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Layoff hits Obsidian?
Posted 04 December 2011 - 01:18 PM
Posted 04 December 2011 - 09:11 PM
Posted 05 December 2011 - 01:14 AM
Edited by Lexx, 05 December 2011 - 01:15 AM.
Posted 05 December 2011 - 09:23 AM
Posted 14 March 2012 - 02:46 AM
Fellow Obsidianites who were laid off today...I was lucky, but I've been on the other end of that. Your talents will take you far! #keepgoin
After returning to the U.S. in the Fall, I resumed my position at Obsidian Entertainment to work on THQ's upcoming South Park RPG.
However, recent lay-offs have set my eyes on the horizon, looking for the next top-tier studio where I can share the wealth of my experience, feed my creativity, and hone my skills.
June 2008 – March 2012 (3 years 10 months)
Projects worked on:
"ALIENS: Crucible" [unreleased]
"Fallout New Vegas"
"Dungeon Siege III"
"South Park" RPG (title unannounced)
I worked at Obsidian from 2009 to 2012 as a World Builder and Level Designer. My professional experience includes:
-South Park: The Game
-Dungeon Siege III: Treasures of the Sun
-Fallout New Vegas: Lonesome Road
-Fallout New Vegas: Old World Blues
-Fallout New Vegas: Honest Hearts
-Fallout New Vegas: Dead Money
-Fallout New Vegas
Privately Held; 51-200 employees; Computer Games industry
July 2009 – March 2012 (2 years 9 months)
Jr. Character Artist
January 2011 – March 2012 (1 year 3 months)
Edited by funcroc, 14 March 2012 - 03:07 AM.
Posted 14 March 2012 - 02:55 AM
123 -> 119 so far on LinkedIn.
Does that mean they finished some of the work on South Park? Did something bad happen to PNC?
Edited by Flouride, 14 March 2012 - 02:56 AM.
Posted 14 March 2012 - 02:58 AM
Posted 14 March 2012 - 03:06 AM
Posted 14 March 2012 - 03:13 AM
October 2003 – March 2012 (8 years 6 months)
Responsible for the oversight of gameplay programmers on several shipped titles. Duties included mentoring programmers, technical design of gameplay systems, and technical road mapping of projects. In finalization of titles, routed bugs to the programmers most qualified to fix and also spent many midnights debugging and posting resolutions.
Lots of problem solving.
January 2003 – October 2003 (10 months)
Implemented and also designed gameplay systems for Dark Alliance 2. Stepped in to handle lead management duties when the lead programmer suffered a physical injury prior to finalization.
Edited by funcroc, 14 March 2012 - 03:17 AM.
Posted 14 March 2012 - 03:18 AM
Always sad to see Interplay Vets go. Even if he only worked on DAII.
Posted 14 March 2012 - 03:23 AM
Posted 14 March 2012 - 03:30 AM
So long, Obsidian. It was a great 3.5 years. I'll miss everyone :-(
Posted 14 March 2012 - 03:34 AM
So long, Obsidian. It was a great 3.5 years. I'll miss everyone (
Jason was a cool dude
Edited by C2B, 14 March 2012 - 03:35 AM.
Posted 14 March 2012 - 04:03 AM
It's a shame that gaming industry just doesn't work as well as it could, I imagine it's really stressful to never know when you might get laid off due to publisher/pick a reason here.
Edited by Flouride, 14 March 2012 - 04:04 AM.
Posted 14 March 2012 - 04:18 AM
Posted 14 March 2012 - 04:40 AM
Posted 14 March 2012 - 04:52 AM
Posted 14 March 2012 - 05:37 AM
Posted 14 March 2012 - 05:42 AM
Makes me wonder which publisher ****** them over this time.
Edited by Flouride, 14 March 2012 - 05:43 AM.
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