Before watching: Its a completly opinionated list and weird one (He also includes a pinball machine and a 90's game rerelease). Of course that also makes it honest.
Edited by C2B, 21 December 2011 - 02:33 AM.
Edited by C2B, 21 December 2011 - 02:33 AM.
Before watching: Its a completly opinionated list and weird one (He also includes a pinball machine and a 90's game rerelease). Of course that also makes it honest.
<3<3<3Dungeon Siege 3 is my favourite game of 2011, by the way.* Do I get some love too?
*I haven't played Arkham City or Deus Ex: HR, yet. Dungeon Siege 3 is totally more awesome than the Witcher 2, though.
Dungeon Siege 3 is my favourite game of 2011, by the way.* Do I get some love too?
Edited by C2B, 27 December 2011 - 07:21 AM.
That's pretty disappointing considering Dungeon Siege 2 had full party banter and all (eight) companions had a sidequest. Even the expansion (which I surmize is probably as long as the entire Dungeon Siege 3) had three new companions with each a new sidequest.Originally, we had planned to give the companions larger roles (and quests of their own), but these were cut pretty early due to schedule constraints. Based on what was in the game, you probably caught hints of what those quests would have been. I also wanted to give more "screen time" to the Katarina-Lucas sibling relationship, but that suffered the same fate.
Edited by Wrath of Dagon, 02 January 2012 - 05:36 PM.
Originally, we had planned to give the companions larger roles (and quests of their own), but these were cut pretty early due to schedule constraints. Based on what was in the game, you probably caught hints of what those quests would have been. I also wanted to give more "screen time" to the Katarina-Lucas sibling relationship, but that suffered the same fate.
Thanks for the props, C2B!
Originally, we had planned to give the companions larger roles (and quests of their own), but these were cut pretty early due to schedule constraints. Based on what was in the game, you probably caught hints of what those quests would have been. I also wanted to give more "screen time" to the Katarina-Lucas sibling relationship, but that suffered the same fate.
Story vs. action was a difficult balancing act for DS3 - possibly the toughest challenge I've faced so far in my career. Some action gamers have told me that we got the balance just right, others actually feel that there is still too much dialogue / story. Meanwhile, most traditional RPG gamers would have preferred more of a story focus. I think this is a case where we probably couldn't please everyone, but we tried our best, and I'm glad you still enjoyed the final product. I'm also glad you appreciated the realistic character motivations, which are always important to me in games.
Actually, something that disappointed me of the plot is that very few explanations are given about the Radiant Youth. I don't mind a little mystery on what exactly he (or it?) is, but there were points were it felt like an unexplained Deus Ex Machina, going into people's dreams to move the plot. Might be just me though.
Actually, something that disappointed me of the plot is that very few explanations are given about the Radiant Youth. I don't mind a little mystery on what exactly he (or it?) is, but there were points were it felt like an unexplained Deus Ex Machina, going into people's dreams to move the plot. Might be just me though.
We would have liked to include this as well.
I expected more from that angle too, but there was a small sentence when you recruit Katarina as Lucas, that I thought was sweet. Can't quote it though.The Katarina-Lucas relationship being seemingly glossed over did end up surprising me. I doubted if the characters even knew, or if it was just supposed to be us knowing something behind the scenes.
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