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What stats are most important for Lucas?


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21 replies to this topic

#1
brandysnap

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As hes a warrior im sticking with +attack and +armour. but hes not exactly fairing well.
should i be concentrating on agility or something else?

also what does anjali and the others really specialise in? (i would assume will for someone like anjali or the other mage character)

#2
Tigranes

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I've gone high agility with Katarina for 20+% crits as you might expect, but I've found that through swapping out items, sometimes it's a lot more effective to either bulk up on stamina & armour (just to survive, say, a boss fight), or go for Will and Momentum and make the direct damage abilities the mainstay, etc. Depends on your playstyle, and where it is you are failing.

i.e. if you're getting hit too much for your +armour to compensate, maybe put up block and work that into the way you play. Or throw in Warding / Retribution to get them off your back if you're getting swarmed.

#3
metamag

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As hes a warrior im sticking with +attack and +armour. but hes not exactly fairing well.
should i be concentrating on agility or something else?

also what does anjali and the others really specialise in? (i would assume will for someone like anjali or the other mage character)


Stop opening new topics(I answered your topic in this).

#4
brandysnap

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As hes a warrior im sticking with +attack and +armour. but hes not exactly fairing well.
should i be concentrating on agility or something else?

also what does anjali and the others really specialise in? (i would assume will for someone like anjali or the other mage character)


Stop opening new topics(I answered your topic in this).


oh of course ill stop, i didnt realise you were a moderator... oh wait.

#5
Labadal

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Agility is crazy good with Katarina. She has a crit chance of 30%. she's a beast alongside Reinhart. I was focusing on attack and armor for him, but now I'm focusing mostly in Will. His abilities hit really hard.

#6
brandysnap

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Agility is crazy good with Katarina. She has a crit chance of 30%. she's a beast alongside Reinhart. I was focusing on attack and armor for him, but now I'm focusing mostly in Will. His abilities hit really hard.


those 2 i can understand. agility for a ranged user like katarina and reinhart is a mage so 'will' is appropriate aswell.

what about anjali? shes sort of a mage and warrior. at the moment im focusing on just armour and attack with her , and adding large 'will' gain items when i have them.

what makes it most confusing really for me is that a lot of items i get, give lots of stat increases in small amounts. so for instance, attack and retribution might got down 3 points, but stamina and agility go up 3.
i aint got a clue at that point if its better or not.

#7
Labadal

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I focused on agility and will when I tried Anjali in the demo. But you can really develop her like you want. Want to use her melee form? Armor, attack and retribution works well. Her fire form I only used to spam abilities. Agility, momentum and will. But you don't have to stick to one type of equipment for your character. I have a lot of items for the same item slots, IE two spears, two helmets etc, because they have different bonuses that work well for different situations.

#8
brandysnap

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i guess ill keep going with anjali as ive been doing.

what exactly is retribution? (ive got a weapon that adds +12) but i dont know what it does. lol ?

#9
toastification

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Offensively for Lucas, Will/Attack are the best. He has 2 passives that boost their efficiencies. Agility sounds nice because of his massive crit bonus passive, but in reality, Blade Dash and Heroic Charge already produce crits out of the wazoo on their own. Rest is probably best allocated in Armor/Stamina/Doom.

For Reinheart, keep at least a 20% crit rate. Crits ---> Power Orb conversion passive is absurdly good, and his Agility > Ability DPS conversion pretty much makes his spells hit very hard for point with agility. Especially if you get a decent doom stat going, an Empowered Geometry of Annihilation melts armies while fully refreshing all your power orbs multiple times over..


Retribution is a damage return. Every time you get hit you return damage.

Edited by toastification, 18 June 2011 - 09:12 AM.


#10
Sabotin

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For Reinhart I went for pure damage with Agility being primary and Will/Attack secondary stats. More of a glass cannon setup but it was really fun and I think worth it. Ended up with 300+ Attack and arround the same Ability DPS and 37% crit rate. Inside the geometry of annihilation that was 50%+ crit rate and even higher ability dps. If I had time to cast the circles it tore apart everything. Even max upgraded for slow, the clockwork trap was critting for over 1k regularly and geometry killed everything but the tough mobs in one go without help.

Edited by Sabotin, 20 June 2011 - 09:57 PM.


#11
philr1

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i guess ill keep going with anjali as ive been doing.

what exactly is retribution? (ive got a weapon that adds +12) but i dont know what it does. lol ?


On the 360 version if you press start you can then go into the help topics. Go there and it will tell you everything you need to know about the game including what retribution is.

I was getting confused with how to empower abilities but the help topic did actually help!

#12
Chasted

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Offensively for Lucas, Will/Attack are the best. He has 2 passives that boost their efficiencies. Agility sounds nice because of his massive crit bonus passive, but in reality, Blade Dash and Heroic Charge already produce crits out of the wazoo on their own. Rest is probably best allocated in Armor/Stamina/Doom.


Bah, Blade Dash. Have you seen the frontal cone range of Earthquake when it's at it's peak? It's awesome. Couple it with a high crit rate and those casters (And everyone in front of you in a nice cone) will start practicing the Wilhelm Scream en mass (Those guys literally FLY).

As for Heroic Charge; I enjoyed getting 100% more damage. Sure, in some ways it could be considered "less" damage but you also need to remember that my crits will be painful; before doom ~150% more painful than your "guaranteed" crits (Assuming we both have the +50% crit damage thing).

Although I do find it an interesting combo that people "try" to follow in Dungeon Siege; Blade Dash (Augmented with Hemorrhage) and Wind Shear (Augmented with wounding Gale). Note; when I say try I mean "people put all 5 points into hemorrhage but don't follow through with Wind Shear".

#13
Alvin Nelson

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For Reinhart I went for pure damage with Agility being primary and Will/Attack secondary stats. More of a glass cannon setup but it was really fun and I think worth it. Ended up with 300+ Attack and arround the same Ability DPS and 37% crit rate. Inside the geometry of annihilation that was 50%+ crit rate and even higher ability dps. If I had time to cast the circles it tore apart everything. Even max upgraded for slow, the clockwork trap was critting for over 1k regularly and geometry killed everything but the tough mobs in one go without help.


Ha, awesome build. I usually went for Will/Attack as the main stat, with Agility as the secondary... Also, tons of Doom. >_<

#14
Alpha

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For lucas i always try to invest on whatever make his hits more critical .

#15
toastification

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Bah, Blade Dash. Have you seen the frontal cone range of Earthquake when it's at it's peak? It's awesome. Couple it with a high crit rate and those casters (And everyone in front of you in a nice cone) will start practicing the Wilhelm Scream en mass (Those guys literally FLY).

Bah, Earthquake. Too slow, too unwieldy, and the empowered version literally replaces the need for putting any points in either evolution because it naturally knocks things down and has absurd range. Personally I only used it because of its efficiency - its very cheap on power cost for the empowered version and it wiped out the mass of cannon fodder enemies at the start of a fight. Attempting to use it in the actual fight just gets you killed in about 2 seconds because it takes a couple of years to play the stupid animation.

Blade Dash? Almost instant, avoids attacks, and makes you bounce like a pinball with a high power orb start. And its evolutions aren't automatically wasted when you empower it.


As for heroic charge - is it really "100%" more damage? Ability damage is determined by adding up ability DPS and attack DPS; and that upgrade only increases ability DPS. And Vanguard Strike already fulfills the purpose of being the "opener" dash move against single targets. I guess if you itemize almost entirely for will offensive it will end up doing more damage that way, but I doubt that's true for a more balanced build.

Edited by toastification, 21 June 2011 - 10:44 AM.


#16
Chasted

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Well, not sure what else to argue against it; Earthquake is a little too slow and unwieldy but then with it's range you could be a good number of steps away from the enemy for it not to be a problem.

With the Empowered abilities two questions;
1. Is it a safe bet to assume the empowered version of it is available for use?
2. Are the empowered abilities even affected by the augmentations in the first place?

#17
toastification

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Problem is, you only really get safe opportunities to use it on approach. In battle, you can't walk away from enemies far enough to be able to play out the animation - those assassin dudes always catch up to you and chain a thousand damage and then some while you cast it. I guess you could use it against heavy enemies like Knights, Giants, etc.; but then it becomes an inefficient attack in terms of time spent and cost. The only time I found I was able to cast it mid-battle against a low hp swarm of high damage enemies (where it pays off the most) is right after I get revived by my companion - enemies seem to ignore me for the precious 2 seconds needed to fire it.

And really, Blade Dash one shot all the trash mobs for me anyway from any starting position once I had enough Doom.

As for empowered abilities:
1. Yes. Getting hit for half your HP always guarantees a power orb. Don't remember the exact ratio, but I think can even score 2 power orbs without dying (that's a risky way to build them). But it's really safer to try to block if you actively want to build up power by getting hit. Also, remember, 100 Focus spent with abilities = 1 full power orb. So if you invested in focus generation and spam abilities, its fairly easy to spam empowered abilities on top of it. For example, Lucas with a fully upgraded Wrath buff (his master class defensive ability) can spend 1 power orb to gain 3 simply by spamming abilities into the air as he generates focus; you should never go into battle without being completely maxed on everything with him.

Katarina and Reinhart are even more special cases - they can build up power orbs from critical strikes. Katarina generally will have a lot agility (between her second tier buff and +% agility talent she gets a freebie +40% agility; and her second tier curse makes it even easier to crit); while Reinhart's Entropic spells end up landing a massive number of crits simply because they hit so many targets. A single Empowered Geometry of Annihilation can fill up all 4 power orbs several times over.


2. Depends on the ability and augmentation. In most cases the answer is yes unless the empowerment has an effect that "overwrites" the regular effect. If you knock the targets down, what is use is an augmentation that stuns them at the same time agaisnt most enemies? I haven't bothered to test Earthrending Strike's augmentations because the Empowered version basically did both augmentations at the same time on its own; while I don't see how the knock down components can stack, the range increase might prove to be interesting. Adding another 10 meters to the radius on top of the Empowered version will probably make it hit the entire screen.

Edited by toastification, 22 June 2011 - 07:49 AM.


#18
Chasted

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When I say "available for use" I also mean if the person has mastered the skill or not but it is no matter.

It seems a bit strange if only certain augmentations "affect" the empowered skill. All that would do is make people tend to favour the other choice; have you actually tested it or taking this as an assumption? If I were to think of an ideal way to test it it would be with wind shear (With the bleed augmentation; if they have that red glowing thing it's working). Then there is also the other problem with status effects; bosses are immune to most of them (Heck, I swear the final boss is immune to critical hits)

Edited by Chasted, 22 June 2011 - 03:52 PM.


#19
Sabotin

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Empowered abilities are affected by upgrades. He was just saying that sometimes they can be redundant, i.e. they can have the same effect as the empowered ability already has.

#20
Chasted

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Yes, I gathered that it was because of the second part of "What he was saying" is why I asked.




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