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GameCreatorsVault Chris Avellone interview


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21 replies to this topic

#1
C2B

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#2
Walsingham

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Listening to the interview I'm intrigued by how quests are actually designed. I can't help feeling that there shoudl be some sort of nested design aid to help guide writers, or perhaps enable writers to be supported by a team of materials goons. So, make sure you get plenty of situation awareness into the dialogue. BUt also perhaps improve creativity about how the PC can solve a puzzle or deliver what the subject wants.

Not sure where I'm going with this.

#3
Prosper

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Listening to the interview I'm intrigued by how quests are actually designed. I can't help feeling that there shoudl be some sort of nested design aid to help guide writers, or perhaps enable writers to be supported by a team of materials goons. So, make sure you get plenty of situation awareness into the dialogue. BUt also perhaps improve creativity about how the PC can solve a puzzle or deliver what the subject wants.

Not sure where I'm going with this.


or maybe they should just have a world before they make the world. its too late to iterate if you don't have enough passages for all the quests. too late to iterate if you leave no room for battle areas, or addition towns. for accuracy you can't always leave room. on paper it has to make sense. then try harder. even stories can be mapped out. its like relations between fruit loops. you can also go deeper with each redraw or simply break into the next level of depth.

i love world design. world of level design is a nice site as well. maps aren't just decided settings, it takes so much more to prep the users for awesome adventures. whether it be pure adventure/rts/diablo/fallout and fallout 3. it is the most fun part of it. don't bog yourself down with notions of being correct. that comes later yo. iterate that iter when it comes time. bidirectional has its place.

#4
Walsingham

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I see.

#5
C2B

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Chris Avellone Blog about Old World Blues

http://forums.obsidi...m...og&blogid=1

#6
C2B

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Another Blog Entry

http://forums.obsidi...p;showentry=154

#7
Starwars

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Was it confirmed before that the other project was using Onyx as well? If not, it's mentioned there.

#8
C2B

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There is a hungarian article about Avellone here

http://ipon.hu/elemz...a_meselo/1090/1

#9
Gorth

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There is a hungarian article about Avellone here

http://ipon.hu/elemz...a_meselo/1090/1

Pssst!... Oner, you are needed.

#10
Oner

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Whoops, I rarely visit this side of the forum.
It's a biography basically, describing the part MCA played in making his games. Ask away if you want to know any specifics.

#11
funcroc

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New interview?

#12
Sannom

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Is it me or is there something missing in that part :

Looking through your game credits, most of the games you have worked on are RPGs. What unique challenges does working on RPGs present? Are you naturally drawn to the RPG genre? Are you interested in working on games of other genres, such as FPSes?

Does being cofounder, co-owner, and CCO at Obsidian affect how you think and work as a designer? How is it different, if at all, from just being a designer? Please explain.

Youíre more aware of the pipeline, marketing, and production limitations of the project as well as the contractual elements. That bleeds into your work and makes you more aware of the logistics of what youíre doing Ė this isnít a bad thing, but it does put a different perspective on your writing, making it more a job and contract fulfillment.


It looks like there should be one of Avellone's answers after the first paragraph.

#13
C2B

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Section has now been added



Looking through your game credits, most of the games you have worked on are RPGs. What unique challenges does working on RPGs present? Are you naturally drawn to the RPG genre? Are you interested in working on games of other genres, such as FPSes?

Iíve always enjoyed role-playing games, and itís what I spent my off-hours doing when I was growing up. If I wasnít doing it as a career, Iíd be doing it as a hobby for fun, and I think thatís a great criteria for a job. As for working in other genres, every genre is starting to introduce RPG aspects, so there are hybrids out there already Ė in short, RPGs can fit into any genre, and if thereís RPG elements, I want to be involved.



#14
funcroc

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Avellone's blog updated

Interview, Wonder-Con Presentation.

Was going to blog this week - then a fellow Thomas Jefferson high school alum, Danny Kim, beat me to it and ended up posting an interview Iíd done a while ago at CelebritySC. If interested, feel free to check it out:

CelebritySC Interview

Also, just got accepted to speak on RPGs, Fallout, and creating the New Vegas DLCs at Wonder-Con in Anaheim, CA, March 17th (3:30PM in Room 208AB).

If youíre there and want to swing by and ask RPG or Fallout questions, Iíd welcome them. Posted Image More info as it develops.



#15
Flouride

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Hmm, that link does not work "[#1062] You have no permission to view the Blogs"

Is anyone else having problems with it?

#16
C2B

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Hmm, that link does not work "[#1062] You have no permission to view the Blogs"

Is anyone else having problems with it?


http://forums.obsidi...dpost&p=1160063

The blog section of the forums is currently closed however; we're going to migrating those over to our blogs site at blog.obsidian.net.


Edited by C2B, 29 January 2012 - 06:15 AM.


#17
Flouride

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Ye, just noticed it. Didn't read that topic first :p

#18
funcroc

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https://twitter.com/...194751895805952

OOCCDD Episode 20 is coming on Sunday! With super special guest Chris Avellone!! Check this OoC thread for more... http://fb.me/1yWQsIYzC



#19
funcroc

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New MCA blog post: Some additional narrative designer advice

#20
funcroc

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OOCCDD Episode 20

Extra Special Celebrity Guest: Chris Avellone






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