Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Cartoon/Anime/Comic settings you would like to see a rpg set in
Posted 17 April 2012 - 05:01 AM
Posted 17 April 2012 - 05:05 AM
Both are usable though.
Edited by C2B, 17 April 2012 - 05:06 AM.
Posted 17 April 2012 - 09:41 AM
I remember it being far too gory for my young self, with some weird powers (the chest-beam is still weird to me to this day). I wonder how I would think of it today...
I liked the Guyver series as a kid, I would probably give that a look for old times sake, would probably hate it now though. Rose tinted glasses and all that.
Manga and second anime for me, if only for the awesomeness that is King Bradley and the layers added to a few characters . I was a big fan of the few panels Basque Gran was in. Couldn't have made him more different that the first anime's version though.
So we're clear, which FMA setting? The manga/second anime or the first anime? Similar but different in the end.
Posted 17 April 2012 - 10:41 AM
Posted 17 April 2012 - 10:53 AM
MaMaybe. I'm not into MMO, so I really don't know.I think there was an MMO made around 2002?
The Black Moon Chronicles.
It's logical, the comics come from a DnD PnP campaign, after all.
Edit : the drawer has then done graphic designs for Homm5, but the comic books were before.
Yep, they did.
Posted 17 April 2012 - 11:53 AM
Ah, I think I understand. Some of this (for me) probably boils down the reason why we play games, again. Stuff like lore & politics perse doesn't mean much to me most of the time, but that's a different thing.
1. I don't agree with him. The edo period (or a fictional version of it) is certainly a interesting background. It's a little more used than other settings but that doesn't make it bad.
2. It helps. And I want interesting charachters too. But interesting charachters don't have to be already established ones. A setting can give birth to really great charachters due to its quirks. This is especially evident in everything Avellone writes. TNO, Kreia, Dean, Elija, the think tank.
And again, I meant this thread to highlight interesting settings that rpg's can use as a background. From an economical perspective, from a thematic perspective or just general stuff. For example how *magic* works in said settings.
Again mentioning FMA and HxH here since both use a rather *interesting* system regarding it.
In terms of place/time settings, I would still like to see more RPG's that are in what you might call "real" settings, with perhaps alternative history changes (like FNV). I'd also like to see more cultures explored/used as the backdrop, hence Edo period. Kind of tired of the futuristic dark urban punk-city look, fantasy forest, etc. Asian, Roman, ancient European (non-medieval/castle) themed/influence settings I would enjoy seeing. You could still have magic and/or oddball stuff in them. There are plenty of magical/monster legends in Asian/other cultures, for example. I might even like something like "Asian culture on a Mars colony" setting. Especially if the RPG was more of a mystery than the save the world theme. Like...something similar to some of the Earth colonies from Asimov's Robot mystery novels (Elijah Bailey)...that sort of setting might be cool.
Anyway.... I don't watch enough anime or read enough comics to give a good list of specific examples I like from those sources, I'm afraid.
Edited by LadyCrimson, 17 April 2012 - 11:54 AM.
Posted 17 April 2012 - 12:50 PM
I just recently got the digital version of the board game "Elder Signs: Omen". Despite the gameplay simply a direct translation of the board game itself, I can't help but feel there's a strong potential it could become a proper RPG games. The range of characters you can select to form a party of 4 investigators, each of them unique and appeared to have distinct personalities, in the game helped me to be immersed and feel attached to characters despite being in a blank slate. Imagine if Obsidian's talents is used to fill the slate. The atmosphere of the game is great, plus some time based mechanics also brings a sense of urgency to the gameplay.
Posted 17 April 2012 - 01:07 PM
Headfirst were going to do two other games (BEYOND THE MOUNTAIN OF MADNESS and DESTINY'S END) but the company went belly-up (also taking the Deadlands game with them).
I'd love to see an RPG set in the DEADLANDS universe (Headfirst was making an action game as far as I could tell).
Posted 17 April 2012 - 01:35 PM
Posted 17 April 2012 - 01:40 PM
Pity Bethesda didn't get behind the project much earlier or even bought Headfirst. Then we would have two more awesome Cthulhu games. A game based on Mountains of Madness would've been so good (the movie's been canceled too, btw).
Posted 18 April 2012 - 04:37 AM
Posted 18 April 2012 - 04:54 AM
i thought that game was more of a first person shooter/adventure game and less of a turn based rpg?
I'm sorry, I guess I was confused when you said "it just hasn't been adapted into any video games" as not being a specific reference to the setting being turned into a turn-based RPG. The game that was made was a survival horror game, not an RPG, but was based on the Call of Cthulhu RPG (including adapting the sanity system of the P&P game).
Posted 20 April 2012 - 08:41 PM
I really enjoyed that clunky ol' game, Dark Corners of the Earth. i can' remember who suggested it, maybe Wrath, but it was worth the money. Nevertheless, it wasn't an RPG and I'd buy an Obsidz Cthulu RPG sight unseen.
Posted 20 April 2012 - 11:40 PM
Edited by Serrano, 20 April 2012 - 11:42 PM.
Posted 21 April 2012 - 07:19 AM
Posted 21 April 2012 - 08:37 AM
Posted 21 April 2012 - 09:09 AM
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users