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Risen 2: Dark Waters


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254 replies to this topic

#1
WorstUsernameEver

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First preview with first screenshots (not Target-Artworks!) from Gamespot.

:thumbsup:

#2
sorophx

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at least it's about pirates for a change. if only it could be as good as SM's Pirates! :thumbsup:

#3
Starwars

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Really looking forward to this, first game was really really excellent for the first chapters. I hope they can keep it up for the entire game this time around. And a pirate-RPG is one of those things I've been wanting for a long time now.

#4
HoonDing

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They better bring back Patty.

#5
Tigranes

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I think they hit on the 'soundbite' for the game quite nicely - a pirate role playing game. That'll help give it a clearly defined identity whereas with Risen it was really "the wha?" unless you were familiar with the Gothics and their convoluted histories.

Screens look like Risen of the Future, which is fine with me.

#6
Gorgon

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The biggest lesson from Risen would be to try harder with the voice acting and characterizations. At least put a handful of interesting people in there. Bethesda Syndrome©.

#7
Tigranes

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I don't think Gothics had interesting characters either, most of the time it was some entertaining moments to do with minor characters. It would be cool if they pulled a Gothic and had a few characters keep carrying over, the Inquisitor for instance was a fairly well written guy.

#8
Starwars

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I think the acting and dialogue worked really well in Risen actually. They could have some more character depth in there, I'd agree with that.

#9
HoonDing

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Only part where PB should try harder is with the female character models.

Anyway, according to the Deep Silver forum both Commandant Carlos and Patty will return.

Edited by virumor, 03 March 2011 - 02:38 AM.


#10
WorstUsernameEver

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Later I'm going to translate an Italian interview they had with Pyranha Bytes, right now I'm super busy unfortunately. And I think that the article from PCGames confirmed at least the return of Patty, and I think she's more relevant plot-wise too.

#11
Labadal

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I really enjoyed Risen, even if the final hours were the weakest part of the game. Basically, I hope to see more of the same with some improvements. Animations needs some work and I hope they try to develop some of the characters this time. I had no problem with the voice acting, but I never cared fpr any of the NPC, well maybe one or two. I also wish to see returning characters, but I could do without Patty. The Inquisitor was the most interesting NPC in Risen, but I doubt he'll make a comeback.

I'm just happy to see a Risen 2, because I didn't know if Risen had good sales or not. This year is the best RPG year for me in many years.

Dungeon Siege III
The Witcher 2
Kingdoms of Amalur
Risen 2
TES V: Skyrim
Mass Effect 3
Dead State
Bastion
Torchlight 2
Diablo III?

And there are probably other WRPGs I can't think of at the moment. And I'm interested in about 10-15 JRPGs. Crazy gaming year for me.

#12
mkreku

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It is easily the most anticipated game for me. Big surprise there..

I just hope swimming and diving makes a return. It is so strange how things evolve. The very first Gothic (released in 2001) featured climbing, jumping, running, walking, swimming and diving. Gothic 2 had all of these features too, but diving was no longer needed. Gothic 3 lost it completely, together with climbing (although jumping could take you to most places anyhow). Risen lost both swimming and diving, but regained climbing, although they forgot to make it worthwhile as climbing was not really needed anywhere.

I wonder if Piranha Bytes will ever get back to the full palette of movement again.. Being able to traverse a world the way you want to is such a big deal to me. Exploring underwater is one of the most fun things to do for me, especially when you're always at the risk of drowning (and have a chance of levelling up to make your diving skills better). Why don't more games use this??

#13
sorophx

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Why don't more games use this??

because obviously you're the only person in the world who appreciates this kind of thing in a role-playing game ;)

#14
WorstUsernameEver

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This is RPG Italia's interview with Project Director Björn Pankratz.
Well.. snippets of it. I'm too busy to translate it all, so I'll just cherry pick the interesting stuff.

They're satisfied of Risen 1's sales and were reassured to see that their decision to focus on the things that made Gothic 1 & 2 popular was correct.

Risen 2 will have a realistic background, just as the other Pyranha Bytes' games: Titans have brought humanity to the brink of extinction, monsters emerged from the abysses of the seas and disrupted trade routes and the Nameless Hero, now a member of the Inquisition, is trying to find a way to stop these creatures and the chaos they provoked. He hears rumors about pirates in the southern isles, who apparently are the only ones who know how to stop these monsters and goes there. Pyranha Bytes sees Risen 2 as the game where they can finally focus on the pirates' themes they already dealt with in the other games (Night of the Raven, Risen).

They looked at some new and old games for inspirations, examples are Monkey Island and Mass Effect 2. One of their goals is to create "world with understandable conflicts and authentic characters". Despite being larger, Risen 2's world will have the same density of content Risen's world had. Their experience with Gothic 3 taught them what they did wrong with it and helps them making Risen 2 a much better game. 25 people (that's an incredibly small team) are at work on Risen 2. If we count the external members though (not sure what they mean by "external members") the team is 100 people.

With Risen they wanted to go back to what made Gothic 1 & 2 popular. Risen 2 will be the "next step". To avoid the problem where the first chapter is crammed full of content and the other chapters are much thinner, they're going to start from a limited setting that becomes larger and more open the further you go. They tried to improve on all the aspects of the game on which they received negative feedback: the setting is more original, monsters and characters are of higher graphical quality, they put more attention on women who will look much more natural in Risen 2, and the combat system has been reconsidered completely (I assume they mean they designed it from scratch again, but to be honest, it didn't make that much sense in Italian either). They won't touch what made Risen great like the open and living world, the charismatic characters (their words, not mine) and the possibility of resolving quests in different ways.

#15
sorophx

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(not sure what they mean by "external members")

apparently people who're doing all the outsourced work like sketches, concept art, coding etc. etc.

judging by this text, though, this game is likely to turn out not a lot better than Risen ;)

#16
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I think Risen is the Bee's knees, so I'm pretty excited about this. I am actually playing through Risen right now, so I have to avoid these articles to prevent spoilers.

#17
WorstUsernameEver

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Uh, I'm sorry for the spoilers in my summary, but it's difficult to avoid them, since the very premise of the new game is spoiler-y.

Also IGN preview.

Link courtesy of GameBanshee.

#18
pmp10

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combat system has been reconsidered completely

Isn't that how Gothic 3 started?

#19
Undecaf

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...
the combat system has been reconsidered completely
...


Good info. Thanks for posting.

The selected quote worries me just a bit because I really liked the melee combat in Risen (challenging and not a mere buttonsmashing festival).

#20
Tigranes

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Piranha Bytes have always been great at doing proper melee combat, so I'm not worried. I hav eno idea how they'll make guns work, though.




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