Answered that previously...
Should i repeat?
Edit: Actually, I'll spell it out. It's due to the Hollywood Hero syndrome. This is different then a plot hole, it's to prove how bad arse a hero someone in the story is. For example, in the first ME, no matter how long you dilly dally, no matter how long you postpone going someplace, you always seem to be in time to suceed in your mission to key areas. Liara seem to be able to wait 100 years at the rate you go if you desire and you can still rescue her just in time as the Geth start to close in. You can still save the colony. Is this a plothole? No...it's intended. It's shows that yes you are cutting it close (no matter how close it really should be, similar to the rubberband effect in race games...no matter how far ahead you get, they'll always rebound to be right on your tail...and vice versa), whilst in truth because of gameplay concerns that it would really stink to have you fail right at that point, it's impossible to fail. So they write in that you could have failed, you are supposed to have that feeling that you almost did...but because you are such an awesome character you suceeded JUST IN TIME!
The Normandy almost took out a Reaper which ravaged an entire fleet. It shot the Reaper right through and just about brought it down! So why is it so easy to be destroyed when it's established just how badass Joker is in the first ME? To show just how bad ass the Collectors are. No, they aren't a Reaper, they can't take on a colony with a full defense spectrum up (which has several times the firepower of a Cruiser or Battleship), but against an unarmed one...they sure can take it out without anyone knowing the better. They can take out the best pilot and best ship in the fleet even!!! (Which the Normandy basically became in ME1 since it seemingly was the only ship that could evade a Reaper's blast at close range and then blast the Reaper in return).
So we already know the Collectors are somewhat powerful...we expect that. The Normandy when it goes through is purposefully scripted to barely make it past the Collector ship that just came out (and probably didn't expect to see the Normandy there in the first place, remember, you are notified that those inside never expected anyone to make it through the relay, and they really don't have any outward sensors to detect that you even crashed into them) and no matter how well you've prepared, upgraded, or anything else...you'll crash onto the Collector base. It's for the same reason...to show you just how close that really was! Whew...you just made it.
They don't want to kill you outright there...that would be gripe city. So many players would start calling it the worst game ever if that was possible and stop playing in disgust. Instead they give you that illusion. You already know how tough these Collector ships are...so of course you just barely made it. If you've only played once...even if you upgraded...you will hopefully think you just barely made it...even if you did all the upgrades...because that's just how tough it was...
Or that's how they want you to feel. It's scripted because that's how it has to be for the game to work out without smashing you to smithereens.
Other examples for you to relate would be...the last star trek movie. You have this gigantic ship that tears apart a Federation ship. Later it totals a Klingon Fleet, and if that wasn't enough goes on and destroys the entire Federation Fleet!!! It does this in less time than it takes for the pilot to realize that his warp was still set in "park". This establishes how bad arse this Rogue Romulan ship is. So how is it that the Enterprise even lasts a few minutes without going into complete oblivion!?
To show how bad arse Captain Kirk is. He's awesome enough to survive this ship that blows up entire fleets without even getting crippled. He then proceeds to destroy said ship.
Another example. In Empire Strikes Back the Imperial Fleet defeats and entire Rebel base. That fleet, the entire fleet, then goes and chases one ship. We already know how bad arse the Empire and this particular fleet is. How is it that one ship can evade it?
To show just how bad arse a pilot Han Solo is. He's awesome enough to outfly every pilot, outwit every Imperial commander, and out do this entire fleet which just defeated the entirety of his friends Rebel forces in a base.
Same goes for the end of ME2...but more with a Solo end (Solo evades the fleet, but eventually things catch up with him). Joker is shown to actually be one darn badarse pilot, and Shep is considered one bad arse Commander...but not quite so awesome as to not crash into the Collector base...but then that had to happen anyways to add to the dramatic end of the entire game and to add that...Whew...we barely made it here, we could die at anytime to the entire episode (which dying is actually a pretty hard preposition to tell the truth...in that I mean getting to the Shep is Dead ending where he is undeniably dead and everything fails).
As for the Collector Threat...who thinks they are a threat? TIM doesn't.
In fact, the only that really takes them as a threat (correctly I might add, because Shep is just that awesome...or you're supposed to think that...because hey...he's you and of course, YOU'RE AWESOME!!!) is Shepard.
Jacob probably also considers them a threat...but not for the right reasons.
Kelly and the rest of the crew might.
But not TIM. His goal isn't to stop the Collectors. He tells Shep what he needs Shep to know to get Shep to take down the Collector base...INTACT. TIM doesn't want it blasted to shreds in a fleet battle, and he probably realizes he doesn't have enough forces to take it by force personally without probably destroying much of what he wants.. His best hope is to get an elite team in there to plant a bomb and eradicate the inhabitants so he...TIM, can then get the technology inside.
That's his goal. It's always been his goal. If you are Shep and you trust TIM and Cerebus...then you'll be fooled into thinking exactly what TIM wants you to think...and when you hand the base over to him even your companions are going to start questioning your actions. Shep has one impossible mission, get an enemy base completely intact....no real battle damage, no real destruction...no pitched battles, no massive loss of resources (outside of Shep and the Normandy 2) to do so.
That's what TIM is after...and hence to send in the battleforces in a pitched battle probably would damage or even destroy the thing he wants most.
The problem is I expect he'll go there and either fulfill whatever he wants to fulfill...OR
Be mind twisted to worship the Reapers...OR
If you realized he was merely feeding you misinformation (without realizing that they were a REAL threat, especially the Reaper they were making...Thanks Shep for stopping that one...you awesome hero, you!) to basically get you to do what he wanted...and blew up the very thing he was after...
I expect he has a grudge to settle with you next time he sees you...and quite possibly may want to kill you...if it doesn't interfere with his plans too much (afterall, he does have places to go and things to do).
That's what TIM was after the entire game...hopefully I didn't just ruin the game for someone who hasn't finished it yet..but then I gather many people didn't catch onto that little item anyways.
Edited by greylord, 07 February 2012 - 11:15 PM.