Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
What are you playing now?
#1
Posted 11 May 2012 - 12:18 AM
Myself, I'm going through The Witcher 2, and Deux Ex:HR, right now.
#2
Posted 11 May 2012 - 12:34 AM
Edited by Azdeus, 11 May 2012 - 12:34 AM.
#3
Posted 11 May 2012 - 12:46 AM
#4
Posted 11 May 2012 - 04:55 AM
Anyone played any of the games in the Avernum series? Downloaded demo for the #6 one, going to check that out today. Looked kinda old-skool rpg or something.
#5
Posted 11 May 2012 - 05:03 AM
#6
Posted 11 May 2012 - 06:50 AM
#7
Posted 11 May 2012 - 06:55 AM
awesomenauts - quite fun, especially for a free game ;D
I played this yesterday, but I was awful at the game.
Edited by Labadal, 11 May 2012 - 06:55 AM.
#8
Posted 11 May 2012 - 07:04 AM
Just yutzing around learning how to properly drive a rally course.
Gonna start messing around with uncharted 3.
#9
Posted 11 May 2012 - 08:32 AM
#10
Posted 11 May 2012 - 08:40 AM
Might make one, myself.
#11
Posted 11 May 2012 - 09:42 AM
Do you have the MekTek version? It should be more compatible with newer Windows versions. And play Mercenaries too if you can. Really hard at places, but loads of fun.
No, I had'nt even heard of it, I'll check it out, cheers.
#12
Posted 11 May 2012 - 01:00 PM
#13
Posted 11 May 2012 - 07:56 PM
Going to try out some other people's chambers, then come back fresh tomorrow to try to put those two mechanics into a more complex puzzle.
#14
Posted 11 May 2012 - 11:56 PM
Tried Alan Wake...I love the atmosphere of the game but the fast stress (shadow person! run! into the light! run! thump! flashlight! run!) tired me out quickly. The aim/shoot controls do feel a little clumsy, but it's not too bad. Night time scenes look/feel awesome - character faces (in all the cinematics) are horrid, tho.
Edited by LadyCrimson, 11 May 2012 - 11:57 PM.
#15
Posted 12 May 2012 - 01:11 AM
Promptly tried using them both together and received a cacophony of laser noise. And that's why you should never get attached to anything you design. Because those two should not be on the same map, let alone the same puzzle. Heck, the old mechanic wasn't that good anyway. I think I'll scrap half the chamber and forget it ever existed.
#16
Posted 12 May 2012 - 05:15 AM
Haha, starting to really like Nation Red. Fits my current short-gaming-session mentality. No questing, dialogues, or purpose but to shoot and survive. Wouldn't play it all day but very fun to do a few level plays in a row. Haven't tried the "Mission" levels yet, still trying to get better at surviving longer.
Tried Alan Wake...I love the atmosphere of the game but the fast stress (shadow person! run! into the light! run! thump! flashlight! run!) tired me out quickly. The aim/shoot controls do feel a little clumsy, but it's not too bad. Night time scenes look/feel awesome - character faces (in all the cinematics) are horrid, tho.
This isn't a story spoiler but it is a game mechanic spoiler
#17
Posted 12 May 2012 - 06:36 AM
#18
Posted 12 May 2012 - 10:05 PM
The game as a whole feels very... scattered. Basically if you took the plot down to it's base it's about Nathan Drake and his relationship with Sully (his father figure). The thing is that there are so many plot cul-de-sac's that it gets just annoying. Levels pop up out of nowhere and are never mentioned again (a whole segment that's technically impressive in the middle of the game on a boat is only there because it's an amazing setpiece and shows off water/tidal effects). Basically it's what happens when a dev team go "Ok, we've got our set pieces... now what do we do to make em work?"
They have a stealth mechanic but I found that it was very clunky and I'd get off one or two stealth kills before just getting into a firefight... and getting killed a dozen times because there'd be RPG's and guys in heavy armor (that take a full load of ammo to go down), as well as the standard punks to get ya.
The actual shooting was fine, although they need to change how tossing grenades back works. And add in a track target feature somehow. Major drawback, however, is that the game seems tailor built (excepting one or two sequences) for co-op play, so you're facing down REDICULOUS odds with an ai partner who can barely shoot, and never uses more than the standard pistol.
More thoughts in the mornin if there's interest.
#19
Posted 12 May 2012 - 10:29 PM
And when will they learn about pseudo supernatural fights near the end. They don't know how to do them well, they should stop trying. I swear, the monsters get less fun to fight every single game.
#20
Posted 12 May 2012 - 10:55 PM
A dangerous game. Just one more turn. Then one more turn. Ah what the heck, just one more turn... suddenly the afternoon had disappeared.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users
Sign In
Create Account


This topic is locked
Back to top







