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Elder Scrolls V: Skyrim
Posted 28 November 2011 - 03:02 PM
I gave it a rest for the moment.
I wish they would get creation kit released so we can get more mods made for it.
Posted 28 November 2011 - 04:18 PM
Posted 29 November 2011 - 12:36 AM
Posted 29 November 2011 - 01:50 AM
Posted 29 November 2011 - 03:47 AM
Their main quest, though, doesn't really interest me. Since I couldn't destroy them, I decided to try and sabotage their objectives as much as possible.
Hence "Infiltrate mansion and destroy three beehives" became simply storming the place with charged fireballs, killing everyone and firebombing every beehive in sight.
Also, for the very first time in an Elder Scrolls game I'm pondering to replay with a Khajiit.
Posted 29 November 2011 - 07:15 AM
I started doing that to the Dark Brotherhood.
Since I couldn't destroy them, I decided to try and sabotage their objectives as much as possible.
Complete main objective, fail optional, stab the questgiver after turning it in.
Posted 29 November 2011 - 07:21 AM
My horse had killed it. My horse is a dragonslayer.
- Banjonica likes this
Posted 29 November 2011 - 07:28 AM
Somehow I don't do this in Fallout games, I tend to hang on to each questline until it's done and then move on to another, a few random dungeons here and there but mostly I see a quest through to the end in one sitting.
I should adjust my playstyle but I'll leave that for my second run, dragons are a becoming a nuisance and I've seen most of what the big cities have to offer, it's all starting to drag, roll on the Creation Kit.
I don't think I've ever put so many hours into a game over such a short period though, it's nerd crack.
Posted 29 November 2011 - 08:25 AM
Posted 29 November 2011 - 10:38 AM
That's why I'm planning to restart very soon while the world is still fresh-ish and I haven't done everything - since the anxiety/excitement of rushing to see the world is now done with I can take my time and take a more 'natural' approach trekking where I can. Also, Bethesda obviously takes the choice of placing far, far too muhc loot in the world to make th eplaces look more alive - so going to cut down on pointless and nonsensical thievery (i.e. robbing people that you just helped with your quests).
Posted 29 November 2011 - 05:28 PM
Posted 29 November 2011 - 06:59 PM
...guess just using your combat skills wasn't enough in your case. That's really funny.
(edit) - I think I've explored 1/3 of the map and I was still only lvl 12 when I was forced to stop...and 3-4 of those levels came from blacksmithing. Another 1- 2 from sneaking.
Edited by LadyCrimson, 29 November 2011 - 07:01 PM.
Posted 29 November 2011 - 08:49 PM
Posted 29 November 2011 - 09:33 PM
Tonight I completed the civil war questline on the side of the Stormcloaks, I enjoyed the story but the combat was an utter pushover, I'm starting to get the feeling that all the epic, important looking quests in Skyrim are geared towards low levels, presumably so more players can feel a sense of accomplishment.
The Imperials who spawn in from nowhere during the fort conquests are also lame, it was just lazy design...they could at least have spawned out of the doorways rather than in mid air.
Edited by WDeranged, 29 November 2011 - 09:40 PM.
Posted 29 November 2011 - 09:50 PM
Posted 29 November 2011 - 10:05 PM
Two choc-ices please.
I haven't got choc-ices. I only got the Mudcrab. Mudcrab!
What flavour is it?
It's a crab, innit? It's a bloody mud crab . .. it's not any bloody flavour. Mudcrab!
Do you get wafers with it?
Course you don't get bloody wafers with it. Mudcrab!
How much is it?
I'll have two please.
Crustacean on a stick.
I might have to satisfy my curiosity sooner or later...
Posted 30 November 2011 - 09:22 AM
Posted 30 November 2011 - 09:24 AM
Posted 30 November 2011 - 10:02 AM
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