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Mass Effect 3

Battlefield Earth

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#21
Tale

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People hating on DAO. :(

Yeah, well I hate your favorite games too!

#22
Pidesco

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As I see it, DAO was the death knell for party based tactical RPGs. Lame combat made worse by an extremely lacking roster of enemies, and crap encounter design.

#23
Drudanae

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Sarcastic female Hawke was so much better a protagonist than that dull grunt Shepard.

#24
Janmanden

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People hating on DAO. :(

Yeah, well I hate your favorite games too!


I agree, this is all very interesting (not really), but this is the ME3 thread. Please take all your DAO hating somewhere else. Shoo!! :p

There's always Gibbed's Save Editor that lets you create new saves and edit currents save and change the plot points around. It's mostly geared for ME1, with some elements of ME2 have been added I believe.

Hell, if you wait a month or two , someone will probably modify it for the ME2 to ME3 area..


Well.. It feels like cheating (Boooo) and I think it should have been covered by the Genesis DLC anyway.

#25
Nepenthe

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The worst thing about DA2 was retroactively turning DA into a great game.

I agree with this statement, but probably not with the intent. :)

Re: DA2/DAO numbers, guess my "iirc" was off, then. Certainly the way the DLC tapered off and disappeared would suggest that you are right. Personally consider the "badness" of DA2 to be something we'll see in group psychology textbooks down the road.

Edited by Nepenthe, 24 February 2012 - 12:46 PM.


#26
Raithe

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Well.. It feels like cheating (Boooo) and I think it should have been covered by the Genesis DLC anyway.


It can literally let you create a first level character.. and .. more importantly, skip the whole introcution sequence of ME2, so you actually just load it up and its the start point of Lazarus Station. :thumbsup:

#27
Auxilius

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On the ME3 matter, I just played the demo.
I was so disappointed I didn't even reach the second half.
Maybe it's just me but I felt like the drama was forced (what the hell were they thinking with this kid?), the dialogues came straight out from a B-movie ("This is not about tactics nor strategy", urgh, you sure are a real officer Shepard) and the cutscenes were stupid. When the Mecha Spider is hovering just behind those shuttles, were they really thinking they could just fly away. They didn't even look scared or on the run. Besides, why didn't it target the Normandy?
Also, I don't want to talk about the (almost) complete lack of choices. NO.

Concerning the graphics and gameplay, they're good. But for someone like me who prefers a good story above anything else, it got the taste of a huge failure. I hope it gets better later in the game but those character design decisions (Why babe up Ashley?) don't raise my hopes.

I call it the Anti-Alpha Protocol. Good gameplay, good graphics, everything is glittering but there is nothing under it.

That makes me sad because I thoroughly enjoyed the previous games.

Edited by Auxilius, 24 February 2012 - 01:22 PM.


#28
greylord

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As I see it, DAO was the death knell for party based tactical RPGs. Lame combat made worse by an extremely lacking roster of enemies, and crap encounter design.


That's only because you don't play PS3 games. There are a couple party/team tactical RPGs, a new one is even coming out this summer (Agarest 2).

On the whole ME3 thing and multiplayer, after playing the demo it has nothing on Battlefield...or Modern Warfare for that matter. If someone buys it for MP, I don't think they played the other two. It's only a demo...but the MP get's old quick in ME3's demo, and it doesn't seem to have the same amount of fun as those built strictly for MP.

If Bio is thinking MP is going to be a major selling point they must know something I don't. IF that's what they planned this game about...it's going to be a terrible game.

I'm still thinking it was a pin on at the last moment after EA announced that all their games would basically be MP from then on out...so the SP portion should still (hopefully) be outstanding.

I certainly wouldn't buy ME3 for the MP...ever...after playing the Demo. There are so many games out there that are shooters and have so much better MP it's just a waste of money to buy ME3 for MP.

#29
Janmanden

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Maybe it's just me but I felt like the drama was forced...
That makes me sad because I thoroughly enjoyed the previous games.


No, I am afraid that it isn't just you.

Spoiler


Spoiler


It's a sad prog.. regr.. degeneration. Bioware games used to be about Story and Choice, but now it's apparently down to just Cutscenes and Action.

#30
Deraldin

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I'm still thinking it was a pin on at the last moment after EA announced that all their games would basically be MP from then on out...so the SP portion should still (hopefully) be outstanding.

Considering the multiplayer portion of the game had been rumoured to be in development since 2010 I really don't think that this is a last minute addition to the game. It's been in the works for awhile and last I heard the team responsible for the multi was actually based out of Bioware Montreal rather than Bioware Edmonton which has always been responsible for the single player portion of the game.

It's a sad prog.. regr.. degeneration. Bioware games used to be about Story and Choice, but now it's apparently down to just Cutscenes and Action.

I'm curious since I've seen this comment thrown out a lot lately. What Bioware games would you say were about choice? Yeah, many of their games have a couple big choices you can make at the conclusion of major quest lines, but I don't think a couple "do I kill you, or let you go" choices are enough to make the game about choice.

#31
Rosbjerg

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I'm curious since I've seen this comment thrown out a lot lately. What Bioware games would you say were about choice? Yeah, many of their games have a couple big choices you can make at the conclusion of major quest lines, but I don't think a couple "do I kill you, or let you go" choices are enough to make the game about choice.


Yeah me too and I think it's because Bioware titles were very very good at giving you the illusion of choice.

I guess it's kinda like the uncanny valley - as Bioware titles has evolved we've started to notice all the small, but essentially immersion breaking mistakes - mistakes we would've missed/not cared about 10 years ago.

#32
Tale

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They never did that intro sequence 10 years before. It is the worst one they've ever done.

I won't take it as a condemnation against the entire game Mass Effect 3, but it's nonetheless troubling.

#33
Drudanae

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That "trial" is like an inverse "Rocks fall, everyone dies".

Well, everyone except for Commander Awesome and his sidekick.

Good to know I nuked a Batarian star system for nothing.

Edited by virumor, 24 February 2012 - 04:57 PM.


#34
Janmanden

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It's a sad prog.. regr.. degeneration. Bioware games used to be about Story and Choice, but now it's apparently down to just Cutscenes and Action.

I'm curious since I've seen this comment thrown out a lot lately. What Bioware games would you say were about choice? Yeah, many of their games have a couple big choices you can make at the conclusion of major quest lines, but I don't think a couple "do I kill you, or let you go" choices are enough to make the game about choice.


Bioware haven't made any games that were about choice, as far as I know, but choice has been part of many of their games to a lesser and lesser extent especially degenerating in relation to ME - or maybe it's just now that I see it. Deciding whether someone should live or die is always a big thing, especially when it change the course of the game or the thought revolts you. BG and KotOR being the most obvious choices. Jade Empire and Dragon Age probably less if the decline has been consistent, but I can't say, because I haven't played either one of those two. Judging by various reviews they do seem to be in line with Bioware's own impression as well.

#35
Maria Caliban

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There are tons of time in the ME games where you decide if someone lives or dies.

#36
Orogun01

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There are tons of time in the ME games where you decide if someone lives or dies.

And on the occasion that you get to pull the trigger it's really good.

My problem really is with the pacing of the games, when you are going to offer only 2 choices it would make sense that you wouldn't saturate the game with quest that end in Paragon or Chaotic Stupid. It would really add to it if I didn't have to think that for the 20th time I have to push one of 2 buttons to save one archetypal element that will help define my character's outlook on the world.

#37
Oblarg

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The worst thing about DA2 was retroactively turning DA into a great game.


DA2 was bad, but I honestly don't think it'd be possible to make a sequel bad enough to turn DA:O into an enjoyable experience.

I have attemped to play through DA:O three times now - my first attempt got me up to the final battle in Denerim, at which point I quit out of boredom. I've gotten successively less far along with each subsequent attempt. It's just not a fun game - the combat is clunky, the plot is absent from most of the game, and the encounter design is just about the worst I've seen in an RPG.

#38
BobSmith101

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A lot of the demo flaws are in the full game.

Frame issues on PS3 really bad at the start, talk about not making a good first impression.

Lip syncing that would put a Chienese MA movie to shame.

Low texture quality and overall lacking in that final coat of shiny polish.

Reaper mini game is kind of silly like Shepard is playing an 8 bit in his spare time.

#39
Majek

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yeah. Don't know what to say yet.

#40
Gorth

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yeah. Don't know what to say yet.

Seriously, playing with the trash compactor and ejecting rubbish into space was more fun than the planet scan mini game :banghead:




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