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Pictures of your games


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#21
LadyCrimson

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Most of the FXAA injector vids/screens I've seen have been pretty terrible too...mostly just over-saturating the color palette, kids going crazy with the setting I guess. Looks awful imo. But Bokshi's shots aren't bad...some more color, selectively, isn't unwelcome, imo...there's no grey sky inside a fire/lamp-lit cabin, for instance. You can create a general bleakish mood without having to make all colors/lighting everywhere muted to death.

#22
Bokishi

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Here's a good guide for skyrim if you have an nvidia card: http://www.geforce.c...ook-even-better

The Ambient Occlusion tweak makes a huge difference

#23
CoM_Solaufein

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Burn baby burn. That'll teach the Talon to come after me.

Love the physics of the game. As you can see they were blasted into the building when I sent a nuke their way.

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#24
Bokishi

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White Robes Mod
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Macho-Warrior
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Some Dead Dude
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#25
Walsingham

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Burn baby burn. That'll teach the Talon to come after me.

Love the physics of the game. As you can see they were blasted into the building when I sent a nuke their way.



You... you forced their heads into a concrete ceiling, then set their asses on fire?

#26
CoM_Solaufein

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Burn baby burn. That'll teach the Talon to come after me.

Love the physics of the game. As you can see they were blasted into the building when I sent a nuke their way.



You... you forced their heads into a concrete ceiling, then set their asses on fire?

I have a mod that makes alcohol flammable and also puts in Molotov ****tails into the game. After I killed them, I dumped some of that flammable stuff on them and shot a nuke their way. It ended up blasting them into the building and setting them on fire.

#27
LadyCrimson

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@Bokishi - What? Only 2560x1600? ;) Those shots look really nice, imo.


Created my character for Saints Row2, but that's as far as I got, heh. Just making her was kinda funny tho - all those weird selections. But in the end I made her "normal."
Except, apparently, for her teeth/mouth. That's some ugly mouth movement in this game. lol

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#28
Bokishi

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The fxaa post process mod uses the exact same .dll as the widescreen plugin, can't use both at once unfortunately.

#29
Labadal

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Trine 2 screen.

#30
LadyCrimson

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#31
HoonDing

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#32
Morgoth

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Son, you should turn on Tesselation 'cause it was invented for the sole reason to make video game wymens more curvy.

#33
WDeranged

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Son, you should turn on Tesselation 'cause it was invented for the sole reason to make video game wymens more curvy.


Exactly what I was thinking :lol:

#34
HoonDing

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Bros, pretty sure I maxed everything out on that game.

If it's some DX11 stuff you're talking about, no can do because with it enabled it runs like **** on my ATI card.

#35
WDeranged

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Yeah it's a DX11 feature, from what I've heard it runs like **** on all cards for the moment, ATI may be worse though, glad I jumped ship back to Nvidia.

I've been meaning to get Arkham City but I dislike having GFWL on my PC :lol:

#36
greylord

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Yeah it's a DX11 feature, from what I've heard it runs like **** on all cards for the moment, ATI may be worse though, glad I jumped ship back to Nvidia.

I've been meaning to get Arkham City but I dislike having GFWL on my PC :(


I got it for PS3. I don't like the PC controls for AA, but the same game works wonderful with a PS3 controller.

#37
LadyCrimson

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Yeah it's a DX11 feature, from what I've heard it runs like **** on all cards for the moment, ATI may be worse though, glad I jumped ship back to Nvidia.

DX11/tessellation runs fine on my system/nvidia, at least with the few games I have that use it. It's not like there's a lot of them, still, tho seems to be increasing. I don't know what you mean by runs like **** tho.

Tessellation may round some edges but it's often not that big a difference while moving, imo (vs. still screenshot). What you end up noticing the most is the heightened texture height/depth mapping. At least, that seems to be how they're using it a lot of the time. Sometimes they use it on a feature that makes it look great, sometimes it just looks silly. When over-used you end up with stone roads that no wagon wheel would be comfy rolling over. :ermm:

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#38
Morgoth

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It always looks so nice in these special demos but when you activate in a game, you hardly notice.

I think what still has the most impact is higher poly count and smoother animations/more keyframes.

#39
Oner

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Tessellation is awesome. *_*

Edited by Oner, 19 December 2011 - 01:38 PM.


#40
Bokishi

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SWTOR supports windowed mode very nicely with no quirks at all

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