I don't think you guys are realizing what kind of possibilities Kickstarter holds for a mid-sized developer, even a bigger one like Obsidian.
The initial funding pays for the game's budget just like a publisher would, but once the game is released, the developer will not only own the IP and all assets but get to keep all future profits.
One single successful game could generate millions of dollars and keep on generating money long after it's release. This is something most independent developers dream of, but with publisher funding it's hard to generate any excess profits once the budget of the game has been paid.
Given the high profile of Obsidian's talent (MCA, Tim Cain, Sawyer), they could potentially fund a more expensive game than Brian Fargo. It would only need to sell a few hundred thousand to generate enough money for Obsidian to be able to easily self-fund their future games.
Edited by thesisko, 15 March 2012 - 06:56 AM.