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Wasteland 2 Kickstarter


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572 replies to this topic

#341
sorophx

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I just want to see some screenies

#342
Drudanae

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I just want to see some screenies

Posted Image

#343
sorophx

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meh, if I had wanted that kind of sights, I'd have logged into Day Z

#344
entrerix

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I just want to see some screenies

Posted Image


is it a sidescroller?

#345
WorstUsernameEver

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First screenshot is out.

Full update here.

#346
Labadal

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It'll be cool to see the game from this early on and see how it gradually changes to the final product.

#347
Majek

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I like where this is going. They can wait until showing the next one until Christmas though. :)

#348
C2B

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Colin McComb joined as a writer

Colin McComb

You guyyyyyyyyyyyyys.

#349
Oner

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Colin McComb joined as a writer

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You guyyyyyyyyyyyyys.

Elaborate. Please? :3

#350
Tale

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According to wikipedia he has notable P&P credits. As well as Fallout 2 and Planescape: Torment for computer games.

#351
Oner

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Oh cool. Thanks.

#352
Spider

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Colin McComb has written a lot of the Planescape P&P stuff, he was also one of the other brains behind Torment, other than MCA. And he was very interactive on the forums back in the day when torment was being developed.

Sp definitely good news for Wasteland 2.

#353
sorophx

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nicked from Codex:

http://video.unity3d...he-power-of-the

has some Wasteland 2 footage (30 minutes in)

#354
WorstUsernameEver

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A YouTube video is available here though at a slightly lower quality. For something so early in development it looks promising, looks-wise. I doubt it will be a state of the art title as far as the tech goes by the end of development, but I also doubt it will look ugly.

Edited by WorstUsernameEver, 30 August 2012 - 07:27 AM.


#355
Tigranes

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Looks fine to me, camera doesn't need to go any closer in this kind of game (as much as I liked watching NWN2 battles at super-closeup).

#356
mkreku

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If you play the original Wasteland just before this, it will look insanely good. Trust me.

#357
J.E. Sawyer

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Looks fine to me, camera doesn't need to go any closer in this kind of game (as much as I liked watching NWN2 battles at super-closeup).

I think the camera needs to make the tactical gameplay enjoyable and it needs to help convey the right atmosphere/vibe of the world. If the environments are built for the camera (as this one is), these distances/angles work well.

#358
Nordicus

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Okay, so, now that the first bit of gameplay footage has been released and my interest in this has grown, I've got a question for any "Wasteland experts" in here:

 

What is there in the core of Wasteland franchise that differentiates it from Fallout, the old Black Isle style Fallouts to be exact? Of course there's a somewhat different setting and you control a party instead of one character, but what else? (yes yes, spiritual sequels and whatnot, but there must be something noticeably different)

 

Is there anything in the first Wasteland that would make "Okay, so this WL2 is like a newer classic Fallout game" the wrong mindset to have while playing this game?


Edited by Nordicus, 09 February 2013 - 06:16 AM.


#359
Oner

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Those 15 minutes sure flew away fast..

Looks good, can't wait.



#360
Tigranes

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Looks good all in all.


  • There seems to be a 3-option walking speed toggle in the action bar that he uses ~9.00 - if I'm not mistaken it seems to be sneak/walk/run or something like.
  • 9:15 shows the enemy ranger with a much much longer perception bar. Hopefully this is the case throughout the game. (One problem is variable player resolution - you don't want low res players finding some enemies see them before they see the enemies...)
  • The atmosphere is great but the UI is really ugly on so many ways. Hope they pretty it up and hope you can turn off things like green glow when selecting, combat in/out screens, etc.
  • Like the cover system taking flanking into account.
  • Dialogue is just passable, but we'll see how it is elsewhere. Don't really see the point of keyword system but no big deal. (Entering in your own is cool, but how often will it work?)

Looking forward to it.






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