Project Director
Obsidian Entertainment
March 2012 – Present (1 month)
Project Director for unannounced title.
Lead Systems Designer
Obsidian Entertainment
January 2012 – March 2012 (3 months)
Lead Systems Designer for unannounced project. Responsible for all gameplay related systems design, high level gameplay programming, and combat tuning.
Gameplay Programmer
Obsidian Entertainment
July 2011 – December 2011 (6 months)
Gameplay programming development for an unannounced project. Focused mostly on UI (Scaleform) and Asynchronous Multiplayer features.
Project Director
Obsidian Entertainment
June 2010 – July 2011 (1 year 2 months)
Project Director for Dungeon Siege 3. Oversaw project goals and direction, responsible for day to day project level decisions, worked with all discipline leads leads to establish and maintain a project vision, and worked with team members to reinforce expectations of quality.
Lead Programmer
Obsidian Entertainment
August 2006 – June 2010 (3 years 11 months)
As a Lead Programmer on staff at Obsidian Entertainment, I oversaw the technical development of an unannounced project after being the lead programmer on Neverwinter Nights 2: Mask of the Betrayer and Neverwinter Nights 2: Storm of Zehir.
Programmer
Obsidian Entertainment
October 2003 – August 2006 (2 years 11 months)
GUI, Gameplay, Network, and Systems programmer for Knights of the Old Republic 2 and Neverwinter Nights 2.
Programmer
Black Isle Studios
April 2003 – October 2003 (7 months)
Scripting support, GUI support, animation support, gameplay systems.
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Obsidian currently working on new secret project?
#1
Posted 15 March 2012 - 02:07 PM
#2
Posted 15 March 2012 - 02:19 PM
What are the chances this is a ex-publisher chipping in? Seems like someone offered them a contract in reaction.
Edited by C2B, 15 March 2012 - 02:22 PM.
#3
Posted 15 March 2012 - 02:37 PM
Edited by PoetAndMadman, 15 March 2012 - 02:37 PM.
#4
Posted 15 March 2012 - 03:15 PM
That article mentions that Fader's credentials included a project codenamed 'Vermont' and the article assumes that it's South Park. iirc South Park was actually Project New York.
So is Vermont this new secret project?
#5
Posted 15 March 2012 - 03:18 PM
This new project is most likely their kickstarter project. Unless Feargus had an ace up his sleeve with another contract waiting to be signed.
#6
Posted 16 March 2012 - 12:29 AM
#7
Posted 16 March 2012 - 12:39 AM
Vermont was something older I would imagine, since it Sydney Wolfram (?) working on it and she was laid off like a year ago.
This new project is most likely their kickstarter project. Unless Feargus had an ace up his sleeve with another contract waiting to be signed.
I wonder if Fader just mistook Vermont with Virginia (Would be weird though). Since Vermont is the 14th state by date of statehood after North Carolina (12th) and Rhode Island (13th)
#8
Posted 16 March 2012 - 12:06 PM
unannounced project
unannounced project
unannounced project
So many possibilities, so few results, so much RAGE!
#9
Posted 16 March 2012 - 12:16 PM
This new project is most likely their kickstarter project. Unless Feargus had an ace up his sleeve with another contract waiting to be signed.
Well, whatever it is, it didn't stop the layoffs from happening, so at best it's a 10 of Diamonds up his sleeve...
#10
Posted 16 March 2012 - 01:24 PM
#11
Posted 17 March 2012 - 12:58 AM
#12
Posted 17 March 2012 - 02:17 AM
What are the chances this is a ex-publisher chipping in? Seems like someone offered them a contract in reaction.
Maybe Bethesda? Given the 1 point off metacritic aggregate bonus contract crap.
#13
Posted 17 March 2012 - 04:04 AM
Well, whatever it is, it didn't stop the layoffs from happening, so at best it's a 10 of Diamonds up his sleeve...
Hard to say, it could be many things as PNC was bigger of the two projects they have. It could be a new project for publisher with smaller staff, Kickstarter or a project they are working on to pitch it to publishers.
#14
Posted 17 March 2012 - 09:34 AM
Gameplay Programmer
Obsidian Entertainment
July 2011 – December 2011 (6 months)
Gameplay programming development for an unannounced project. Focused mostly on UI (Scaleform) and Asynchronous Multiplayer features.
OT: asynchronous multiplayer (http://www.bogost.co...us_multip.shtml)
Edited by funcroc, 17 March 2012 - 09:37 AM.
#15
Posted 17 March 2012 - 10:42 AM
#16
Posted 17 March 2012 - 11:29 AM
#17
Posted 17 March 2012 - 12:26 PM
#18
Posted 17 March 2012 - 12:48 PM
Edited by Labadal, 17 March 2012 - 12:48 PM.
#19
Posted 17 March 2012 - 12:57 PM
#20
Posted 17 March 2012 - 01:27 PM
Turn based would be likely. It could also be a WEGO system such as used in the Combat Mission games where 'turns' are resolved simultaneously in real time, once both players have set up their moves.Could be a turn based rpg. Or maybe I'm misunderstanding the point.
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