Grom, patronizing claptrap might satisfy your (increasingly dormant) inner-troll id... but the fact remains that designing a game via data-mining isn't likely to come up with something original or fun or absorbing.
am not certain if we agree or disagree. is nothing wrong with understanding and accommodating player trends. what is wrong with attempting to makes a game that people will actually play and enjoy? the problem we see is the manner in which bio interprets their data.
1) data mine reveals that many players quit after 1 hour .
2) the biowarians sees data and comes to conclusion that players is daunted by the crpg learning curve.
3) biowarians solve perceived problem by making a,a,a,a,a,a,a,a,a,a,a,a,a a successful combat tactic.
is nothing wrong in 1... is 2 and 3 that is wacky. getting accurate feedback is useful and legit, but the feedback bio gets is mindless data that they has chosen to interpret a certain way... and the manner in which they choose to fix perceived problems is direct, but crude.
is not the data mine. is the biowarians.
HA! Good Fun!
ps am gonna once again note that bio is partial correct in their guess that peoples is daunted by the crpg learning curve, but the a,a,a,a,a,a,a,a fix is not direct linked to data mine. data mine does not prevent original and absorbing, but Bioware interpretation of data mine may kill hope o' original.
Edited by Gromnir, 01 March 2011 - 11:04 AM.