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(Advanced) Fighting in Tunnels

A free old-skool RPG

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#1
Monte Carlo

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Hello.

As you well know, the qunitessence, the existential raison detre of role-playing is Fighting in Tunnels.

Everything else is wet, pansy, emo bollocks.

Role-Plaeyers have been for many years baffled and seduced by inferior, lesser products than those included in the official Advance Fighting in Tunnels game. I implore them to 'come home' (not literally of course, as you are probably already there) and rediscover the thrill of looting the dungeon, slaying monsters, getting lost, avoiding being blown up by traps before an evening of dwarven beer-drinking and whoring.

As I've said, our imitators try to work around this basic tenet of role-plaeying yet consistently fail. Advanced Fighting in Tunnels will rectify this with the exciting, and frankly free (we urge you to find a better zero dollar value at any games store) Advanced Set.

Containing:
  • Rules
  • Tables
  • More rules
  • Some cartoons
  • Wordy and long-winded exhortations not to buy any other game, ever
  • Tables. Did I mention those?
Fighting in Tunnels works on the premise: if you spent a career fighting in tunnels... what would it be like? Because it wouldn't be the way lesser gaming systems describe. Role-playaeyrs are waiting for a ruleset that captures the reality of adventuring in tunnels... no platemail or longbows or strange classes like clerics (who should, frankly, stay in churches and conduct wedding ceremonies).

No! (A)FiT contains rules for FIGHTING IN TUNNELS!

I will be releasing the rulebook in the next few months and would be delighted to answer questions. A volunteer to tart up the text and put it into a pdf would be very welcome.

Thankyou, and from the shores of Lake Geneva, happy adventuring!

E. Monte Carlax
Creater and Editor
(A)F i T

Edited by Monte Carlo, 01 June 2012 - 12:10 PM.

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#2
Tigranes

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How do I preorder this magnificent item?

#3
Monte Carlo

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How do I preorder this magnificent item?


I suspected you were a man of taste and a proper role-plaeyer. The initial release of (A)FiT™ will be by Q4 of this year and will be free. Once addicted to the gaming opium that is (A)FiT™ you will then pay through the nose for a series of completely original adventures where you fight increasingly powerful giants (in tunnels) before moving to the UnderTunnels (or the tunnels below the tunnels). There might be one with a spaceship too.

I am completely serious. The core rulebook (using my proprietary 'd6 system') will be released free, gratis and for nothing. That way some of the whippersnapprs here can sink their milk teeth into some meaty old-skool goodness, back to the days when dictator-like GMs (or, in (A)FiT™ Tunnel Masters) made rules up on the fly and you'd get through six player characters in one session before deciding to adopt the last surviving henchman as your PC. And every party hada PC called Bob. Excited? You bet!!

Yours in Tunnels,

E. Monte Carlax
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#4
Monte Carlo

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I thought I'd share a character class with you, a little peak of the juicy gaming pianata that is (Advanced) Fighting in Tunnels

The Sapper

Races: Any except Hobbits, because Hobbits live in pansy forests and have birthday parties and go on adventures with elves (yuck). Dwarves make good Sappers and receive a +10% Exp. bonus for the first three levels of their career.
Hit dice per level: 2d6

The Sapper (SAP) is a tough, resilient dungeon explorer, engineer and an excellent addition to any tunnel-fighting team. Skilled in disarming traps, opening locks, first aid and identifying dangerous stonework, the sapper needs a good STRENGTH, AGILITY and SENSE scores (no less than 10). As they advance in power and skill, Engineers may opt to specialise in healing technologies and alchemy or tunnel engineering, traps and locks. All sappers can dig through tunnels, with the right tools, at twice the rate of any other character.

Weapon skills: From their early days as a Sapper's Apprentice, Sappers are drilled in the use of small weapons ideal for fighting in confined spaces. They receive an incrememtal, level-based bonus with daggers, short swords, hand axes, the Cestus, clubs and light maces. They normally eschew missile weapons, but may use them if they wish.

EXAMPLE SAPPER LEVEL PROGRESSION (1-3)

1st Level - Apprentice Sapper - HD 2d6 - No attack bonus. Skills: +1 Spot trap / disarm trap / tunnel-sense / digging
2nd Level - Tunneller - HD 4d6 - Attack bonus +1 with class wepaons. Skills:+ 1 first aid
3rd Level - Tunnel explorer - HD 6d6 - No attack bonus (received every other level). Skills: May choose 1 skills point to add to any two skills
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#5
TrueNeutral

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Can't wait.

Seriously, I can't wait. I'm too busy and impatient. Gonna do something else in the meanwhile.

Looks good though.

#6
Monte Carlo

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You will be delighted to learn that (Advanced) Fighting in Tunnels ™ only has four character classes:

Tunnel Fighter - doughty tunnel warrior and expert at killing things in tunnels

Maze Mage - a magic-user, skilled in subterranean magic and bending the tunnel environment to their will!

The Sapper - Engineer, scout, medic, hero!

Prospect - roll a character with less than optimal stats, and not qualify for the main classes? Reach level 2 (if you dare) as a Prospect and choose any class (even if your stats are below those normally required) and get a boost to your prime statistic.

#7
Amentep

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As I've said, our imitators try to work around this basic tenet of role-plaeying yet consistently fail. Advanced Fighting in Tunnels will rectify this with the exciting, and frankly free (we urge you to find a better zero dollar value at any games store) Advanced Set.

Containing:

  • Rules
  • Tables
  • More rules
  • Some cartoons
  • Wordy and long-winded exhortations not to buy any other game, ever
  • Tables. Did I mention those?

So let me get this straight - (Advanced) Fighting in Tunnels' Advanced Set won't actually contain maps of tunnels? Seems a bit of a glaring omission.
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#8
Monte Carlo

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There will be a basic Tunnel module, entitled "The Tunnel on the Borderlands."

That was so completely obvious that it didn't need mentioning, whelp.

After that you may purchase original, authorised and authentic (A)FIT ™ adventure modules. I hope this clarifies matters.
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#9
TrueNeutral

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I am having an extreme fighting AND tunnel deficiency! Step up, Monte!

#10
Monte Carlo

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I have just finished the section on the importance of pizza when gaming. Patience, tunnel-venturers!

#11
Walsingham

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BUMP!

 

EDIT: Alt names:

 

Fighting In Some Goblin's Bedroom

 

Creeping Round Tunnels in Total Silence


Edited by Walsingham, 03 May 2013 - 03:06 AM.


#12
Drowsy Emperor

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Does this offer cover therapy costs post-career in tunnel fighting?


Edited by Drowsy Emperor, 04 May 2013 - 07:09 AM.


#13
Walsingham

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Could be just FIBUA

 

Fighting In Bloody Unpleasant Areas



#14
Monte Carlo

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An excerpt from the Core Rule Book...

 

  1. The World of Fighting in Tunnels: How to play

 

In Fighting in Tunnels, players taken on the role of intrepid, tunnel-focussed explorers in a world of fantasy and magic. One player, however, must accept the fell task of TUNNEL MASTER (hereafter referred to as TM). The TM is referee, story-teller, tyrant, creative engine-room and all-round facilitator of play. Invariably, the guy who can afford all the splat-books and suffers most acutely from OCD than the others will become TM or the first among equals as we prefer to call him (or indeed her, in about 0.3% of games).

 

You will need:

 

  • Some players (this isn’t as easy as it sounds)
  • A map of a tunnel (you may purchase pre-prepared Tunnel ‘modules’ from Monte Studies Rules, MSR, do not accept cheap substitutes!)
  • Pencils and paper
  • Markers / figurines for characters (not necessary but fun, especially when drunk and a Lego Darth Vader becomes one of the characters and falls to bits in an ashtray representing a Gelatinous Cube)
  • Several cases of beer and wine, plus a pizza delivery menu to argue over later
  • Tunnel Dice (FiT uses the innovative ‘D6’ system, so all you’ll ever need is a six-sided dice)
  • A room where your wife / partner / flatmate will not disturb you and make disapproving looks when the new player in the group lights an exotic cigarette

Cleaning products to deal with wine stains, cigarette burns and all the other carnage one might expect from half a dozen slightly drunk gamers

 

manger-une-part-de-pizza-est-un-art-505.

 

Fig 1. Pizza. An essential gaming aid.

 

  1. Fighting in Tunnels versus Lesser Gaming Systems

 

Lesser gaming systems (or LGS for short) seek to distract you from the essence of fantasy role-plaeying, which is of course exploring dungeons, slaying monsters, getting killed arbitrarily by traps and (of course) looting. The average LGS might concern itself with extraneous oddities like plotting, detailed campaign settings and NPCs who aren’t pointless cannon-fodder. All of this distracts the player from enjoying being the best tunnel fighter they can be! The TM has to be careful of refugees from LGS’ and be especially wary of the following:

 

  • Fakespearean: The first time any player says verily, forsooth or Milady (unless quoting Monty Python / Blackadder etc) HE MUST BE BANISHED FROM THE GROUP. Personally, I would also anonymously alert the authorities. This is FiT: players should sound like Clint Eastwood or Russell Crowe FFS

 

  • Emo Bull****: Beware the player who asks “what’s my motive here?” or, even worse, seeks to develop some type of rapport with a non-player character. Tell this guy to scoot back to acting school and leave the Real Gaemers alone!

 

  • Computer Gaemers: Easily spotted, after each fight this player will want to rest for eight hours so he can get all his powers back before the next skirmish. This miscreant should also be BANISHED back to World of Starcraft 6 or whatever it is he plays

 

  • Hippies: There are still some left, they lurk in gaming stores and will invite themselves into your home. They will pretend to be interested in the game, but really they’ve only turned up to make rude comments about your music collection, drink all the booze, bitch about the lack of organic pizza toppings, wax lyrical about 1st Edition RuneQuest and cadge exotic cigarettes.

unemployed-casual-gamer.jpg

 

Fig 2. A 'computer gamer' do not let this miscreant anywhere near your gaming group.


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#15
Walsingham

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If I printed this onto 2000 leaflets I could get elected at the next local elections.



#16
TrueNeutral

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Come on Monte, I've been waiting long enough!



#17
Nonek

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I've heard rumours that a Sci-Fi version of FiT is being developed, Combat in Asteroids, is this true?



#18
KaineParker

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I've heard rumours that a Sci-Fi version of FiT is being developed, Combat in Asteroids, is this true?


War in Wormholes.
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#19
Monte Carlo

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Genius takes time.

 

Although I can confirm there are is no Romance content in this product.



#20
KaineParker

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Although I can confirm there are is no Romance content in this product.


I guess we will have to write our own Sex in Sewers books then.




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