Jump to content

Recommended Posts

The stats that increase with level up (if someone is interested anyway):

 

Stamina= 2.5 * level + 4 ; rounded up

You start with 7 Stamina and gain 2 points at even levels (2, 4, 6, 8, ...) and 3 at odd (1, 3, 5, 7, ...). So at level 30 you have 79.

Will= level

Simple, you start with 1 and gain 1 every next level, so at level 30 you have 30 base Will.

Agility= level + 1 bonus increase at levels 1, 10, 19 and 28.

You start with 2 and gain 1 every level, with an additional point every 9 levels after the first. So at 30 you have 34 base Agility.

Attack= Sqrt(2) * level + 2 ; rounded up

This one is a bit of a guess because it's not really obvious from the increases every level, but it does fit all the numbers from the game. You get 1 every level and often 2. I put Sqrt(2) because it's a pretty common number used for obfuscation in games, otherwise it could be anything higher than 1,400 and lower than 1,433 or so. If someone can get a better formula, here's the Attack numbers (with the weapon bonus subtracted, starting with level 1 and going to 30): 4, 5, 7, 8, 10, 11, 12, 14, 15, 17, 18, 20, 21, 22, 24, 25, 27, 28, 30, 31, 32, 34, 35, 37, 38, 40, 41, 42, 44, 45

 

The other stuff doesn't level by itself as far as I can tell. Except critical rate which is supposed to scale down, but I haven't gotten arround to such things yet.

Link to comment
Share on other sites

That's some great info, I was wondering about that kind of stuff recently. Gives me ability to plan what kind of gear-stats I'd need/want to achieve certain things. Thanks for putting the work into figuring out the numbers.

“Things are as they are. Looking out into the universe at night, we make no comparisons between right and wrong stars, nor between well and badly arranged constellations.” – Alan Watts
Link to comment
Share on other sites

×
×
  • Create New...