and yes he's pumping up the survival factor. I like that. I just think, purely personally, (1) the zombie stuff still sounds incredibly boring, and (2) take a Lord of the Flies like marooned setting, or a postapocalyptic setting that takes a nature-go-wild view rather than Fallout-desert view, or something else that plays up survival in similar ways and I'd have been a lot happier.

But in the end, I think it's the survival based gameplay mechanics that are the core of this game, and that's why I put my $ down.

#19
Llyranor

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I found this in the My Media folder. Don't remember where it's from.
tigranes.jpg

Anyway, support Dead State! Over 200k now, wheeee!

#20
Tigranes

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Me and my family are honoured to be part of the contemporary art scene.





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