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#21
Posted 15 April 2012 - 01:10 PM
#22
Posted 15 April 2012 - 10:00 PM
Because she's like Shepard's mother?In a way It feels a bit like a greek tale to romance Miranda in ME2.
#23
Posted 15 April 2012 - 11:12 PM
#24
Posted 15 April 2012 - 11:13 PM
#25
Posted 15 April 2012 - 11:19 PM
#26
Posted 15 April 2012 - 11:58 PM
It feels stranger if you're running around with Liara as your love interest. Mainly because she acts as your XO and after every major event/debrief she pops up to give you the secondary string of objectives for that segment.... and NOTHING else. She might talk about how terrible the devestation is and how she hopes certain people are all right, but there is NO closer interaction going on UNTIL the designated romance point.
Meh, disagree re: Liara, think that Ashley could be a lot better if she didn't have Zaeed's ME2 line budget. Tali could've got the chop without me noticing, but she has essentially an extended cameo so it doesn't trouble me. Apart from that, mostly agree with you. SubZero and Miranda could've been good with little effort (that part I don't expect you to agree with)
The dialogue with Ashley annoyed me, mainly because she happened to be my love interest for that play through. Yet a lot of time after missions, she had nothing more than a Zaeed/Kasumi response.
Ashley: Horrible what happened on Thessia. Those poor people.
*click on her again*
Ashley; I hope Liara is holding up.
*click on her again*
Ashley: Those Reaper bastards.
*click on her again*
Ashley: Commander.
*click on her again*
Ashley: Commander.
*click on her again*
Ashley: Commander.
This is my love interest, the one that's supposed to be so close to Shepard, yet that's all I get when discussing one of the major moments of the game?
(PS. I think it was after Thessia. It might have been after Rannoch. Either way, it was a major story point mission)
Honestly, if I were to re-chop the game, I'd slash Tali as a recruitable (maybe put her in as DLC), and put Legion in her spot. Although I'd have Legion recruitable much earlier, maybe with more foreshadowing about the incidents on Rannoch and what happens there. I think having the Virmire survivor being a returning squad member AND a love interest was a bit.... backwards given the reaction in ME2.
Vega? I can understand. He's supposed to be the "new guy" on the team who exists to receive exposition for new players. It's just that they didn't play up the whole "not really sure what's going on" aspect of his character. If he felt more like a rounded our character (I know he's only got one games worth of history to him, but COME ON! He could at least act as XO to give him more face time), instead of a stereotype he probably would have gotten along better.
War Assets? Probably ditch them, at least in their current iteration. Maybe for the scanning/assets mechanic design a wargame system where each of your assets could come into play. Think Battleship but with bonuses for different assets, and maybe assets showing up.
From a fundamental story level, I'd play up the fact that "Hey, a war is going on" MUCH more. Have Shepard and the Normandy be used for a few more combat extractions, or jump into the middle of a fleet battle or SOMETHING, rather than just have everything be very placid in space. Screw the "we wanna mess with your SOUL" bit, bring home the fact that people are fighting and dying by having you jump into a system and watch a turian battleship get ripped in half by a reaper as you try to duck and not get killed yourself. Make Harbinger the main "face" of the enemy, give him a personality and such and have him interact with the Normandy crew more so that it doesn't feel like you're trying to get a graph to max out anymore.
#27
Posted 16 April 2012 - 05:31 AM
Meh, disagree re: Liara, think that Ashley could be a lot better if she didn't have Zaeed's ME2 line budget. Tali could've got the chop without me noticing, but she has essentially an extended cameo so it doesn't trouble me. Apart from that, mostly agree with you. SubZero and Miranda could've been good with little effort (that part I don't expect you to agree with)
The dialogue with Ashley annoyed me, mainly because she happened to be my love interest for that play through. Yet a lot of time after missions, she had nothing more than a Zaeed/Kasumi response.
Ashley: Horrible what happened on Thessia. Those poor people.
*click on her again*
Ashley; I hope Liara is holding up.
*click on her again*
Ashley: Those Reaper bastards.
*click on her again*
Ashley: Commander.
*click on her again*
Ashley: Commander.
*click on her again*
Ashley: Commander.
This is my love interest, the one that's supposed to be so close to Shepard, yet that's all I get when discussing one of the major moments of the game?
(PS. I think it was after Thessia. It might have been after Rannoch. Either way, it was a major story point mission)
But my experience is that all of the characters do that. And frankly I can't expect that any of the characters have an infinite amount of dialogue.
Also I liked Vega; was he the greatest companion? No. But I did like having his comments in the party seeing a lot of the craziness for the first time.
#28
Posted 16 April 2012 - 05:34 AM
#29
Posted 16 April 2012 - 05:58 AM
#30
Posted 16 April 2012 - 06:33 AM
Ashley is a lot worse than the others in that regard, though. Shorter lines and fewer of them. Too bad, since she was one of the better set up characters in ME1, with dialogues regarding her beliefs and views of other species (and changes in them brought about by, say, Shepard's death) apparently being cut at a very late stage.But my experience is that all of the characters do that. And frankly I can't expect that any of the characters have an infinite amount of dialogue.
#31
Posted 16 April 2012 - 07:13 AM
Ashley is a lot worse than the others in that regard, though. Shorter lines and fewer of them. Too bad, since she was one of the better set up characters in ME1, with dialogues regarding her beliefs and views of other species (and changes in them brought about by, say, Shepard's death) apparently being cut at a very late stage.
But my experience is that all of the characters do that. And frankly I can't expect that any of the characters have an infinite amount of dialogue.
Well she had more than Doctor Chakwas (expected) but less than some of the other companions. But it wasn't really something I noticed (but then Ashley wasn't a main member on my 1.5 trips through the game).
#32
Posted 16 April 2012 - 07:53 AM
The characters seemed to have a lot more life to them this time, moving around the ship and conversing with other companions. But the conversations the player could have with them seemed to lessen with each game which is an absolute shame, as characterization is something Bioware does quite well.
I can not say I felt quite so strongly about the fate of game characters before in regards to Mordin's death or Ash's almost death scene, which was made all the more worse as she was my characters faithful love interest at the time. It is a testament to their writers, but it was the previous games depth of conversations that made me care for them, now they generally say three lines and they are done, it just feels lacking in comparison.
Edited by Aedelric, 16 April 2012 - 07:53 AM.
#33
Posted 16 April 2012 - 08:14 AM
I dunno, the extra banter IMO more than made up for fewer actual conversations for all other party members than Ashley. I have a save with Kaiden I'll do at some point, if they do something about the ending so that it no longer makes me suicidal (over the amount of times I played ME2 to get different kinds of imports).I agree with what you are saying Nepenthe.
The characters seemed to have a lot more life to them this time, moving around the ship and conversing with other companions. But the conversations the player could have with them seemed to lessen with each game which is an absolute shame, as characterization is something Bioware does quite well.
I can not say I felt quite so strongly about the fate of game characters before in regards to Mordin's death or Ash's almost death scene, which was made all the more worse as she was my characters faithful love interest at the time. It is a testament to their writers, but it was the previous games depth of conversations that made me care for them, now they generally say three lines and they are done, it just feels lacking in comparison.
Ash's near-death did absolutely nothing to me, but Mordin's and Legion's sacrifices as well as the quantum farewells at the end do result in a slight lump in my throat.
#34
Posted 16 April 2012 - 08:29 AM
Ash grew on me, she may not be your cup of tea, in my case it was Liara that did nothing for me. Only thing I found that most people have in common is a fondness Mordin and Garrus, they were very well writen.
I am not overly optimistic about this ending dlc, the whole fiasco put a bad taste in my mouth. I am not even sure I will even re-install when it comes out. ME1 has never left my hard drive since release, which says a lot about the sequels.
Edited by Aedelric, 16 April 2012 - 08:32 AM.
#35
Posted 16 April 2012 - 08:39 AM
#36
Posted 16 April 2012 - 08:45 AM
#37
Posted 16 April 2012 - 08:59 AM
I play ME1 for the story, ME3 for the gameplay, ME2 for a little bit of both.You are right, the gameplay was improved, the combat is fluid and very enjoyable, well balanced on insanity. But it is not the combat I have a problem with.
#38
Posted 16 April 2012 - 09:16 AM
ME3 Insanity is easier than ME2. I'm not sure why that is, but I died all the time in ME2 and in my current Insanity playthrough (2nd overall) I'm beating most encounters in the first try. And I'm definitely nowhere near those Vanguard pr0s posting crazy no-cover Collector ship vids at the Bioboards.I dunno, I was playing some ME3 on insanity yesterday, and at least my initial impression was that it might to turn out a challenging AND fun experience - something I can't really say about Insanity in either of the two previous games. Ie. they've (IMHO) consistently managed to improve the gameplay, at least.
My main beef with ME2 gameplay was that it felt... random. And quite clunky, for a shooter. Enemies routinely shooting with pinpoint accuracy through cover -or not hitting despite having a clear shot- always focusing on the player, regardless of everything else including their own safety, and squadmates reduced to little more than warp bomb helpers. All of that seems to have been, at the very least, disguised to be less noticeable in ME3, so the game is more fun to play. I'd still like to have a greater variety of enemy skills and more consistently interruptable insta-kill animations, but this was a step in the right direction, for sure.
Shame it doesn't have a plot to go along with the improved gameplay.
#39
Posted 16 April 2012 - 09:31 AM
(I don't generally care about achievements, but doing 100 % on the mass effect games - and deus ex:HR - has been a matter of pride to me).
Or, we've just had too much practice with the system and are now just doing this:
Edited by Nepenthe, 16 April 2012 - 09:33 AM.
#40
Posted 16 April 2012 - 10:00 AM
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