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Gave it a Shot


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Alright, typically I write large posts, but I don't really feel that its necessary here.

 

So, I recently purchased Alpha Protocol as my friend said he bought it, and that we could try playing it together. That said, my friend is about as reliable as my mother. Which...is also very unreliable. :)

 

Ultimately, I played it by myself. My first thoughts were thinking of all the reviews of how broken this game was, and I was thinking the whole time, "I want to like this game...I really do. I hope it doesn't suck? Does it really suck?"

 

I found myself ecstatic playing it and seeing all the different mechanics they implemented. The precision shot was great, stealth was really fun working with as well as the enemy awareness system (In the end I found myself always needing to have the Master Awareness skill, good god I'd be a wreck without it). One thing I thought was absolutely awesome was the cover mechanic that allowed me to "highlight" a cover location for Thorton to run to as stealthy as possible, that was really useful and cool. :thumbsup:

 

The Dialogue Stance System was great, and I really liked the idea that I was given tough choices, but I still had to make them fast. Playing KOTOR, Dragon Age, and even Mass Effect I often found myself playing a "Static Character" and that most choices were pretty easy to make, with only a couple that actually made me stop and think.

 

In Alpha Protocol, I felt I was given lots of hard choices that made me want to think, and then almost immediately after reloading to see what the other results were. :)

 

Obviously there were bugs that really screwed some of the mechanics up at times, but nothing was particularly game breaking, and I didn't notice many until after reading about them on the Wiki. Sega's denial for a sequel is unfortunate, and I think it's a very weak logic train. The main reason the game didn't sell well were because of the mistakes, the sometimes frustrating gun-combat and various glitches with the cover system. A sequel removing all the bugs an glitches on its own would be more than enough for an Alpha Protocol to do well. Still, it's true that Obsidian has a track record that made it infamous for not being able to do everything they wanted when making a game.

 

There's so much story in the dossiers and the different groups (Like the VCI and G22) that we could delve further into, which would be wonderful. Overall, great game. And the press release from the Obsidian CEO saying they WANT to do a sequel still gives me a bit of hope. I feel guilty for not buying the game earlier to help encourage more.

 

Thanks for the game Obsidian!

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I feel guilty for not buying the game earlier to help encourage more.

 

Thanks for the game Obsidian!

Join the ever-increasing group...

^

 

 

I agree that that is such a stupid idiotic pathetic garbage hateful retarded scumbag evil satanic nazi like term ever created. At least top 5.

 

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Formerly known as BattleWookiee/BattleCookiee

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  • 2 weeks later...
  • 2 weeks later...

Same here. Absolutely no bugs in my experience... On top of that, I was so so sad when it ended. It was my favorite gaming experience by far this year.

"To be, or not to be a real RPG, that is the question.

Whether tis nobler in the mind to suffer the slings and arrows

or outrageous action... or by taking up arms against a sea of crap and by opposing: end them."

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It was a great game, it had its flaws, but overall the joys certainly overcame them. I didn't have any bugs mess up my playthroughs... although the hacking could be a little irritating at times.. ;)

 

Hell, AP was what brought me into the Obs forums here back before it got released..

"Cuius testiculos habeas, habeas cardia et cerebellum."

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I've had a handful of minor glitches, but the worst has been a couple of times where I was either a) not in line of sight, or b) invisible, and the alarm was still raised for no apparent reason. Or the times a hacking/lockpicking attempts cuts off 3 - 5 seconds early and sets the alarm off for no reason.

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