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Mass Effect 3

Fear the Grimdark Reaper

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692 replies to this topic

#1
Gorth

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Start of old thread
End of old thread
New thread, new beginnings, new... something?

#2
Hassat Hunter

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Well, the story (if one can speak of that) of ME2 was weaker than a pazaak-made pyramid ;). Basically it was just gathering your team. The actual "main plot" was pretty non-existant. Unlike ME1.
And with all the ME2 bickering people haven't even mentioned the plot making no sense taking ME1 into account. What you learn there of Reapers doesn't match whatt we learn in ME2 of Reapers. It looks like the games where made with no overarching plot in mind. Pretty bad for a trilogy. Which makes me kind of fearful of #3 to be honest.

Especially with co-op added to "decide the ending"... like I wanted that :(

#3
Nepenthe

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After the top secret, reverse-engineered Reaper technology/quarian ubertech/etc upgrades to Normandy 2, it is, indeed, a "super ship".

Ok, what part of ME1 and ME2 are in conflict. Again, a simple blanket statement won't be accepted. :p

Happy to see people speak their mind, so often this forum descends to the haters circle-jerking and everybody else legitimising them with their silence. Proud to be a member here today.

Edited by Nepenthe, 07 February 2012 - 11:49 AM.


#4
BobSmith101

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I enjoyed the combat, never thought much of the story or "plot" .Characters are typical Bioware, not as good as Obsidians but more straightforward and less complex.

I'd quite like the collectors edition but no way will I ever do that with an EA product after Dragon Age2.

I heard somewhere you had to be online or something for the "best ending" if anyone can clue me in on what that means , or I'm misunderstanding something I'd appreciate it.


If it's stand alone I'll probably picky on up from somewhere I can return it, otherwise I'll rent it or wait for the full version.



#5
Nepenthe

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I enjoyed the combat, never thought much of the story or "plot" .Characters are typical Bioware, not as good as Obsidians but more straightforward and less complex.

I'd quite like the collectors edition but no way will I ever do that with an EA product after Dragon Age2.

I heard somewhere you had to be online or something for the "best ending" if anyone can clue me in on what that means , or I'm misunderstanding something I'd appreciate it.

Yes, you misunderstood. Playing the game online improves the "end game score", but so does doing side missions. So you can pick either grinding the hell out of online or playing every single mission for the best score. (note, conjecture, actual amount of gameplay for best result unknown)

Edit: online here means the multiplayer portion, not some whacked out drm scheme.

Edited by Nepenthe, 07 February 2012 - 11:53 AM.


#6
Raithe

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I think a lot of people get confused with the ME1 Reaper's disdain for organic life, and then ME2 showing they casually used organic life they manipulated and gengineered to their purpose in some bizarre scheme to make a Reaper using human tissue..

Personally, I think the "main story" of ME2 was a little weak, it got lost in the whole "gather the group and gain their loyalty", but that was quite well done, if over-using family issues.

The key to it being that no-one knew what was on the other side of the Omega Relay, just that the Collectors came from there, and no-ship sent through ever returned. So what do you do to find out a way to stop the Collectors? You find a small group of highly trained/skilled people, put them in a highly advanced Reconnaisance vessel, and figure out a way to get through the Omega Relay to find out whats happening. Recon vessel goes through, and then you can put the group down on whatever area they find to gather intelligence and figure out if there was a way to deal with the threat.

You don't want to spend the resources gathering a massive fleet to go through a Relay no-one ever returns from. You might need that fleet right here on this side of the relay in the future...

You never actually get a clear answer as to whether the Collectors have more then the one ship. You only know the same one shot down the original Normandy, invaded the colony you were at, and happens to be there when you get to blow it up yourself. Also, that whole end sequence the Collectors were suprised by your arrival in their space. Who knows whether the ship was fully staffed and ready to deal with combat right then? The emergency response could be one reason why you can kick their asses so easily.. Especially with all the suped up technology you'd put in. If I recall correctly, the improved guns are actually based on Reaper tech.

The Collectors have the big scary reputation because of their advanced organic tech, the mysterious way they behave, and that they come from a place no-one has ever returned from. They aren't exactly smart in their own manner. They are controlled puppets to a large degree, so you can't really expect them to respond in a great manner when surprised. They seemed to specialise in using shock and awe after a stealthy approach. Then blindsinding folks with their organic paralytics and wotnot. Which is part of what makes it fun when you use those same tactics on them.

Sure, there are portions of the story I thought could have been developed better, and bits that were weak, but it pretty much had a fun space opera feel to it. And since they've said it was geared up as a trilogy from the beginning, I'll await the arrival of ME3 and see how it all connects up before I start saying it all retcons and contradicts itself too much. :)

#7
Meshugger

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I just checked some previews and it would be nice if someone could answer the following:

- EDI now has a sexy robot husk to use, why?
- They changed the look of the Protheans from Cthulhu-esque tall aliens to samurai collectors, why?
- Why the excessive pandering? See below

Posted Image


I would buy it if it the argument was that the design was done with humerous undertones, but there is none. Everything was presented in a serious matter, why?

#8
Morgoth

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Who cares. Just wait for the demo.

Also, Chobot looks dumb. Maybe that's the new beauty?

#9
Meshugger

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I care of course, that's why i asked the questions. These design changes gives me the same vibes that i got from DA2 before release. Emptiness, shallowness and zero integrity,

#10
Malcador

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They know their audience, I guess.

#11
BobSmith101

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Umm well the EDI husk thing was something on the boards after ME2. Like how cool would it be if EDI got a body. Although I never went as far as to suggest that EDIxLegion was a good idea I was in the pro body camp so I guess maybe I've got some responsibility there.

The prothean thing was genetic manipulation by the Reapers. At least that was how ME2 explained it.

Not sure about the third one.Sometimes listening to the fans is not such a good idea..

#12
kirottu

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Personally, I think the "main story" of ME2 was a little weak, it got lost in the whole "gather the group and gain their loyalty", but that was quite well done, if over-using family issues.


I wholly agree and people who say ME2 has plot holes don't say what those plot holes are. Well, aside from Shepard working for Cerberus, but at least my Shepard always had the option of saying "I'm not working for Cerberus. I'm saving colonies". That was good enough for me.

Edited by kirottu, 07 February 2012 - 12:48 PM.


#13
Meshugger

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Umm well the EDI husk thing was something on the boards after ME2. Like how cool would it be if EDI got a body. Although I never went as far as to suggest that EDIxLegion was a good idea I was in the pro body camp so I guess maybe I've got some responsibility there.

The prothean thing was genetic manipulation by the Reapers. At least that was how ME2 explained it.

Not sure about the third one.Sometimes listening to the fans is not such a good idea..


Thank you.

#14
entrerix

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the girl in that picture looks really freakish. why is one arm looking like linguini and the other super muscular? what is wrong with her cheek bones? she looks like she got in a fight with a bee hive.

blech. well, whatever, you still get to choose who's in your party right? do you have to allow everyone onto your ship?

#15
Lexx

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Yea, she looks very unnatural in that screen.

#16
Hassat Hunter

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Ok, what part of ME1 and ME2 are in conflict. Again, a simple blanket statement won't be accepted. :p

Well, mentioned Reaper change.
"We hate organics, we kill all life. Machines are supreme. All organic life must die"
"..."
"Yeah, not really. We turned them into us, we're part organic. Instead of killing we enslaved them. Also we want to make a robot our of you, since we're not supreme at all..."
Sheppard; "Issues much?"

"We need to use the relay to get here, otherwise it would take soooooo much time..."
"You know, about still in your life-time, apparently. I've waited thousands of years. I cannot wait 10 longer. We cannot wait 10 longer. You made us..."

Then there's Cerberus getting some major do-over. The Council dissaproving the Reapers when it actually attacked the Citadel. Sovereign being the only... wait, there's a defect one here too.

#17
entrerix

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lol yeah the counsel pretending there were no more reapers and not believing anything shepherd said immediately made me ignore the plot of ME2. The game to me was a series of small stories about the people on the ship, with no main plot. I really liked some of the side stories (particularly the bug doctor guy, and the psycho girl), but the main plot was very poop (but easily ignorable poop, so it didnt change my opinion of the game).

#18
Drudanae

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lol yeah the counsel pretending there were no more reapers and not believing anything shepherd said immediately made me ignore the plot of ME2.

I don't really blame the Council. It was still more believable for them to think Sovereign was just a Geth dreadnought, considering it just looked like a big Geth ship, rather than Shepard's rambling about ancient space gods. Not to mention Shepard kinda started on the wrong foot with the Council in ME1 as well, with Nihlus dying on Shepard's big test and the whole bullcrap with the Protean beacon and Shepard's "visions".

Shepard never really shows much intelligence or much argumentative skill, at all. But whok cares when you can beat up random civilians and push a pistol in their face, right?

Edited by virumor, 07 February 2012 - 03:17 PM.


#19
Brayko

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I'm not too sure about this. I mean, I enjoyed ME2 for what it was but it was nothing in comparrison with the first. I don't particularly like the thought of it going further than that.

#20
Gorth

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I'd quite like the collectors edition

Collectors edition of ME2?... there has to be a pun in there somewhere :)

- EDI now has a sexy robot husk to use, why?

Romance option?
Personally I think it's silly, but then I thought whoever did the voice acting for EDI did a great job of providing "it" with personality.

The Collectors have the big scary reputation because of their advanced organic tech, the mysterious way they behave, and that they come from a place no-one has ever returned from. They aren't exactly smart in their own manner. They are controlled puppets to a large degree, so you can't really expect them to respond in a great manner when surprised. They seemed to specialise in using shock and awe after a stealthy approach. Then blindsinding folks with their organic paralytics and wotnot. Which is part of what makes it fun when you use those same tactics on them.

I thought they didn't have much of a reputation at all, going to great lengths to remove all traces of their presence after raiding a colony? Only becasue that surviving Quarian (sp?) recording events on his iphone (qphone?) does Sheppard and Co. know for certain that somebody and their insects invaded a colony. Otherwise Collectors are known to intelligence services because of their shady dealings through strawmen and mercenaries.
Wasn't the BFG of the Normandy based on the tech of that lizard-bird species that Garrus belongs to?




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