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Piracy


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128 replies to this topic

#41
Walsingham

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No offence, Malcador, but you can cram your 'consistency' up your exhaust flume. Being consistently a complete funtwit does make you less of a funtwit.


Uh okay ? Point was it's nothing to be shocked at or more outraged over as it's expected as they're being "funtwits" with big games. The reported 25% was a lot lower than I was expecting though.


OK. I got confused. Thought you were saying it was OK for them to bury indie startups which they COULD afford in the same way that they were mildly annoying bigger game companies whose products they could afford less.

#42
Mamoulian War

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Even the Humble Indie Bundle that was offered for 0.01 cent was pirated by about 25% of the players. That's insane.

that's easy to explain. the majority of "pirates" are schoolkids that don't have the means to pay for a game online. they buy games in stores from time to time but the realization that they can get any game for free, for 12-16 year-old kids...

anyway, the point about pirating demos is also correct. it's habitual. they tend to check their favorite torrent trackers for all gaming news. so as soon as something pops up, they only need to press the DL button


This is a biggie, more importantly the part of them having no means to pay for a game online. I suppose the sellers could start promoting kids to start stealing their parents Credit Cards and using that, but I think that would create more problems then are already in existence.

Honestly I'm quite surprised that this is still a problem.
I know a lot of local services that can be used without any real age-checks by cell phone transactions.
Then again maybe expecting the youth to sacrifice so many SMSes is unreasonable.


And that is a part of the problem... The services are local, not worldwide... There are tons of countries where you do not have access to modern stuff like that... Piracy in US or EU is a shame, we have ****loads of possibilities how to buy affordable entertainment, but as sorophx said, there are countries where the average people earn little money and are contributing to piracy by more than 75% and they do not even know, that something like IP even exists...

#43
Gfted1

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How does an old Chinese computer, undoubtedly powered by rice, run todays modern games? Wait, it doesnt. So they have the money to keep a current rig, electricity and internet connection but the one thing that cant be afforded is the product? Pathetic excuses are pathetic.

#44
Drudanae

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I doubt legitimate copies of video games are even sold in China. Bootleg copies of pretty much everything are sold in the streets over there.

Edited by virumor, 18 January 2012 - 07:13 AM.


#45
sorophx

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How does an old Chinese computer, undoubtedly powered by rice, run todays modern games?

a well-built PC (even a cheap one) can run most games easily for 3-5 years. you just have to play on lowest settings. I hope you agree that an upgrade every 5 years is a lot less costly than buying games for your child all that time.

Edited by sorophx, 18 January 2012 - 08:14 AM.


#46
Zoraptor

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Yep, my computer is more than 5 years old, and was only mid range when new. Amount I've spent keeping it able to play new games? 130USD if you count the replacement graphics card for when my old one went to Silicon Heavan and a wholly discretionary 2->4GB RAM upgrade. Thats... 3 new games in the US, or less than 2 new games here. And if I were selling it 2nd hand I could barely give it away (in fact I almost certainly would give it away if anyone wanted it, as it isn't worth anything for resale).

#47
Maria Caliban

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How does an old Chinese computer, undoubtedly powered by rice, run todays modern games? Wait, it doesnt. So they have the money to keep a current rig, electricity and internet connection but the one thing that cant be afforded is the product? Pathetic excuses are pathetic.

The first time I played ME, I did it at a computer that hit 15 FPS at max and slowed down to 3-5 FPS during combat. I had to do the Conduit Run thirty-five times, and only managed it at 640x800, lowest possible settings, with the camera zoomed in on the ground.

But I loved the game.

I'm replaying it right now on my 1920x1080 screen with my 8 gigs of ram and a GTX 560. I'm noticing for the first time that people have red veins in the whites of their eyes and getting annoyed that some of the lines on women's uniforms are a bit pixelated.

Enjoyment is based on expectation. If you know your computer is crap, you play on the minimum settings and are glad that you can play that awesome new title all your friends are talking about without melting your motherboard.

#48
Gfted1

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You guys make me smile, all rushing to prove how my example is viable. Did you know that you can also still play an Atari 2600?

The point is, your poverty induced piracy excuses all fall down when the ONLY thing they cant afford is the software they steal.

#49
Malcador

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Pirated games are priced better I imagine.

If this is true, best DRM ever - http://www.destructo...re-219823.phtml

#50
pmp10

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If this is true, best DRM ever - http://www.destructo...re-219823.phtml

That's pretty much the case with majority of activation-based DRM.
Change enough components and you need to reactivate.

Edited by pmp10, 18 January 2012 - 03:17 PM.


#51
greylord

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If this is true, best DRM ever - http://www.destructo...re-219823.phtml

That's pretty much the case with majority of activation-based DRM.
Change enough components and you need to reactivate.


I haven't bought a UBI game for PC since I got the PS3. In fact they were a major motivator to move to PS3 due to DRM they put on their PC games. Then when doing searches on game info I found that it appears on the internet (already knew this was big in Asia via hardcopies) that pirated Console games is even bigger than pirated PC games. You simply download the game and burn an iso to disk and play on a cracked PS3.

I have NO desire to infect my PS3 with viruses or whatever else they have in those iso's/games, nor do I have a blu-ray burner to do so...but it's eye opening what's available for consoles on the internet. I also think it speaks volumes of the stupidity that goes towards blaming piracy for killing the PC game market. It obviously didn't kill the console market, in fact I'd say the console market has gone up in relation to the PC market.

No, what killed the Main big games in the PC market (I'd say Indies are doing better though) was the draconian DRM measures that drove PC gamers like me to the consoles (and I'm only a part way console player...I still play games on PC...just nothing UBI).

#52
Gorth

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No, what killed the Main big games in the PC market (I'd say Indies are doing better though) was the draconian DRM measures that drove PC gamers like me to the consoles (and I'm only a part way console player...I still play games on PC...just nothing UBI).

I think it's a bit too simple to blame DRM for the "death" of PC gaming. It had it's moment of glory in a window of opportunity where the hardware was good enough and widespread enough to support a number of titles released each year. Nothing lasts forever though and while PC hardware is still superior (on paper), you have the problem of compatibility and a very large segment of pc owners who are neither tech savvy nor keep up with the technological arms race. Enter stage left, the closed platform, which takes the headache of updates and maintenance away from tech illiterates. That then leads to games aimed at the new, larger market with all its implications. Hardware that is inferior to a geeks highend Ferrari PC, but probably better and way more stable than the bulk of the Trabants running in large parts of the market. Games that are tailored to this new hardware, with controllers, limited memory etc. which for a some may seem inferior but for most people seems adequate.

"The birth cry of The Console Gamer created the immense Warp rift called the Eye of Terror and slew most of the PC Gamers and their favourite Developers in the Immaterium"

#53
pmp10

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I also think it speaks volumes of the stupidity that goes towards blaming piracy for killing the PC game market. It obviously didn't kill the console market, in fact I'd say the console market has gone up in relation to the PC market.

We discussed this before - console piracy is not on the same scale as PC piracy.
And that's largely because it's far more complicated and carries greater consequences.

#54
Hurlshot

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Kick butt consoles are what is killing the PC industry. Blaming DRM is a weak argument.

That being said, I think the PC market is in a great place. We still have major PC only releases, and I can't think of many titles worth playing that didn't get released on the PC as well as consoles.

#55
Maria Caliban

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For 90% of the games I buy, I don't really think about the DRM. I'm of the opinion that most PC gamers are indifferent to whatever DRM is used. Like many things, people only care when it causes them trouble, and even then, if you're a PC gamer, you're probably used to some amount of trouble when it comes to playing games.

Keeping my drivers up to date, making sure my hardware is suitable, turning off post-processing for the Kingdoms of Alumar: Reckoning demo, playing Batman: AC in Direct X 9 because Direct X 10 was broken, opening up my audio devices and changing from Quadraphonic to 5.1 for my 'speakers' for Skyrim, and keeping up with patches to see if I want to use them or they'll break something... for me, it's all part of the overhead of PC gaming. DRM tends to be one more thing on a pile of things.

#56
Walsingham

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I for one certainly care what is used.

I simply won't buy any Ubisoft products I've had so much of a problem with their DRM.

Bioware annoyed the crap out of me with their whole customer control strategy, but I'm more sanguine about their performance otherwise.

#57
Hassat Hunter

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We discussed this before - console piracy is not on the same scale as PC piracy.
And that's largely because it's far more complicated and carries greater consequences.

Then you've never been to the Netherlands. Console piracy is probably way bigger than PC piracy.
And yes, it really is as simple as burning a disc. The risk for virusses and malware is smaller than downloading PC titles. Those are just arguments made in ignorance.
Then again, we're pretty advanced when it comes to tech.

(Although I swear loyalty to the PC, never liked console gaming. A PC is not as expensive as a console, TV and TV-subscription, which only still gives utter crap (not to mention you still need a PC then for the webs and stuff).

#58
Transcendent Prosper

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How does an old Chinese computer, undoubtedly powered by rice, run todays modern games? Wait, it doesnt. So they have the money to keep a current rig, electricity and internet connection but the one thing that cant be afforded is the product? Pathetic excuses are pathetic.


a missionary from my church once told me that only half of dozen single-player pc games got published in china every year and most of them is either from japan or homemade jrpg. so you can only buy all-new second-hand games from homeland ebay-like platforms and get screwed by dlc schemes e.g. batman arkham city, or buy from digitial distributors when concerned publishers don't enforce regional restriction (whose number grow considerably, including last year sega, 2K, batman arkham city and now even kingdoms of amalur).

in similar way, you can only buy smuggled xbox or ps since sony's scheme of disgusing ps3 as multimedia product failed under the scrunity of the keen eyes of chinese officials and businessmen. nintendo broke through the barrier by using a front company registered in china and sponsored by abc organization from america. but only a dozen of games released on respective platform.

one reason is that china has become the paradise of mmo, especially so-called free ones. south korean and russian have realized this truth. if china takes over world games industry, only indie single-player games have the inherent ability to survive.

another reason is the games are considered as a cultural weapon similar to movies.

#59
Pidesco

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We discussed this before - console piracy is not on the same scale as PC piracy.
And that's largely because it's far more complicated and carries greater consequences.



Most consoles in Portugal, and I'm guessing this is true for the rest of Europe, are modded to allow to play pirated games. I think the piracy issue, like everything video gaming related, have always been looked at from an overly American perspective. Most publishers seem to talk like the American market is the only that exists.

Also, from my experience, as far as console gaming is concerned, there are two main types of console gamers in Portugal: people who pirate everything they play; and people who know one guy who owns a lot of games, legally or illegally, and lends those games to everyone else. these two groups compose almost all console hardcore gamers.

One other observation, is about the people that actually buy games but aren't hardcore. These people buy football games, movie tie in games, party games, and military shooters. They generally buy nothing else.

#60
pmp10

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Most consoles in Portugal, and I'm guessing this is true for the rest of Europe, are modded to allow to play pirated games.

The point isn't that there isn't console piracy but that it's not worth it for many people.
There is also no guarantee that it will even be still possible next console generation.




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